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The House Rules
Rule #1 --- The most important rule to
follow, since failure to comply will equate to the Nintendo getting busted,
you getting knocked out, and you never playing again. NEVER THROW THE BALL
WHILE THE RECEIVER IS MAKING A CUT, SLANT, or CURL EVER. The game is unplayable without this rule being followed since the offense would never be stopped. Ever.
LT Says: "Be a man and follow Rule #1!"
Rule #2 --- No quarterback running.
Running with the quarterback a lot is gay and un-manly. If the quarterback
took off running everytime the offense could not be stopped, so it is
outlawed.
Try to keep this to a minimum Rule #3 --- No
gaining yards when the defense has called your play. This includes no passing, running or quarterback running. You must either stop or step out of bounds at the line of scrimmage. This rule also prohibts the offense from gaining a 1st down or a touchdown on a playpick. The defense should not be punished for calling exactly the right play.
Rule #4 --- If you thrown a clear INT but
the game doesn't register it, announce what pass play you're picking and
throw an interception. Clear INT means the defender is "locked-on" and in
obvious position to make the pick. This should be obvious when this occurs. Boarderline picks (when the defender is not "locked-on" but is right there) are a judgement call. These are tough to decide on, having a non-partial observer can really help the process.
Rule #5 ---There is to be 0 throwing to
inexplicabley WIDE OPEN Indy TE Pat Beach on Pass 1 when the defense has
called Pass 1. In all normal circumstances every receiver is covered when
the defense chooses the right play, but on Indy's Pass 1, the TE is wide
open every time. The QB could throw to him for a 5 yard gain every time.
This is why it is outlawed.
Rule #6 ---Only the player in the linebackers' position on field goal attempts can be used to try to block field
goals and extra points. Being anyone else is banned.
You can only be the guy in the red box.
Rule #7 --- Causing the Nintendo to
freeze via controller throw, smash or whatever else (including punching
the Nintendo itself. Hey, it's happened) is an automatic forfeit. The other
teams wins the game. For the final score we make a judgement call. We used
to use a 7 point per quater left system but decided to switch to a more
realistic way. Controller throwing is not all that uncommon, and in
general anything goes as long as you don't cause the Nintendo to mess up.
Heel stomps are no match for the power of Nintendo! |