Important Site Locations

Rules

Story

Pilots

Basic Gundams

Weapons Shops

Colony Bases

Special Moves

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Reconnaisance

Battle Rooms

Joining Information

Base Gundams



Here you can get your first mobile suit, or buy a new one if you already have one. Just check out the stats below and choose the best. Then notify me on the message board here of which one you want (if you didn’t in the join part yet)Note: all gundams have long range head vulcans with infinite ammo, although these are very weak and should only be used if you are in Lr position and can’t move closer and you are out of ammo in all other Lr weapons. The second column of stats is the max number of stat points a gundam can have in that area after all upgrades. Upgrading your gundam unlocks new weapons and gives a boost in all stats.


Wing Gundam- over-all balanced type gundam which can be equipped with bird mode.. This gundam excels in Short Range combat but can perform reasonably in Long Range as well. Upgrades to Wing Zero and to Wing Zero Custom. 1 Lr and 2 Sr Slots

St-50, 250
De-5, 32
Sp-5, 32
Lr-4, 23
Sr-6, 34

   
Deathscythe- Very quick with strong stealth (which lower enemy’s Lr) abilities. Created to fight in close range, so get near your enemy and start slashing. Special weapons are Beam Scythe, Buster Shield, and Hyper Jammers. Upgrades to Deathscythe Hell and Deathscythe Hell Custom. 2 Lr and 1 Sr slots

St-45, 225
De-4, 25
Sp-7, 40
Lr-3, 21
Sr-7, 40


   

Heavyarms- Excellent Lr fighter, good for land and space fighting, but extremely poor in the sea. Just stand back and unload into your enemies mobile suit. Upgrades to Heavyarms Kai and Heavyarms Custom. Comes with 4 Lr and 1 Sr slots

St-55, 275
De-4, 30
Sp-5, 27
Lr-7, 36
Sr-4, 23

   

Sandrock- Very high De and St, so it can take a lot of damage. Better at Sr than Lr, but good at both. One of the three mobile suits that can equip ZERO. Because the gundam can take so much, you should get close and take the hits while you attack the enemy relentlessly. Comes with 2 Lr and 2 Sr Slots.

St-60, 300
De-7, 36
Sp-5, 26
Lr-4, 22
Sr-5, 27

   

Shenlong- Very weak in Lr, but strong in Sr. Good in all arenas, this gundam works best by getting close and attacking. Upgrades into Altron and Alto-Long. 2 Lr and 2 Slots

St-50, 250
De-5, 29
Sp-5, 28
Lr-3, 21
Sr-7, 43

   

Mercurius- Can only upgrade once, like Vayeate. Very high De, Sr. Not good in the Sea. Best used in wars when battling in tandem with Vayeate. Upgrades to Mercurius Shuivan. 1 Lr and 2 Sr Slots

St-65, 230
De-8, 28
Sp-5, 18
Lr-4, 14
Sr-7, 25

   

Vayeate- Same as Mc, but average De and high Lr. Have Mc defend while Vy attacks from long range. Upgrades into Vayeate Shuivan. 2 Lr and 1 Sr Slots.

St-65, 225
De-7, 25
Sp-6, 21
Lr-8, 35
Sr-3, 11

   

Tallgeese- Fast, with good Sr dueling abilities. Your best bet is to unload your Lr weapons and then attack your opponent with your beam saber. Upgrades to Tallgeese II & III. Comes with 2 Lr and 2 Sr Slots

St-50, 250
De-5, 29
Sp-6, 30
Lr-5, 27
Sr-6, 35

   

Epyon- The best beginning suit, but be warned: it cannot upgrade, so its hard to keep this suit better than the others later in the game. It starts with the ZERO system and can get phoenix mode. Very weak with Lr, but exceptional with Sr. Get close and stay there. Good anywhere except for sea. Comes with 0 Lr and 3 Sr Slots.

St-75, 150
De-8, 18
Sp-10, 25
Lr-6, 12
Sr-10, 22

 

 

 

 

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