The following material is an adaptation of a vehicle for MACROSS XV, an internet RPG sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome. 


VE-11 Cyclops
Electronics Warfare Valkyrie

RPG Stats by Rob Morgenstern ([email protected]) and Kamikazi GM (Retired) ([email protected])
Layout Style Adapted from DAVE DEITRICH([email protected])

VE-11 Cyclops

BACKGROUND

In May of 2045, the UN Spacy and UN Spacy Air Force both recognized the need for a dedicated Early Warning Air Control aircraft that could survive on the foward edge of any combat situation. The NR-BP-E7 FAST "Recon" Packs secured to the back of a fighter was a good interim idea, but the equipment and operators needed to fully use it to it's full potential were sorely missing. In addition, the UN Spacy had been without an Electronic Warfare craft for decades. Rather than spend millions of credits, and produce a large bulking airframe, that would provide a nice fat target for enemy sensors, Shinsei Industries and Dreamstars Incorporated decided to create a new variant of the old VF-11 Thunderbolt design.

Dreamstars Incorporated produced a new variation of the VF-11D Two-Seater Thunderbolt for the project. The new variable fighter was named the VE-11 "Cyclops" variant was both an EWACs and EW craft. Based on the two-seater version of the Thunderbolt, the Cyclops holds both a Valkyrie pilot and Radar Intercept/Electronic Warfare Officer. In addition to the surveillance systems, the Cyclops variant has a greater emphasis on defensive measures, with increased armor around the chest and main fuselage, and a pinpoint barrier system identical to the one used on the VF-19 Excalibur. The VE-11 comes standard with modified FAST Super Booster Units, which provide additional thrust and space for the electronic systems. Like standard FAST systems, these thrusters can be ejected if damaged, but this will render most of the recon and EW systems inoperable. Although the Cyclops variant has greater thrust than a standard VF-11, the increased drag of the extra armor and FAST packs lowers the overall speed of the variable fighter in an atmosphere. In an effort to compensate for this, the VE-11 was given longer canard wings and more thrusters to increase maneuverability, similar to the VF-11D Custom.

The VE-11 Cyclops is actually an ideal mecha for EWACs and EW. Having two crew allows the pilot to concentrate on flying the plane and defending against Varuta fighters, while the RI/EWO is free to concentrate on tracking and jamming enemy targets.

 

RPG STATS

Vehicle Type:
VE-11 Cyclops
Class: AWACS / Electronics Warfare Variable Fighter
Manufacturer: Shinsei Industries/Dreamstars Inc.
Crew: One pilot and one RI/EWO wearing Tactical Life Support System

MDC BY LOCATION:

	Head Laser                                    35
(1)	Head                                          90
    	Hands (2)                                     50 each
    	Arms (2)                                     100 each
(2)     Arm sensor units (2)                          50 each
    	Legs & Thrusters (2)                         250 each
        Leg FAST packs (2)                            75 each
(3) 	Main Body                                    350
    	Canard Forward Wings (2)                      45 each
    	Main Wings (2)                               120 each
    	Tails (2, concealed below super boosters)     50 each
(4) 	Integrated FAST Super Booster Pods (2)       150 each
        Sensor Radome                                100
    	Multipurpose Gun Pod                         100
    	Anti-Projectile Shield                       150
(5) 	Pinpoint Barrier Shield                      100
    	Reinforced Pilot Compartment/Escape Pod      200

NOTES:

  1. Destroying the head of the VF will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). The arm FAST pack can still provide optical input to the mecha. Radar and communications will be unaffected.
  2. Depleting the MDC of the arm sensor units will damage the EW systems, making them unusable.
  3. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  4. Destroying one or both of the FAST boosters will disable long range radar and tracking systems, rendering them inoperable.
  5. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the Cyclops.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
90 mph (144 kph)
LEAPING, SOLDIER CONFIGURATION:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
300 mph (480 kph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach One (670 mph/1072 kph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 2.8+ (1876 mph/3002 kph) max speed at 10,000 meters or less above sea level. Mach 4.5+ (3015 mph/4824 kph) max speed at 10,000-42,000 meters above sea level. Additional rocket boosters make the VF-11D Custom trans-atmospheric and able to achieve orbit over an earth-like planet under its own power. Maximum rate of ascent is 24,700 meters/minute. G limits are +22.5 to -15.0 standard Earth gravities.
MAX ENGINE THRUST:
31,700 kg x2 from main engines, plus 15,000 kg x2 from FAST super booster units.

STATISTICAL DATA:

HEIGHT:
41.45 ft (12.95 m) in soldier configuration.
22.58 ft (7.06 m) in gerwalk configuration.
15.92 ft (4.98 m) in fighter configuration.
WIDTH:
20.80 ft (6.50 m) at radome in soldier configuration.
35.84 ft (11.20 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
11.17 ft (3.49 m) in soldier configuration. (6.5m radome)
28.54 ft (8.92 m) in gerwalk configuration.
51.26 ft (16.02 m) in fighter configuration.
WEIGHT:
11,500 kg.

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's and RI/EWO's seats for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt & Whitney/Rolls Royce FF-2025S thermonuclear turbine engines. Several additional Pratt & Whitney HMM-7 high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull. Additional super booster units are standard issue for the VE-11.
COMPATIBLE FAST PACKS:
Specifically designed for NR-BP-E11 FAST "Recon" Pack, NR-FS-11 FAST Conformal Recon/Propellant Tanks, and NR-SR-E11/NR-SL-E11 "Wild Weasel" FAST Arm Sensor Units.

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT PULSE LASER: The VE-11 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

  2. MULTIPURPOSE GUN POD: Like the standard VF-11, the Cyclops can use a gun pod similar to the old GU-11 used by the VF-1 Valkyries, at the expense of the operation of the right arm FAST pack. Since the VE-11 is not intended to engage the enemy in close combat, the gun pod is typically NOT carried, and a sensor pod is carried in its place.

    VF-11 GunPod

  3. MISSILE LAUNCHER PODS (2): The FAST super boosters for the VE-11 Cyclops contain 2 rapid-fire missile launcher units (1 per booster unit). Each unit contains 10 short-range missiles, for a total of 20 SRMs. Each launcher can fire 2 missiles per melee round, so a volley of up to 8 missiles can be fired in a single melee. Armor-piercing SRMs are standard issue, but others can be mounted if desired.

  4. WING HARD POINTS (4): Two fixed hard points are mounted on each wing of the VE-11 for a total of 4 hardpoints on the fighter. These hardpoints are primarily used to hold HARM anti-radiation missiles although a variety of different ordinance types, including long, medium, or short range missiles, or even the new medium-range high-maneuverability (MRHM) missiles (after 2040) can be carried. Usually HARM Missiles are carried.

    NOTE: Due to the location of the hard points, ALL hardpoint-mounted missiles must be fired or ejected before the VE-11 can convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.


  5. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: With the exception of the Custom variants, the Cyclops is the only version of the Thunderbolt currently equipped with the new mecha-scale pinpoint barrier system. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

  6. CHAFF/FLARE DISPENSERS: The external propellant tanks for the super boosters also contain one chaff and one flare dispenser each, which are mounted on the legs of the mecha. The chaff decoys confuse radar images to divert radar-guided missiles, while the flare decoys provide a brilliant infrared images to try and draw heat seeking missiles away from the mecha.

    Each chaff or flare fired provides a bonus of +2 to dodge the particular type of missile it is designed to counter, and the bonuses are cumulative with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking missile with a chaff decoy. Each dispenser carries 10 chaff and 10 flare decoys each, for a total of 20 of each type of decoy.

  7. HAND TO HAND COMBAT: If necessary, the pilot of the VE-11 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. Because the VE-11 Cyclops is intended as a support mecha, it rarely engages in hand to hand combat if it can be avoided.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VE-11 CYCLOPS:


FAST Sensor packs standard for the VE-11 "Cyclops" Thunderbolt

Recon FAST Pack

NR-BP-E11 FAST "Recon" Packs

To support a dedicated EW craft, the NR-BP-E7 fast pack system was enhanced and upgraded to the E11 version. This system provides a more aerodynamic FAST system and is designed to interoperate with the other E11 fast packs which provide a more complete suite than the E7 packs.

NR-SR-E11/NR-SL-E11 FAST Arm Sensor Units

The NR-SR-E11 and NR-SL-E11 are additional sensor units designed specifically for the VE-11 Cyclops to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E11 goes on the right arm of the Valkyrie, and the NR-SL-E11 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Cyclops to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary.

NR-FS-E11 FAST Conformal EW/Propellant Tanks

A special set of propellant tanks were designed for use with the VE-11 Cyclops which contained side-scan radar units and a small missile launcher in addition to vernier jets and small fuel tanks. Due to the improvements in engine efficiency, it was determined that additional weaponry was more important than additional fuel storage. In combination with the NR-BP-E11's radome these radar units gave the VE-11 greater resolution and detection capabilities.



COMBAT BONUSES FOR THUNDERBOLT VF TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VE-11 "CYCLOPS" COMBAT TRAINING

This page is maintained by Rob Morgenstern & Kamikazi GM (Retired)

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