Leic-Arrian Conflict 2002

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2002
The War Continues
2001
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House Rules

Landing Craft - "Storming the Beaches"

view from landing craft 16 Bravo
Image captured by night sight of Imperial guard landing craft pilot.

This view from the landing craft shows the beach. You can see the smoke and occupied buildings just off the beach.

In the distance you can make out the smoking wreck of an imperial chimera and on the right flank Imperial armour slowly moves up the beach.

The scenes on the beaches is one of destruction and smoke.

This landing craft, now empty pulls back from the beach to fetch more loyal guard men for the second wave of landings.

Landing craft
Image from the beach as the craft pulls away.
Infantry view of the beach
Image captured by night sight of Imperial guard, platoon leader.

The first wave of Imperial guard forces land and start wading through the cold water.

In the distance can be seen a Chimera.

Rules for using Landing craft

Capacity Armour
(front / side / rear)
Speed Initial
Armament
Costs Upgrades
6
11/ 10/ 10
Normal
NONE
25 points
Heavy Bolter +10 pts
10
11/ 10/ 10
Normal
NONE
30 points
Heavy Bolter +10 pts
AutoCannon +15 pts
20 or 1 vehicle
11/ 10/ 10
Normal
NONE
40 points
Heavy Bolter +10 pts
AutoCannon +15 pts
10
12/11/10
Normal
NONE
45 points
Heavy Bolter +10 pts
AutoCannon +15 pts
  1. Landing craft do NOT have to be purchased for specific troop / platoon choices, they may be shared.
  2. Count as "hulldown" when in the water, NOT though when landed on the beach.
  3. All Landing craft are "open topped"
  4. Army vehicle up grades may be bought.
  5. Landing craft that are Immobilised stop in the water and do not drift
  6. If all landing craft are destroyed then reinforcements can not appear.
  7. Landing craft that are carrying vehicles and are destroyed may not disembark the vehicle unless the landing ramp is down and they are on the beach
  8. Landing craft move at a max of 12".

Home
2002
The War Continues
2001
The battles begin
Contact Details

Last updated: March 9, 2002

 

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