The following material is an adaptation of mecha designed by SpyHawk for use in the realm of MACROSS 7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome. 

VF/A-24 "RAPTOR II"

HI-MANOEUVERABILITY JOINT STRIKE VARIABLE FIGHTER

( JSVF-HM )

RPG Stats, and customized art by SpyHawk ([email protected])
Layout style and background adapted from Dave Deitrich ([email protected])

BACKGROUND

When the Super Nova project concluded, and the YF-19 was declared winner, no one ever dreamed the project would end up being so expensive. With numerous cost over runs and delays ( wich cost even more ), the project faced severe limitations on procurement and deployement. Just a few years after the "Blazer/Excallibur" went into IOC the need was seen for a low cost alternative. As many branches of the New Unity Armed Forces were faced with increasing accident rates due the age and wear of their existing Valkyries, a new "Joint Services" program was initiated to provide a fighter more inline with the philosophy that produced the VF-11 than that wich produced the VF-19. At first anyway. But as with many great designs the "Joint Attack Valkyrie Advancement-Light Normalized," or "JAVALiN" as it became known, was transformed into a new and awsome platform. Hense the "Hi-Manoeuverability Joint Strike Variable Fighter," or JSVF-HM was borne.

Dubbed the "Raptor II," after the winner of the first real advanced fighter project, the ATF program of the United States. This fighter was a marval of modern program management techniques and AI aided and simulated developement. After only two squadrons were fully equiped with the fighter, a new and greatly enhanced ( and even lighter and CHEAPER!! ) variant was developed. This new tail-less design was created based on UAV data collected over the years and evaluated, which proved that with the aid of three-dimentional thrust vectoring, a FULLY tailess aircraft was possible. If it was well ballanced.

For this project, the old competitors Shinsei Industries and General Galaxy teamed up against newer competitors, and created a lightweight fighter that combined many elements of the lessons learned from the Super Nova project. Including the 3-d vectored thrust and the main weapons systems of the VF-22, and many advanced aerodynamic and reactional techniques developed on the M7's Kai Valkyrie, and with contributions by Bofors, in their first forray into fighter design ( although a minor partner ).

TRANSFORMATION NOTES: In fighter mode the arms and legs are stored in a maner almost identical to that of the old VF-1's. The feet angle out and fold flat against the main engine necelle. The feet can open up to function as an air-brake when operating in an atmosphere, or to expose the secondary leg thrusters for use in space ( in an atmosphere the drag would cancel out the extra thrust ). The nose/main fusalage from the head forward transform identically as they do in the VF-19. The missile launchers on the shoulders are exposed ( more or less ) in front of the rest of the arms, which are concealed by the shield and extended leg panels ( wich lock into the shield ) , this is designed to reduce the radar returns of the Valkyrie should the Active Stealth System fail. The main engine necelle remains in place, and is the corner stone of the process ( since it is the single component of greatest mass ). The necelle has an air intake that is exposed ( but louvered to allow either water/air-tightness or unrestricted flow ) at top in battloid mode, and normally concealed in fighter mode, fed via the cooling/mainflow intakes that disengage from the engine in battloid mode to form the "pectoral regoin" of the battoid. In that mode they still function as cooling intakes however. The broad shouldered stance allows the optional FAST Pack units ( see below under weapons: Universal FAST Pack Adapter ) to rotate around backwards ( port unit then starboard unit in rapid succession--otherwise they would collide into each other as they are canted out at 45 degrees )and under to face the missile launchers or sound boosters forward, under the intakes.
 

RPG STATS

Vehicle Type:
YF-24 (Prototype, Project White Dwarf, full tail )
VF/A-24A Raptor II ( UNAF/N variant--tail-less FSW/canard layaout )
VF/A-24MJ/S Raptor II ( UNSM variant--tail-less delta, two -J- or four -S- head lasers )
VF/A-24SF/S Raptor II ( UN Spacy/UNSAF variant--tail-less semidelta/FSW hybrid layout fighter, no canards but has added verniers, two -J- or four -S- head lasers )
VF-24-X-1 Raptor II ( tail-less delta fighter, SES equiped and sound booster capable *under developement* )
Class: Advanced Variable Fighter
Manufacturer: Shinsei Industries/General Galaxy
Crew: One pilot wearing customized Tactical Life Support System.
MDC BY LOCATION:
Head Pulse Lasers (2-4) 15 each
(1) Head 100
Hands (2) 50 each
Arms (2) 125 each
Shoulders (2) 100 each
Thrusters (2) 165 each
(2) Main Body 325
Main Wings (2) 150 each
Tails/Canards (2/2) 75 each
Stealth Gun Pod 120
(3) Pinpoint Barrier Shield 100
Light Anti-Projectile Shield 125
Reinforced Pilot Compartment/Escape Pod 150
(4) External Fold Generator (1, optional) 100 each
NOTES:
  1. Destroying the head of the VF/A-24 will knock out the mecha's main sensor systems, including all of the optics systems (infrared, nightvision, thermal). Backup sensor systems will provide standard vision for the pilot in soldier mode. Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the VF/A-24's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate to full strength within 2 melee rounds. The shield is usually generated on the right or left arm of the Raptor II.
  4. The External Fold Generator will become non-functional after taking only 25 points of damage. However, the unit can still be repaired. If the generator takes a full 100 points of damage, it is destroyed beyond any hope of repair.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
110 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
*Highly classified*, "slightly less than the VF-22." Cruising speed is usually Mach 5. The VF/A-24 can vary the configuration of its wings and control surfaces to provide greater speed or control as the situation requires. The Raptor II is capable of achieving orbit over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is "around 62,000 meters/minute." G limits are "greater than +60.0 to -45.0 Earth gravities."
MAX ENGINE THRUST:
68,500 kg in an atmosphere, 78,950 kg in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines..

STATISTICAL DATA:

HEIGHT:
Classified, "shorter than an AVF."
WIDTH:
Classified, "less than an AVF.".
LENGTH:
Classified, "less than an AVF."
WEIGHT:
Classified, "less than an AVF," maximum weight in space with optional fold booster is 48,305 kg (weights beyond that exceed theoretical safe limit for fold booster).
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
One 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines, designed for dual atmosphere/space use with optional concealed trapezoidal air intakes for use in an Earth-type atmosphere. One 3-dimensional independentent convergent/divergent exhaust are equipped on the FF-2550F for greater maneuverability and V/STOL performance. In addition, many Pratt & Whitney HMM-6J high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance. Additional thruster options include an external fold generator developed for use with Project Super Nova.

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT HEAD LASERS: The Raptor II mounts two( standard and J models ) to four ( S models )anti-aircraft lasers on its head, very similar to those originally found on the older VF-1 Valkyrie design. These lasers are designed for use in air combat skirmishes but are mostly used for defensive purposes. Due to the placement of the head in fighter and gerwalk modes the lasers can only be fired rearward. In addition to their use as weapons, the lasers can also generate a continuous beam useful for cutting.
  2. MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the VF/A-24, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).  
  3. BIFORS BML-02S ALL-ENVIRONMENT RAPID-FIRE MICRO-MISSILE CLUSTERS: The VF/A-24 is armed with eight internal BML-02S missile launchers that were designed for the General Galaxy VF-22. The launchers are mounted in the forward ventral sections of the craft. Any type of UN Spacy mini-missiles can be used by the launchers, including the high-maneuverability mini-missiles recently developed by the UN Spacy. Armor-piercing MMs are standard issue, however. Although the Raptor II has eight missile launchers they all feed from the same missile bay. Therefore the total number of missiles carried is available should any launcher ( or shoulder ) be disabled.
     
     
     
  4. HOWARD/GENERAL DYNAMICS GV-17L GUN PODS: For a main external weapon, the VF/A-24 contains the new stealth gatling gun pod produced by Howard Industries and General Galaxy. These gun pods are the same as the ones used for the VF-22 and are mounted in a specially designed storage bay located on the underside centerline of the craft in fighter mode, similar to the gatling gun used by the VF-17 Nightmare. In Gerwalk or Soldier modes the gun pod can be ejected from it's bays and used by one or both of the VF-22's hands. The gun pod can fire in any mode; it fires out of a special concealed port when stored in Fighter mode.

    Like the original GU-11 gun pod used by the VF-1 Valkyries, the GV-17L gun pod does NOT use clips of ammo, but instead have a large internal supply of ammo stored in the barrel of the pod. This allows the GV-17L to contain a larger supply of ammo and bypasses the need to reload while in the field. Once exhausted, the gun pod can only be reloaded by trained technicians at a supply base.

  5. OPTIONAL XGU-117 COAXIAL GUNPOD

  6. UNIVERSAL FAST PACK ADAPTER: A 2-pack MER style adapter has been developed for the VF/A-24. This special adapter was designed to allow the fitting of the various booster/missile launcher packs and sound boosters already in use by VF-11's and VF-19's. The adapter mounts on the top of the main engine necelle, and has the hardpoints angled out at 45 degrees, so that the packs designed for larger mecha will fit.
    A companion adapter for the legs can be fiited. It too is angled at 45 degrees forward. This is to allow the leg units to be used without interfering with the transformation process. This contoured unit has adjustable mounting lugs that must be set for the leg unit to be mated with.

    NOTE: Use of the VF-11 FAST Packs, that were not designed to interface with the Active Stealth System, will result in the lowering of the Active Stealth System's initiative bonus by 2. IE: +1 init, +1 strike, instead of +3 init, +1 strike.
     

  7. WING HARD POINTS: The VF/A-24 has four( six on MJ and MS models ) fixed hard points (two per wing) which can be used to hold a variety of different ordinance payloads, including long ,medium, or short range missiles, or even the new medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. A variety of other hardpoint stores can also be fitted, like ECM pods, Chaff/Flare pods, Sensor pods, or a large variety of bomb loads. Usually long range, medium range, or MRHM missiles are used.

    NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF/A-24 can convert into battloid mode. For this reason the missiles mounted on the hard points are usually fired within the first few passes of an attack.

  8. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF/A-24 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack. Due to the tremendous power requirements of the system, the head and wing lasers on the VF/A-24 cannot be used while the barrier is in operation.
       
  9. HAND TO HAND COMBAT: If necessary, the VF/A-24 can engage in melee combat rather than use a weapon. The valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF/A-24:


COMBAT BONUSES FOR VF/A-24 RAPTOR II FIGHTER TRAINING:

NOTE: One of the primary criteria for the JSVF program was comonality for all versions, and to utilize as much pre-existing technology as possible in order to minimize developement costs and transition time for crews and support personel moving up to the new VF. Because of this, any pilot trained in the VF-19, or VF-22 can fly the Raptor II with full bonuses. Likewise, any pilot trained on the VF/A-24 can fly the VF-19 or VF-22 ( however a VF-22 pilot cannot jump into a VF-19 and expect to be an instant expert ).Pilots flying the VF/A-24 Raptor II without training for the VF/A-24, VF-19, or VF-22 only get bonuses from Basic Valkyrie Combat Training.
BASIC VALKYRIE COMBAT TRAINING ADVANCED VF/A-24 VALKYRIE COMBAT TRAINING

vf/a-24ms.gif vf/a-24A vf/a-24sj


REFERENCES USED IN THIS DESIGN


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