Leic-Arrian Conflict 2002 Mercury Crossing

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House Rules

The Mercury crossroads and surrounding settlement is the only junction in the area that allows easy movement to the coastline. Situated a short distance behind the beach, it provides a vital link for the coastal defenders and saw heavy fighting last year which has left most of the area in ruins.

No aerial images are presently available for this target zone, due to low level cloud and smoke cover.


Attackers Brief - Your mission is to attack this settlement removing any enemy forces situated there, capture it intact and hold it till relief forces from the beach landings relieve you.

Defenders Brief - you have stationed sentries to guard the crossroads, witha small force of troops garisoned their.


Attackers have a force of 2000 points.  All the attackers forces must be able to either deep strike or infiltrate. The attacker uses the Revised Reserve rule for army arrival, but roll from turn 1.

Defenders have 2000 points of troops & an additional 200 points on defences (Tank Traps, Razorwire, Mixed Obstacles).


Duration 8 turns + random roll (see rule book page 135)

Special rules - sustained attack, hidden set-up, Deep Strike (special), Sentries, Infiltrators, sustained attack (special), sustained defence (special),Revised Reserve rule, Trenches, Bunkers, Tank Traps, Razorwire, Wire cutters, Mixed Obstacles, shell craters, Tactical Reserves, Victory points


Home
2002
The War Continues
2001
The battles begin
Contact Details

Last updated: April 17, 2002

 

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