The following material is an adaptation of a design from the original Japanese MACROSS TV
series. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to the author and do not claim that it is your own work. Comments and suggestions are welcome.
DAEDALUS CLASS
SEMI-SUBMERSIBLE ASSAULT LANDING VESSEL (2009)
RPG Stats by DANIEL HENWOOD ([email protected])
Modified by Kamikazi ([email protected])
Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUND
Named after the mythical Greek inventor and builder of the labyrinth and man-made wings the
Daedalus Assault Landing Vessel is a work of art. Essentially an immense cross between a landing ship and a submarine the
Daedalus Class Vessels are unrivalled on the sea's, with the singular exception of their sister ships, the
Prometheus Class
Carriers. Able to withstand great pressures and being airtight would be essential for the fate that would befall both the Daedalus and the Prometheus on February 7th 2009 when the SDF-1, South Ataria Island,
Daedalus and Prometheus vessels were folded to near Pluto. Sealed within the
Daedalus's super-structure the ships crew were dazed but unharmed by the
miscalculated fold of the SDF-01 which took them with it.
The Daedalus could not be left orbiting Pluto, and like the Prometheus it was attached to the
SDF-01 Macross. When the SDF-01 would change to Storm Attacker mode it would essentially become one of its arms, and the
Daedalus in particular with assistance from the SDF-01's pin point barrier
defense system was used in the Daedalus attack, which would involve a Zentraedi ship being breached by the
Daedalus 'arm', and firing its weapons, (destroids and all,) from inside the enemy ship.
Once Space War II was completed the Daedalus, like the Prometheus, was removed from the
SDF-01 and two ARMD Platforms were instead attached in replacement. The Daedalus returned to service as a Naval Assault Landing Vessel. Having proven itself as a reliable and hardy design the
Daedalus class of vessels were manufactured on both Earth and UN Colony Worlds in greater numbers. Despite the cessation of the
destroid class of mecha, the Daedalus Class Vessels still carry many of them owned by the UNSM, and UN Army. In some cases they will carry other military vehicles such as tanks, and
armored personnel carriers, or more troops.
RPG STATS
Government: United Nations Government (Earth)
Ship
Type: Super Large Scale Semi-Submersible Assault Landing Vessel
Class: Daedalus Class
Manufacturer: ORTEC Company/UN Spacy
- Crew: 1,965 total
- Command Tower: 30
- Main Ship: 1,450
- Destroid Pilots: 160 + 25 reserve
- Troops: 300
- Notable Ships of Class:
- SLV-111 Daedalus (launched April 2006, attached to the SDF-1 during its miscalculated fold jump to Pluto)
MDC BY LOCATION:
(1) Main Body 6,000
(2) Command Tower 500
(2) Sensor Array (behind Command Tower) 350
Landing Ramp 850
Main Deck Lifts (3) 300 each
(4) Main Propellers (2) 650 each
(4) Secondary Engines (4) 200 each
Surface-to-Surface Rocket Launcher Pods (2) 200 each
Super Sea Sparrow/Harpoon Launchers (3) 175 each
20mm Vulcan Phalanx CIWS (3) 150 each
12.7mm Short Range Guns (3) 100 each
Torpedo Launcher Tubes (6) 200 each
Small Airlocks/Access Hatches (12) 150 each
Large Airlocks (4) 300 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
NOTES:
- Depleting the MDC of the main body will put the Vessel out of commission.
All internal systems will shut down, including life support. The ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems are
equal to that of a VF-1
Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to
strike, and number of attacks per melee of the weapon systems are reduced by
half. Destroying the main sensory array behind the command tower will have the
same effect, but the command staff will not be killed instantly.
- Depleting the MDC of the main propellers will force the ship to rely on its
secondary propellers. Depleting the MDC of the main propellers AND secondary propellers
will leave the ship adrift at sea.
SPEEDS:
- Speed(Surface): 32+ Knots
Speed(Semi-Submerged): 18 Knots
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length: 488 metres
Weight: 570,500 tons (Full Load)
- Main Drive:
- Nuclear; 4 pressurised water reactors; 8 turbines giving 520,000+ horsepower
- Radar System: Standard
WEAPON SYSTEMS:
- SURFACE-TO-SURFACE ROCKET LAUNCHER PODS (2): The primary surface based weapon of the
Daedalus class vessels. These two SSM Pods are designed to provide saturation fire against beach/land emplacements to facilitate an easier beach landing by the UNSM Marines and other troops carried on board the
Daedalus Vessel. As was shown by beach landings during World War II, troops attempting to make a beach landing suffer atrocious
causalities if not provided with adequate supporting fire. Its for this reason that these devastatingly powerful weapons were fitted to the
Daedalus vessels.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 100 miles (160 km)
- DAMAGE: 1D6x100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: Volleys of 2, 4, rockets per launcher.
- PAYLOAD: Each launcher holds 4 rockets. Once the rockets are
expended the launcher is reloaded within 1 round via an automated system.
The reload system holds 40 missiles per launcher.
- SUPER SEA SPARROW/HARPOON MISSILE LAUNCHERS (3): Vertical launching combined launchers on the
Daedalus carry both the Sea Sparrow Anti-Ship Missile, and the Harpoon Anti-Submarine missile, both of which have comparable characteristics to each other however wholly different roles. Designed to be launched from the surface these missiles
utilize their own internal guidance systems after launch to lock onto and home in on their target. Both fast and powerful it was felt that the
Daedalus vessels would require something with a hard hitting punch in the event of Naval Warfare.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Ship/Submarine
- MISSILES TYPE: Self-guided missiles
- RANGE: 1400 miles (2249km)
- SPEED: 2010mph (3228kmph)
- DAMAGE: 2D6x100MD
- BLAST RADIUS: 40 feet.
- RATE OF FIRE: Volleys of 1, 2, 3
- PAYLOAD: 10 missiles per launcher, with 10 reloads per launcher
- NOTE: Players must advise the GM of which missile they are firing at which target as a Sea Sparrow can not be fired at a Submarine, and a Harpoon can not be fired at a Ship.
- 20MM VULCAN PHALANX CIWS (3): As part of the close in defense complement of the
Daedalus Class Vessels they are armed with automated Vulcan Cannons. These 6
barreled high speed firing weapons are designed to take out close in threats to the ships above water, primarily enemy aircraft that have slipped through the
defense net. After Space War II these Vulcans would be replaced with Laser Phalanx turrets providing the exact same firepower, range and effectiveness without a
dependency on ammunition as the Laser Phalanx turrets run straight from the Nuclear Power reactors.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 5 miles (8 km)
- DAMAGE: 1D6x20 M.D. per burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand
attacks. If set on automatic each cannon/laser turret can fire up to 4 shots per
round. Vulcan Cannons fire 20 rounds per burst
- PAYLOAD: 500 rounds Vulcan Cannon. Laser turret replacements have Unlimited payload.
- NOTE: The cannons/turrets can be set on automatic during combat, during
which time they have a +3 to strike due to their advanced tracking systems.
The lasers tracking systems will target incoming missiles first and
attacking mecha/aircraft second.
- 12.7MM SHORT RANGE GUNS CIWS (3): The weakest and shortest ranged weapon of the
Daedalus Class Vessels are the 12.7mm short range machineguns designed as very close in defensive weapons that work in conjunction with the Vulcan Cannons. The 12.7mm guns are usually manually operated but they can if required by automatically controlled the same system as the Vulcan cannons. Unlike the Vulcan cannons however the 12.7mm guns would not be replaced with laser phalanx turrets but would remain as they are.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 3 miles (4.8 km)
- DAMAGE: 1D6x10 M.D. per burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand
attacks. If set on automatic each cannon/laser turret can fire up to 4 shots per
round. Vulcan Cannons fire 20 rounds per burst
- PAYLOAD: 300 rounds per 12.7mm gun.
- NOTE: The cannons/turrets can be set on automatic during combat, during
which time they have a +3 to strike due to their advanced tracking systems.
The lasers tracking systems will target incoming missiles first and
attacking mecha/aircraft second.
- TORPEDO LAUNCHER TUBES (6): The primary anti-submersible weapon of the
Daedalus Class Vessels. The torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 100 miles (160 km)
- DAMAGE: 1D6x100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 6 torpedo's per volley.
- PAYLOAD: Each torpedo tube holds 1 torpedo. Once a torpedo has been launched the automated loading system reloads the tube. The reload system holds 40 torpedo's per launcher.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The Daedalus Class Vessels have sufficient life
support to provide breathable air and comfortable temperatures for 2,500
people for up to 30 years (air is recycled). In an emergency the life support
system can support up to 4,000 people at one time, though living conditions
onboard will get extremely cramped at that point. The carrier also holds
sufficient food and water to support 2,200 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive
communications array of the ship can communicate with up to 1,000
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can
be boosted indefinitely by using satellites or other spacecraft as to relay
communications.
- LONG-RANGE RADAR: The radar array of the vessel is equally
as impressive as the communication system, and can track and identify up to
2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
- PROPELLERS: Designed for both surface and sub-surface sea use the main propellers and secondary propellers can propel the Assault Landing Vessel through the water at an impressive speed for a vessel of its size..
MECHA COMPLEMENT (STANDARD):
MBR-04-MK IV Tomahawk
Destroid: 50
ADR-04-MK X Defender
Destroid: 36
MBR-07-MK II Spartan
Destroid: 28
SDR-04-MK XII Phalanx Destroid: 24
HWR-00-MK II Monster
Destroid : 2
Sea Sergeants: 10
Mini-Subs: 4
Trucks(Other Vehicles): 20
REFERENCES USED IN THIS DESIGN
- "Doe's All The Worlds' Ship Guide: Daedalus Class Semi-Submersible Assault Landing Vessel Entry"
- Macross TV series