Mind
Control: The Cybermen have the technology to break down an individual's
mind and broadcast commands that the individual must follow.
However, the individual can regain the use of their mind if
electronic jamming is used to disrupt the signal.
Poison/Disease:
Using Cybermats, the Cybermen will introduce either a poison
or disease into their victim population. Once the population
has been significantly incapacitated, they Cybermen will move
in and take them captive.
Traitors:
The Cybermen will find a weak minded individual of a population
and offer them wealth and/or power in exchange for becoming
their operative. (Note: Cybermen do not consider promises to
aliens to be valid and the operative will be betrayed in the
end.) The operative will be used for sabotage, intelligence
gathering, and as a front to disguise the fact the Cybermen
are present.
Time
Travel: Using stolen technology, the Cybermen have been able
to construct a limited number of Time Ships. Though primitive
when compared to the technology of the Time Lords, these ships
have allowed the Cybermen to travel back in time and establish
forward commando teams in advance of major operations. This
gives them the ability to alter history, so that military defeats
in their past could potentially be erased.
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When forced into battle
with Cybermen, hand to hand combat is best avoided. Though slower
than humans, Cybermen are many times stronger than us and lack the
ability to feel pain. Also, many types of Cybermen have built in energy
weapons, so you can never safely consider them to be unarmed.
Small arms fire is generally
useless against Cybermen. Large caliber machine-guns with armor piercing
rounds may be effective, but more powerful weapons should be used
if available. Rocket launchers, tank rounds, and high power explosives
have all been used with success against Cybermen. Cybermen are also
susceptible to energy weapons, such as lasers and high voltage electrocution.
Another weapon which has
been proven effective against Cybermen are the Raston Warrior Robots.
These graceful humanoid machines are designed with one purpose: when
activated, they are to destroy any moving target within their sensor
range. As such, extreme care must be used when deploying them. Though
one of these robots can destroy a squad of Cybermen within minutes,
the potential for friendly casualties is extremely high.
Cybermen are also vulnerable
to attacks on their minds. As part of the cybernetic modifications,
the minds of Cybermen have all emotions wiped from them. If emotions
can be reintroduced into their minds, Cybermen will become overwhelmed
and go insane. Though still dangerous in this condition, they will
no longer be effective militarily.
Chemical attacks have been
used with success against the early Cybermen models. Acetone and other
solvents can be loaded into chemical spraying devices, such as fire
extinguishers, and shot into the chest units. These chemicals will
dissolve delicate metabolic regulators and "suffocate" the
Cybermen .
Perhaps the most famous
weakness of the Cybermen is gold (At least in our universe - it is
unknow if the Cybus Industries Cybermen also have this weakness).
Gold dust will clog the chest units of Cybermen and cause their metabolic
systems to burn out, resulting in a gurgling death of bubbling green
ooze. Getting close enough to a Cybermen to manually force gold dust
into its chest unit is both difficult and dangerous. A better approach
would be to either flood the air around the Cybermen with gold dust
or prepare a projectile weapon to fire the dust at them.