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EXPANSIONS
Expansions
Vision of Ziraat

RACES
Elvaan
Galka
Hume
Mithra
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PLACES
Republic of Bastok
Bastok Market
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North San D'oria
Ronfaure
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Rikyua Desert
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Visionary Atmosphere
Yutanga Forest

PICTURES
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Section 4
Section 5
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LINKS:
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Release Dates:
:Out Now
:Early 04
:Late 04
:??/??/??

JOBS

Warrior
Experts of close combat and also master of various armed combat.

LVL 1: Super Job Ability: "Mighty Strike", every hit is critical.
LVL 5: Job Ability: "Taunt", draws enemies attention away from party members and towards you.
LVL 10: Job Quality: Physical Defense UP
LVL 15: Job Ability: "Berserker", raises attack value but sacrifices defensive.
LVL 15: Job Quality: Poison Resistance UP
LVL 25: Job Ability: "Defensive", raises defense while giving up attack power.
LVL 25: Job Quality: Double Attack, occasionally make an extra attack apart from the regular auto-attacks
LVL 30: Job Quality: Physical Attack Up
LVL 35: Job Ability: "War Cry" raises the attack value of the entire party.


Monk
Master of Martial Art and unarmed combat skills. They use their tough body as a weapon to attack the enemies.

LVL 1: Super Job Ability: "Hundred Punches", attack power up and decreases delay.
LVL 1: Job Quality: Attack Delay of Hand to Hand combat is shorter.
LVL 5: Job Ability: "Accumulate", attacks stronger than normal.
LVL 10: Job Quality: Can counter attack.
LVL 15: Job Ability: "Dodge", increases the chances of evading an attack.
LVL 15: Job Quality: HP Boost
LVL 25: Job Ability: "Concentrate", chances of hitting a target rise.
LVL 35: Job Ability: "Chakra", can heal yourself without being a white mage.
LVL 45: Job Ability, "???" Raises chances of Counter attack but lowers defense.


Thief
Instead of fighting the enemies from the front, they use their quickness to evade away from enemy's attack and steals items from the them. Has more abilities to support the party members.

LVL 1: Super Job Ability: "Perfect Evasion" avoid every single physical attack
LVL 5: Job Ability: "Steal" items from enemies but you can only use it once every 5 minutes.
LVL 5: Job Quality: Increased Gil Income from battles
LVL 10: Job Quality: Evasion Increased
LVL 15: Job Ability: "Surprise Attack" attack from behind, large damage.
LVL 15: Job Quality: Increased number of Items found in battle.
LVL 20: Job Quality: Resistance to Agility Down (Slow?)
LVL 25: Job Ability: "Flee", character can run really fast.
LVL 35: Job Ability: "Pickpocket" allows you to steal Gil from the enemy.
LVL 45: Job Ability: "Hide" make an enmey loose track of you by virtually going invisable



Ranger
They are snipers skilled in archery. High hit percentage and best at attacking from far distance.

LVL 1: Super Job Ability: "Sharpshooter", increases arrow accuracy.
LVL 1: Super Job Ability: "Ranger Super Attack", Triples current bow/arrow damage.
LVL 5: Job Ability: 'Scan', see monsters on Map in a certain radius.
LVL 15: Job Ability: "Continuous Fire" keep firing arrows one after another until one misses.
LVL 15: Job Quality: Decerased Bow and Arrow attack delay



Black Mage
Magicians who's skilled in attacking and cursing skills called "Black Magic"

LVL 1: Super Job Ability: "Magic Pool", allows them to cast spells mana free for 30 seconds.
LVL 10: Job Quality: Magic Attack UP
LVL 15: Job Quality: Faster MP recovery
LVL 20: Job Quality: Less MP Used



White Mage
They are magicians skilled in "White Magic" which they mainly recover and heal ones wounds.

LVL 1: Cure 1- 8 MP- Cures HP of Target
LVL 3: Harm 1- 7 MP- Light Attack + Defense Down
LVL 4: Paralyze- 6 MP- Enemy is unable to act
LVL 5: Banish- 18 MP- Light elemental spell
LVL 6: Cure Poison- 8 MP- Cure Poison of Target
LVL 7: Protect 1- 9 MP- Physical Defense Raised
LVL 7: G-Protect 1- 9 MP- P. Defense of Party Raised
LVL 7: G-Sleep Defense- 14 MP- Sleep Res. Raised
LVL 9: Cure Paralysis- 12 MP- Cures Paralysis
LVL 9: G-Water Defense- 18 MP- Water Def. Up
LVL 10: Aqua Veil- 12 MP- Cast Interruption Avoid
LVL 10: G-Poison Defense- 18 MP- Poison Def. Up
LVL 11: Cure 2- 24 MP- Cures HP of Target
LVL 12: G-Paralysis Def.- 22 MP- Paralysis Res. Up
LVL 13: Slow- 15 MP- Enemy's attack delay increased
LVL 13: G-wind Defense- 18 MP- Wind Def. Up
LVL 14: Cure Darkness- 16 MP- Cures Blind Status
LVL 15: G-Banish 1- 115 MP- Light Spell on Enemies
LVL 15: Berserk- 16 MP- Enemy loses control
LVL 16: G-Cure 1- 60 MP- HP of Party Recovered
LVL 17: Shell 1- 18 MP- Magical Defense Raised
LVL 17: G-Shell 1- 18 MP- Magical Defense Up
LVL 17: G-Fire Def.- 18 MP- Fire Def. of Party UP
LVL 18: G-Harm 1- 12 MP- Light + Defense Down
LVL 18: G-Dark Def.- 26 MP- Dark Def. of Party Up
LVL 19: Cure Silence- 24 MP- Cure Silence of Target
LVL 19: Invisible- 20 MP- Target unable to be seen
LVL 21: Cure 3- 48 MP- Cures HP of Target
LVL 21: G-Ice Def.- 18 MP- Ice Def. of Party Raised
LVL 23: G-Berserk Def.- 30 MP- Berserk Res. Up
LVL 25: Raise- 150 MP- Bring Fallen back to Life
LVL 25: G-Thunder Def.- 18 MP- Thunder Def. Up
LVL 27: Protect 2- 28 MP- Physical Def. Increased
LVL 27: G-Protect 2- 28 MP- Physical Def. Party Up
LVL 28: Stone Skin- 29 MP- Damage Deceased
LVL 29: Cure Curse- 16 MP- Cure Curse of Target
LVL 30: Banish 2- 74 MP- Light Elemental Spell
LVL 31: G-Cure 2- 120 MP- HP of party recovered
LVL 36: Harm 2- 59 MP- Light + Defense Down
LVL 36: Teleport to Hora-75 MP
LVL 36: Teleport to Demu- 75 MP
LVL 36: Teleport to Mea- 75 MP
LVL 37: Shell 2- 37 MP- Magical Defense Raised
LVL 37: G-Shell 2- 37 MP- M. Defense of Party Up
LVL 39: Cure Petrify- 40 MP- Cures Petrify of Target
LVL 40: G-Banish 2- 243 MP- Light Spell on Enemies
LVL 40: Haste- 40 MP- Decrease Attack Interval



Bard
They are able to choose "Song" in their Magic Command, choose a song from the list, set target enemy and uses the musical instrument to play the Songs. The songs causes various status effect and the sound will differ if you equip yourself with different Musical Instrument.

LVL 1: Super Job Ability: "Soul Voice", the effects of songs become greater.
LVL 5: Job Quality: Silence Resistance UP



Red Mage
They are able to use both White Magic and Black Magic but they take a longer time to learn a higher leveled Magic compared to the White Mage and Black Mage. These Magicians are also skilled in combat skills.

LVL 1: Super Job Ability: "Continual Magic", cast without delay.
LVL 10: Job Quality: Petrification Resistance UP
LVL 15: Job Quality: Shorter Casting Delay
LVL 20: Magic Attack UP
LVL 25: Magic Defense UP



Paladin
The Paladin is the flip side of the Dark Knight, a warrior allied with the powers of good and right and all that other nice stuff.

LVL 1: Super Job Ability: "Invincible", become invincible to physical attacks for 30 seconds.
LVL 5: Job Ability: "Holy Circle", increases party's defense against undead creatures.
LVL 10: Job Quality: Physical Defense UP
LVL 15: Job Ability: 'Bash', can hit enemy hard with shield.
LVL 20: Job Quality: Sleep resistance
LVL 30: Job Ability: "???" greatly increase defense for 30 seconds.


Dark Knight
Existence of taboo that uses the power of Darkness.

LVL 1: Super Job Ability: "Blood Weapon", drain HP using Physical Attacks
LVL 5: Job Ability: 'Mystical Defense'(?), Protects party from Magical Enemies for 3 minutes.
LVL 10: Job Quality: Physical Attack Increased
LVL 15: Job Ability: 'Last Resort', Increase Attack but Defense is lowered.
LVL 20: Job Quality: Paralysis Resistance
LVL 30: Job Ability: "???" HP consumed so increase phytsical power.


Beast Master
They have special ability called "Control" against monsters. If succeed, the monster will be yours after sometime. The monster that's controlled over by you will be called "Pets.

LVL 1: Job Ability: "Tame" tame an animal to be your pet
LVL 1: Super Job Quality: "Demon" longer charm time and boost pets power
LVL 1: Pet Command: "Go Attack" tell the pet to attack a target
LVL 10: Job Ability: "Pet Scan" scan for enarby monster that are tameable
LVL 10: Pet Ability: "Cease Attack" tell a pet to stop attacking so you can choose a new target

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