The following material is an adaptation of the starship design from the original Japanese
MACROSS TV series
(which became Robotech here in the U.S.) and the Macross Movie (1984).
Please feel free to use, copy, and distribute it as you see fit. All I ask
is that you give proper credit to me and do not claim that it is your own
work. Comments and suggestions are welcome.
THE OVERLORD-CLASS SUPER DIMENSIONAL BATTLECRUISER
(Last modified: 4/24/01)
RPG Stats by KAMIKAZI
Background info provided by the
MACROSS ONLINE COMPENDIUM
UNS Overlord on builders' trials in March, 2051
BACKGROUND
The UN Spacy/Varuta War of 2045-46 showed that Earth's Colonization Fleets were under gunned
in capital ship engagements and planetary assaults. A New
Macross Battle Carrier was sufficient when facing small task forces and
medium fleets. However when up against a force the size of the main Varuta
fleet, even when combined with other escorts, the UN Spacy lacks the firepower
to win with acceptable loses, as seen with the Macross 07 fleet. In addition,
when faced with a planetary assault, a New
Macross Battle Carrier is not able to bring enough firepower to bare, unless
backed by Marine Assault Units (Tarawa LPA,
Whidbey Island
LSD, Glorious LCV).
It was also seen twice that if a colonization fleet were caught planet-bound
by an orbiting nemesis, that they would be hard pressed to defend themselves or
escape. Thus planning began on a new class of colonization escort to complement
the New Macross Battle
Carrier in 2046. This new ship would have sufficient firepower to face a
medium sized (30-120 ships) fleet alone, and would back the New Macross Battle
Carrier of whatever fleet it was assigned to. Additionally, the ship would be
extremely capable of assaulting a planetary target. She carries over 600
variable fighters and almost 200 Destroids as well as shuttles and other support craft.
In 2051 the UNS
Overlord slipped her moorings on a 6 week
shakedown cruise before folding out to rendezvous with the Macross 13 fleet. The Overlord-class is nearly the same size as a
Megaroad Class-class
colony vessel, making them over 30% longer than
Zentraedi Nupetiet-Vernitzs command cruiser and with immense internal
volume. However, the ship is designed on the SDF-01
Macross Battle Fortress and is a combat vessel pure and simple. Like her
predecessor, the Overlord is transformable (has two modes of operation, Cruiser
and Attack mode), and has two aircraft carriers attached that form
the arms of the ship in Attack mode. Two Maizuru-class
Stealth Carriers take the place of the original ARMD-class carriers. Unlike
the original Macross,
the two carriers are able to separate from the Overlord, and are fully
functioning ships in their own right. Usually, the ship will be configured
into Attack if landing on a planet while under hostile fire. If there is
no direct threat from space, the ship will remain in Cruiser mode when
landing.
One of the most unusual features of the Overlord is its capability
to carry a Prometheus-class submersible aircraft
carrier or Daedalus-class submersible assault landing
vessel. This gives a commander
an unprecedented capabilities that were not available any time in the
past. The CVS is docked in a special bay on the ventral side of the
battlecruiser. While in Cruiser mode, the Overlord can launch the carrier
in a body of water. The launch bay, which is already submerged, floods when the
bay doors are opened, surrounding the carrier with water. The Prometheus/Daedalus would
submerge below the battlecruiser without anyone's knowledge.
Simultaneously with the launch of
the Overlord the UN Spacy began construction of the Victory and
Juggernaut, both to be completed in 2052. Limited production with commence,
with 2-3 ships begin commissioned a year. A planned production run of 25 ships
is scheduled, with one Overlord rendezvousing with each older New Macross
Colony Fleet and launching with each new fleet as well.
RPG STATS
- Vehicle Class: Overlord-class Colony Ships
Type: Long Distance Colonization Fleet Escort & Planetary
Assault Battlecruiser
Government: New Unity Government (Earth)
Manufacturer: ORTEC Company/UN Spacy
Crew (Includes attached Maizuru-class carriers): 13,316 total
- Command Tower: 150
- Ship Crew: 6,830
- VF Pilots: 772 + 336 reserve
Destroid Pilots: 376 + 188 reserve
Support Craft Personal: 816 + 408 reserve
- Troops: 1,240
- Prometheus-class CVS Personnel: 2,200
Command
Tower: 30
Main Ship:
1,615
VF Pilots:
300 + 25 reserve
Troops: 150
- Daedalus-class
SLV Personnel: 1,965 total
- Command Tower: 30
- Main Ship: 1,450
- Destroid Pilots: 160 + 25 reserve
- Troops: 300
Notable Ships of Class:
- SDF-32 UNS Overlord (launched 2051, scheduled to rendezvous
with Macross 13 Fleet in July, 2052)
Maizuru-class carriers: UNS
Hereford (ARMD-219)
& UNS Polyarnyy (ARMD-212)
Prometheus-class CVS:
UNS Demeter (CVS-109)
- SDF-33 UNS Victory (under construction, scheduled to launch in
February, 2052, Macross 16 Fleet)
Maizuru-class carriers: UNS Greenville (ARMD-226)
& UNS Barksdale (ARMD-243)
Prometheus-class CVS:
UNS Charon
(CVS-128)
- SDF-34 UNS Juggernaut (under construction,
scheduled to launch in July, 2052, Macross 15 Fleet)
Maizuru-class carriers: UNS Ozuki
(ARMD-371) & UNS Gibraltar (ARMD-395)
Prometheus-class CVS:
UNS Odysseus (CVS-127)
- SDF-35 UNS Leviathan (under construction, scheduled to launch
in October, 2052, Macross 17 Fleet)
Maizuru-class carriers: UNS Edwards (ARMD-321) & UNS Barkston Heath (ARMD-302)
Prometheus-class CVS:
UNS Athena (CVS-136)
- SDF-36 UNS Sentinel (planned, scheduled to launch
in January, 2053, Earth Defense Fleet)
- SDF-37 UNS Infinity
(planned, scheduled to launch
in May, 2053, Macross12 Fleet)
- SDF-38 UNS Arcadia
(planned, Sscheduled to launch in November, 2053 New Macross 10 Fleet)
MDC BY LOCATION:
(1) Forward 1/3 of Ship (Reflex Cannons)(2) 20,000 each
(2) Rear 2/3 or Ship (Command Section, Main Engines) 80,000
Prometheus/Daedalus Launch Bay 20,000
Left Maizuru-class Stealth Carrier 15,000
Right Maizuru-class Stealth Carrier 15,000
(3) Command Tower 10,000
(3) Sensor Array (Top of Command Tower)(2) 5,000 each
(4) Main Engines/Leg Units (2) 20,000 each
(4) Secondary Thrusters (40) 1,000 each
Guidance Thrusters (30) 300 each
Small airlocks (120) 400 each
Large airlocks (30) 800 each
Armored outer hull per 40ft area 150
Interior walls (per 20ft area) 40
Rail Cannons (4) 2,500 each
Heavy Anti-Warship Missile Launchers (12) 1,000 each
Retractable Laser Turrets (60) 150 each
Long Range Missile Launchers (18) 500 each
Medium Range Missile Launchers (48) 200 each
(5) Pin Point Barriers (8) 5,000 each
NOTES:
- Depleting the MDC of the front 1/3 section of the Overlord will destroy the
reflex cannons. The ship can still function and is maneuverable.
- Depleting the MDC of the rear 2/3 section of the Overlord will
destroy the ship, due to loss of the power systems and main engines. All
internal systems will shut down, including life support and internal
gravity. The Overlord itself will be unsalvageable.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems
are equal to that of a VF-11
Thunderbolt.
The ship can still operate, but is at -3 on initiative, -3
to strike, and number of attacks per melee of the weapon systems are
reduced by half. Destroying the main sensory array on top of the command
tower will have the same effect, but the command staff will not be killed
instantly.
- Depleting the MDC of the main engines will force the ship to rely on its
secondary engines. Depleting the MDC of the main engines AND secondary
engines will leave the ship adrift in space. In an atmosphere, the Overlord
will still be able to land using antigravity engines (provide the
rear 1/3 of the spacecraft is intact) but will not be able to take off
again.
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500
MD per melee round). If destroyed, a barrier will completely regenerate
within four seconds (2 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
- Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
- Can land and take off if necessary but not designed to maneuver in an
atmosphere for extended periods of time.
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length: 17,160 ft (5,200 m)
Length (command tower only): 792 ft (240 m)
Weight: 275,000,000 tons (empty) / 345,000,000 tons (standard)
- Fold System:
- ORTEC Heavy Duty Fold System Cluster
- Sublight Drive:
- ORTEC/Rolls Royce/Shinnakasu Impulse Drive Cluster
- Gravity Control System: Internal
Auxiliary Engine:
- ORTEC Rocket Motor Cluster
- Radar System: Stealth Aegis Pod
WEAPON SYSTEMS:
- HEAVY PARTICLE CANNONS (2): The most powerful weapon of the Overlord
are two heavy particle cannons very similar to the one used one the
original SDF-01 Macross. The weapons fire a beam up to 120,000 miles (192,000
km) long and 2 miles (3.2 km) wide that essentially destroys EVERYTHING in its
path. If both cannons are fired at once, the beam is 4 miles wide. The
disadvantage of the weapon is the tremendous power it consumes. Once fired,
the cannon takes a full 5 MINUTES (20 melee rounds) to recharge. Usually the
cannons are not linked, so that the Overlord can fire once every 2 1/2 minutes
(10 melee rounds). Unlike the original Macross, the Overlord can
fire its main cannons in either Attack or Cruiser mode.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 120,000 miles in an atmosphere. Double in space.
- DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and
movement. The only way to avoid obliteration is to avoid being in the path
of the beam! If used against a planet, the beam causes 3D6x1,000,000 MD
(!), leaving only a radioactive crater 2D6x10 miles long and 3D6x100 feet
deep. The resulting shockwave will also cause substantial damage to
surrounding terrain for an additional 1D6x10 miles from the edge of the
crater. (Note: A sufficiently strong force field can deflect/absorb
the beam if necessary. Examples of such fields include multiple pinpoint
barrier shields layered on top of each other and barriers generated by
stronger Protodeviln beings. A force field must have AT LEAST 20,000 MDC
capacity before it can resist a heavy particle beam of this magnitude.)
- RATE OF FIRE: Once per 5 minutes (20 melees) per cannon.
- PAYLOAD: Unlimited.
- RAIL CANNONS: As a secondary weapon system the Overlord
battlecruisers carry four large-caliber rail guns, two on each shoulder/side
of the ship. These cannons are similar to those on the original SDF-01 Macross
(though much more modern) and use magnetic accelerator technology to propel
metal slugs at incredible velocities towards a target. The slugs fired by the
cannons are much larger and much more accurate than previous rail guns, though
the rate of fire of the cannons is slower than earlier versions due to the
slug's size.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 24 miles (38.4 km) in an atmosphere. Double in space.
- DAMAGE: 1D4x1000 M.D. per slug. Usually fired in pairs
- RATE OF FIRE: Each rail cannon can fire up to 4 times per melee.
The guns can be combined into any volley combination, though they are
usually fired in pairs.
- PAYLOAD: 500 per cannon. Additional slugs are contained onboard
but must be loaded into the guns ammo containers (requires 1D4 hours).
- HEAVY MISSILE LAUNCHERS (12): Overlord-class vessels contain twelve
missile launcher tubes for launching ICBM-like missiles during combat.
Resembling torpedo launchers, six are mounted on each side of the command
tower
recessed into the hull and fire forward only. Like the heavy laser
cannons, the missile launchers are intended to be used in defense against
enemy warships.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 3,000 miles (4,824 km)
- SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
- DAMAGE: 4D6x1000 M.D.
- BLAST RADIUS: 3,000 feet (915 m)
- RATE OF FIRE: Each launcher tube holds one missile and must be
reloaded after firing. Reloading a launcher tube takes 1 minute (4
melee rounds). If loaded, all 12 tubes can fire at once for a volley
of 12 nuclear missiles (!).
- PAYLOAD: Overlord ships carries 240 missiles in storage that can
be readied for firing in about 30 minutes. Additional missiles can be
carried if deemed necessary, however.
- NOTE: These missiles CANNOT be used by variable fighters. Each
missile is approximately the same size as a
VF-11 Thunderbolt. Variable
fighters that require nuclear ordinance usually carry RMS-1 Anti-Warship long range missiles.
- RETRACTABLE LASER TURRETS (60): The Overlord-class ships have
retractable laser turrets mounted at various strategic places along the
hull. These short-range lasers are intended primarily for anti-aircraft
and anti-mecha defense, but can do moderate damage against enemy
spacecraft if they get too close. When not in use gun turrets are
concealed within the hull underneath a sliding hatch. At most 20 lasers
can be brought to bear on a single target.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 30 miles (48.2 km) in an atmosphere. Double in
space.
- DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to
fire in volleys of 2 or more. A volley of 2 beams does 2D6x20 M.D., a
volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 20
beams aimed at a single target does 4D6x100 M.D. (!) if it hits.
- RATE OF FIRE: Each laser can fire once per melee, and can be
combined in any volley combination of 2 or more lasers, up to 20
lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
- LONG RANGE MISSILE LAUNCHERS (18): There are eighteen such launchers scattered
across the ship, mostly across the "torso". They can use several
types of missiles according to the mission at hand, but they generally us the
most lethal warheads. The missiles are stored in reinforced, armored bunkers
to prevent detonation due to battle damage; small robotic conveyors are used
to load them in the launchers, reducing the danger to human life and greatly
improving the rate of fire.
- PRIMARY PURPOSE: Defense
- SECONDARY PURPOSE: Anti-Warship, Anti-Missile
- RANGE: Various with Warhead Type
- DAMAGE: Various with Warhead Type
- RATE OF FIRE: Each launcher can fire once per melee in volleys of
2,4,6, or 8. Launchers can be combined in any volley combination, as long
as each fires only once per melee. Missiles can also be launched as a
random fired barrage, but never individually.
- PAYLOAD: Effectively unlimited due to the large ammo supply
available.
- MEDIUM MISSILE LAUNCHERS (48): In addition to the laser turrets, the
battlecruisers are armed with four dozen medium missile launchers for
additional anti-mecha defense. Each launcher contains 10 missile tubes
allowing volleys of up to 10 missiles to be fired at a single target per
launcher. Once depleted, the missile launchers are reloaded by an automated
loading system that takes 15 seconds (one melee round) to reload all 10
missiles. Armor-piercing smart missiles are usually used to avoid chances of
friendly fighters being shot down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium
Range Missile can be used. Smart missiles are commonly used to avoid
hitting friendly aircraft.
- RANGE: Varies, typically 60 miles (80.4 km).
- SPEED: Varies, typically 1600mph (2571kmph).
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, 8, or 10 missiles per launcher.
- PAYLOAD: Each launcher holds 10 missiles. Once the missiles are
expended the launcher is reloaded within 1 round via an automated system.
The reload system holds 50 missiles per launcher.
- PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers
onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System
is a standard defense system on board all UN Spacy starships, including the Overlord
battlecruisers. The system generates four small disc-shaped force
fields that can be positioned anywhere along the ship to deflect missiles,
energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in
length and can absorb up to 5,000 MD in damage, which then regenerates within
four seconds (2 melee rounds). The barriers can also be layered on top of each
other to generate a field which provides 20,000 MDC and can even deflect heavy
particle beams (usually).
Like the Megaroad vessels, the Overlord carries two PPB systems as opposed to a single system
on most UN Spacy vessels. If one group of four is disabled or destroyed
(e.g. by deflecting a heavy particle beam) the other will continue to
function. The eight barriers are controlled by operators in the command tower of the
battlecruiser. These operators are instructed to defend (1) the command tower,
bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon
systems, in that order. The operators primarily concentrate on defending the
ship against larger spacecraft and leave defense against mecha attacking the
battlecruiser to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be
used as a weapon)
- RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 200 ft (61 m)
- DEFENSIVE MOVEMENT: Can move from one end of the battlecruiser to the
other in less than a single round. Trained operators can attempt to
block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of
hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is
functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
- NOTE: If four barriers are grouped in a single spot they
can deflect a heavy particle beam attack, such as the one generated
by the Macross Cannon, Zentraedi/Varuta command warships, and some
Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to
the point where it may short out. After deflecting an energy beam,
roll percentile dice on the table below to determine additional
effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to
repair.
- 31-45: Major damage, system will require 2D6x10 hours to
repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but
will require new parts and 2D6 DAYS of work to
replace.
- 61-75: Major damage, system will require 2D6x10 hours to
repair.
- 76-90: Minor damage, system will require 4D6 hours to
repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will
be operational again in only 4D6 melee rounds!
UNS Victory over Jupiter during a
live-fire structural integrity test
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Overlord battlecruisers are
equipped with an anti-gravity propulsion system used for planetary landings
and liftoffs. The system is good for vertical ascent/descent only and can
lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will
function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows
faster-than-light communication between the Overlord-class ships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through hyperspace
at a rate of about 5 seconds per light year, so messages communicated over
vast distances can still take days, weeks, or months to arrive.
- LIFE SUPPORT SYSTEMS: The Overlord battlecruisers have
sufficient life support to provide breathable air and comfortable temperatures
for 5,000 people for up to 30 years (air is recycled). In an emergency the
life support system can support up to 30,000 people at one time, though living
conditions onboard will get extremely cramped at that point. The battlecruiser
also holds sufficient food and water to support 5,000 people for up to 6
months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the Overlord's command tower can communicate with up to
1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This
range can be boosted indefinitely by using satellites or other spacecraft as
to relay communications.
- LONG-RANGE RADAR: The radar array of the command tower is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 1,000 mile/1,600 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the Overlord is equipped
with an ORTEC Heavy Duty Fold System Cluster, capable of propelling the colony
ship through hyperspace at speeds up to 9.83x10^9 mps (1.57x10^10 kmps), or 1
light year per 10 minutes. The range of the fold drive is theoretically
unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the battlecruiser is equipped with ORTEC/Rolls Royce/Shinnakasu Impulse Drive Cluster
engines that can propel the craft at speeds up to 0.20 speed of light (32,000
miles per second) in space. Note that these engines are mainly intended for
rapid movement inside a planetary system and are not suited for long voyages
between star systems. In a planetary atmosphere the battlecruiser is limited to
speeds of Mach 3 maximum due to hull stress.
MECHA COMPLEMENT (STANDARD):
Aerospace Combat Group: 630 active duty plus 84 reserve
NOTE: The landing bays of the Overlord vessels have enough room to hold
an additional 6 squadrons (72 fighters) if necessary, though the bays would be
extremely cramped at that point.
Ground Combat Units: 181
Aerospace Support Group: 160
REFERENCES USED IN THIS DESIGN