The following material is an adaptation of the starship design from MACROSS
PLUS and MACROSS-7, a sequel to the original Japanese MACROSS TV series (which
became Robotech here in the U.S.). Please feel free to use, copy, and distribute
it as you see fit. Comments and suggestions are welcome.
GLORIOUS-CLASS
AMPHIBIOUS ASSAULT CARRIER
- RPG Stats by Kamikazi (
[email protected])
- Layout Style Adapted from DAVE DEITRICH(
[email protected])
- Background info provided by COMBAT FLEETS OF
THE WORLD 86/87 and
- THE USMC 13th MEU HOMEPAGE
-
BACKGROUND
Since Space War I, in nearly every crisis in which
the UN Spacy has deployed projection forces, the first military units in
position to move ashore with sufficient sustainability for prolonged operations
have been from one of the UN's Fleet Marine Forces. These forces have been
organized into Marine Air Ground Task Forces (MAGTF) - a combination of air,
ground and support assets. MAGTFs are established for specific missions,
or in anticipation of a wide range of possible missions. Combining air, ground,
and logistic assets maximizes the combat power of each of the war-fighting
elements. MAGTFs have long provided the UN Spacy with a broad spectrum of
response options when U.N. interests have been threatened and in noncombat
situations which require instant response to crisis. Selective, timely and
credible commitment of air-ground units have, on many occasions, helped bring
stability to a region and sent signals worldwide to aggressors that the UN
Spacy is not only willing to defend its interests, but able to do so with
a significantly powerful force on extremely short notice.
The Marine Expeditionary Unit (MEU) is the smallest
of the MAGTFS. Together with its Navy brethren, they serve as the Nation's
forward deployed, quick-response team, capable of accomplishing numerous
missions around the globe. The MEU, directed by a single commander, is comprised
of approximately 2,100 Marines and Sailors, usually embarked aboard three
ships along with the Marines and Sailors stationed on those ships and the
Amphibious Squadron (PHIBRON), which commands the three-ship Amphibious Ready
Group (ARG).
The recapturing of Eden from the Varuta in 2048 left the UN
Spacy Marines in a serious state. A full third of the amphibious fleet was
lost during the operation along with all their personal. Such serious loses
left the Corp without the capability to project their presence as required.
Rebuilding the fleet back to pre-Eden levels would take several years. In
the meantime, an alternative was needed to fill in the gaps. Several older
Ark Royal class carriers that had been decommissioned and
were scheduled to be scrapped were given a new lease on life. They were modified
to better suite supporting the Marine Corps, and recommissioned as Amphibious
Assault Carriers.
The Amphibious Assault Carrier (LCV) is a multipurpose assault
transport, a combination of LPA and LSD. Transporting both ground vehicles
and aerospace craft to any place it is needed. It is the exact same dimensions
as the Ark Royal class carriers, because it was built from existing
retired carriers. The LCVs are the centerpiece of any Amphibious Task Force,
and can support an entire Marine Expeditionary Unit (MEU) by itself.
RPG STATS
- Government: New United Nations Government
- Ship Type: Amphibious Assault Carrier (LCV)
- Class: Glorious-Class Amphibious Assault
Carrier
- Manufacturer: ORTEC Company/Three Star Heavy
Industries/UN Spacy
- Length: 4,950 ft (1,500 m)
- Width: 234.77m (maximum cross section)
- Height: 64.6m
- Displacement, tons: 2,500,000
tons (empty) / 3,100,000 tons (standard)
- Crew:
- Officers: 106
- Crew: 900
- Marines: 2294
- Valkyrie Pilots: 128
- Destroid Pilots: 50
- Transport Pilots: 176
- HoverTankers: 90
- Infantry: 620
- Mobile Infantry: 330
- Other Personnel: 900
- Total Compliment: 3300
- Ships in
Class:
-
- LCV-1
UNS Glorious (launched 2031 as part
of the Galaxy Patrol 3 as CV-147, relaunched 2050)
- LCV-2 UNS
Bunker
Hill (launched 2034 as part of the Macross 04
colony fleet as CV-512, relaunched 2050)
- LCV-3
UNS Taffy 3 (launched 2031 as part of the Macross
01 colony fleet as CV-237, relaunched 2050)
- LCV-4
UNS Bulwark (launched 2033 as part of the Macross
03 colony fleet as CV-298, relaunched 2051)
- LCV-5
To
Be Announced
-
LCV-6 To Be Announced
MDC BY LOCATION:
(1) Main Body 40,000
(2) Command Tower 8,000
(2) Sensor Array (behind Command Tower) 800
(3) Foredeck 12,000
(3) Flight decks (2) 8,000 each
(4) Main engines (2) 8,000 each
(4) Secondary Engines (2) 2,500 each
(4) Small Guidance thrusters (36) 200 each
Main Anti-Warship Missile Launchers (6) 400 each
Medium Range Missile Launchers (12) 200 each
Retractable Laser Turrets (24) 300 each
Small Airlocks/Access Hatches (100) 250 each
Large Airlocks (20) 500 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(5) Pin Point Barriers (4) 5,000 each
NOTES:
-
Depleting the MDC of the main body will put the carrier out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
-
Destroying the command tower will instantly kill the command staff
and deprive the ship of all forms of long range communications, radar
and targeting. The range and targeting capabilities of the secondary
systems are equal to that of a VF-11 Thunderbolt
. The ship can still operate, but is at -3 on initiative,
-3 to strike, and number of attacks per melee of the weapon systems
are reduced by half. Destroying the main sensory array behind the
command tower will have the same effect, but the command staff will
not be killed instantly.
-
Destroying the foredeck or the flight decks will greatly impair the
carrier's ability to deploy and recover aircraft. Under normal operations
the carrier can launch or recover up to 12 VFs or 3 transports per
turn. If the foredeck is destroyed this number drops to 6 Valkyries
or 2 transports, and each flight deck destroyed reduces this number
by 3 Valkyries or 1 transport. If both the foredeck and the flight
decks are destroyed the carrier can only launch or recover one Valkyrie
every other turn. It will be impossible to recover the transports,
although they can still dock along sides.
-
Depleting the MDC of the main engines will force the ship to rely
on its secondary engines. Depleting the MDC of the main engines AND
secondary engines will leave the ship adrift in space. If in an atmosphere,
the ship will crash (destruction of the main engines will render
the antigravity system useless due to loss of power).
-
The Pinpoint Barriers regenerate at a rate of 1,250 MD per second
(2,500 MD per melee round). If destroyed, a barrier will completely
regenerate within four seconds (2 melee rounds). See the
Pinpoint Barrier System entry for details.
SPEEDS:
-
Speed (sublight): 0.20 speed of light (32,000 miles per second)
-
Speed (Auxiliary Drives): Mach 3
-
Space Fold: Range Unlimited (1 light year every 6 minutes)
-
Planet bound:
-
Can land if necessary but not designed to maneuver in an atmosphere.
-
Maximum Range: Unlimited (estimated 30 year life span)
WEAPON SYSTEMS:
-
HEAVY MISSILE LAUNCHERS (6): Glorious Assault Carriers
are not designed for heavy starship-to-starship combat, instead relying
on their fighter wings for protection and attack. However if
necessary the carriers are armed with six missile launcher tubes
for launching ICBM-like missiles at enemy ships. Resembling torpedo
launchers, they are mounted on the front of the ship facing forward.
The launchers contain long-range nuclear missiles and are usually
used only during assaults and heavy combat.
-
PRIMARY PURPOSE: Heavy Assault
-
SECONDARY PURPOSE: Anti-Warship
-
RANGE: 3,000 miles (4824 km)
-
SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
-
DAMAGE: 4D6x1000 M.D.
-
BLAST RADIUS: 3,000 feet (915 m)
-
RATE OF FIRE: Each launcher tube holds one missile and
must be reloaded after firing. Reloading a launcher tube
takes 1 minute (4 melee rounds). If loaded, all 6 tubes can
fire at once for a volley of 6 nuclear missiles (!).
-
PAYLOAD: A typical battle carrier carries 30 missiles
in storage that can be readied for firing in about 30 minutes.
Additional missiles can be carried if deemed necessary, however.
-
NOTE: These missiles CANNOT be used by variable fighters.
Each missile is approximately the same size as a
VF-11 Thunderbolt. Variable fighters that require
nuclear ordinance usually carry
RMS-1 Anti-Warship long range missiles.
-
MEDIUM MISSILE LAUNCHERS (12): In addition to the heavy missile
launchers, the assault carriers are armed with twelve medium missile
launchers which are primarily intended for anti-aircraft defense.
Each launcher contains 8 missile tubes allowing volleys of up to
8 missiles to be fired at a single target per launcher. Once
depleted, the missile launchers are reloaded by an automated loading
system that takes 15 seconds (one melee round) to reload all 8 missiles.
Armor-piercing smart missiles are usually used to avoid chances of
friendly fighters being shot down by the missiles.
-
PRIMARY PURPOSE: Anti-Aircraft
-
SECONDARY PURPOSE: Anti-Warship
-
MISSILE TYPES: Any type of UN Spacy Medium
Range Missile can be used. Smart missiles are commonly
used to avoid hitting friendly aircraft.
-
RANGE: Varies, typically 60 miles (80.4 km).
-
SPEED: Varies, typically 1600mph (2571kmph).
-
DAMAGE: Varies, typically 2D4x10 M.D.
-
BLAST RADIUS: Varies, typically 15 feet.
-
RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
-
PAYLOAD: Each launcher holds 8 missiles. Once the missiles
are expended the launcher is reloaded within 1 round via
an automated system. The reload system holds 40 missiles
per launcher.
-
RETRACTABLE LASER TURRETS (24): As a final line of defense the
assault carrier is armed with 24 automated laser turrets that retract
into the ship's hull when not in use. These short-range lasers are
intended primarily for anti-aircraft and anti-missile defense, but
can do moderate damage against smaller enemy spacecraft if they
get too close. The lasers are located at key points along
the spacecraft's hull. At most 4 lasers can be directed against a
single target at any time.
-
PRIMARY PURPOSE: Anti-Missile
-
SECONDARY PURPOSE: Anti-Aircraft
-
RANGE: 30 miles (48.2 km) in an atmosphere. Double in
space.
-
DAMAGE: 1D6x20 M.D. per shot
-
RATE OF FIRE: Equal to the controller's number of hand-to-hand
attacks. If set on automatic each laser turret can fire up
to 4 shots per round.
-
PAYLOAD: Unlimited.
-
NOTE: The lasers can be set on automatic during combat,
during which time they have a +3 to strike due to their advanced
tracking systems. The lasers tracking systems will target
incoming missiles first and attacking mecha/aircraft
second.
-
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers
onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier
System is a standard defense system on board all UN Spacy starships,
including the Glorious assault carriers. The system
generates four small disc-shaped force fields that can be positioned
anywhere along the ship to deflect missiles, energy beams or projectiles.
Each pinpoint barrier is about 200 ft (61 m) in length and can absorb
up to 5,000 MD in damage, which then regenerates within four seconds
(2 melee rounds). The barriers can also be layered on top
of each other to generate a field which provides 20,000 MDC and
can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command
tower of the carrier. These operators are instructed to defend
(1) the command tower, bridge, and sensor array, (2) main engines,
(3) hangar bays, and (4) weapon systems, in that order. The operators
primarily concentrate on defending the ship against larger
spacecraft and leave defense against mecha attacking the carrier
to the VF pilots.
-
PRIMARY PURPOSE: Defense (the pinpoint barrier system
cannot be used as a weapon)
-
RANGE: Up to 300 feet (91.5 m) from the surface of the
vessel.
-
DAMAGE CAPACITY: Can sustain up to 5,000 MD per round.
Regenerates at a rate of 2,500 MD per melee round.
-
RADIUS: 200 ft (61 m)
-
DEFENSIVE MOVEMENT: Can move from one end of the carrier
to the other in less than a single round. Trained operators
can attempt to block attacks up to 8 times per melee (counts
as a parry) and are at +7 to block. Untrained
characters can parry up to their number of hand-to-hand
attacks with their normal parry bonuses only.
-
PAYLOAD: Nearly inexhaustible. Will work as long as system
is functional (see below) and engines are intact. If main
engines are destroyed, the barrier will loose power and not
function.
-
NOTE: If all four barriers are grouped in a single spot
they can deflect a heavy particle beam attack, such as the
one generated by the Macross Cannon, Zentraedi/Varuta command
warships, and some Protodeviln. However, the beam
will completely destroy all four barriers and put
incredible strain on the pinpoint barrier system, to the
point where it may short out. After deflecting an energy
beam, roll percentile dice on the table below to determine
additional effects/damage.
-
01-15: Lucked out, system will be operational
in 1D6 hours.
-
16-30: Minor damage, system will require 4D6
hours to repair.
-
31-45: Major damage, system will require 2D6x10
hours to repair (yes, DAYS of work).
-
46-60: Completely destroyed! System can be rebuilt,
but will require new parts and 2D6 DAYS of work to
replace.
-
61-75: Major damage, system will require 2D6x10
hours to repair.
-
76-90: Minor damage, system will require 4D6
hours to repair.
-
91-95: Lucked out, system will be operational
in 1D6 hours.
-
96-00: It's a miracle! Trivial damage only, system
will be operational again in only 4D6 melee rounds!
-
MOBILE WEAPONS SYSTEMS (2050): The Glorious-class assault carriers
carry no craft of their own. Instead, they rely on the extensive
compliment of Marine craft on board. The primary mission of the Gloriou
s is to deliver these craft to planets and installations
to complete their mission. There are 50 Variable Fighters and 32 Shuttle
Craft on board the Glorious.
-
VF-24M Raptor II: 30 (2 squadrons) on active status. Used primarily
for close support.
-
VA-3 Invader or Armored VF-11C: 8 (1/2 squadron) Used for heavy attacks.
-
VF-19M Marine Excalibur:15 (1 squadron) Used for all weather
attack, close support, and CAP.
-
VE-11 "Cyclops" Thunderbolt: 4 (1/4 squadron) Used for Electronic
Warfare and AWACS
-
VF-11F Super Thunderbolt: 8 (1/2 Squadron) used for SEAD and DEAD
-
MS-60 Pave Sky Assault Shuttles: 32 (2 squadrons) transports
infantry and cargo from the LCV to target
-
Force Recon Squadron (Optional): 8 (1/2 squadron) VF-17s
for special Ops
-
AE-01 Cyclops: 400 suits ready at all times. An additional
60 are stored and can be readied within 1D4 hours.
-
M-24 Black Phantom IFVs: 14 APCs capable of transporting
troops to planets, and fighting alongside them while there.
-
M-21 Franks MBTs: 14 MBTs used primarily for fast response attack
and flanking actions
-
Various Destroids: Up to 40 battloid style destroids can
be transported in addition to 2 Monster.
-
Multi-Purpose VTOL Transport: 4 (1 squadron) Used to as the primary
transporter of heavy materials including Monster
-
Heavy VTOL Transport: 16 (2 squadron) Used to carry destriods and
for other transport duties
-
Destroid Retrieval Boats: 8 craft with strong anti-grav
systems are capable of recovering destroids, troops or other heavy
payloads from planetary surfaces.
SYSTEMS OF NOTE:
-
FIRING TUBES: The Glorious class ships are equipped
with 4 large rail guns towards the bow of the ship. Each 80m mass
driver has the purpose of launching Mobile Infantry from orbit to
planets. Infantry armed in AE-01 Cyclops suits board special re-entry
capsules. The capsules are loaded into the magazine above
the launch tubes and are fired at specific intervals. Up to 50 capsules
can be held in each magazine at a time, but usually only 30 have
infantry in them. The rest are decoys used to improve the MIs chance
of survival. Theoretically, the tubes could be used as weapons, but
have never had the necessity to do so.
-
HOSPITAL FACILITIES: The Glorious class vessels
have a very complete 300 bed hospital facility for treating the wounded
of any conflict. Mortuary facilities are also equipped in the contingency
of heavy casualties.
-
ANTIGRAVITY PROPULSION SYSTEM: The Glorious-class vessels
are equipped with an anti-gravity propulsion system used for planetary
landings and liftoffs. The system is good for vertical ascent/descent
only and can lift the ship at speeds of up to 1,320 feet (400 m)
per minute. The system will function so long as the main
energy system (in the engines) can supply energy to it.
-
HYPERSPACE COMMUNICATIONS: Based on the same technology as the
space fold system, the hyperspace communications relay allows faster-than-light
communication between the carrier and other vessels or planetary
bases. Hyperspace communications are still not instantaneous, however.
Audio/video communication travels through hyperspace at a rate of
about 5 seconds per light year, so messages communicated over vast
distances can still take days, weeks, or months to arrive.
-
LIFE SUPPORT SYSTEMS: The Glorious-class Amphibious Assault
Carriers have a fully functioning life support system which can alone
provide fresh (and recycled) atmosphere throughout the ship for the
crew. The system has an approximately 30 year life span, after
which its filters must be replaced. Food and supplies are stored
in large holds and can sustain the crew and her Marines for up to
2 months without re-supply.
-
LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The communications
array of the Glorious's bridge can communicate with up to
200 craft simultaneously at ranges of up to 1000 miles (1,600 km).
This range can be boosted indefinitely by using satellites or other
spacecraft as to relay communications.
-
LONG-RANGE RADAR: The radar array of the command tower is equally
as impressive as the communication system, and can track and identify
up to 2,000 craft simultaneously. The radar system has a 1,000 mile/1,600
km range.
-
SPACE FOLD SYSTEM: For FTL propulsion, the Glorious is
equipped with an ORTEC Heavy Duty Fold System Cluster, capable of
propelling the carrier through hyperspace at speeds up to 9.83x10^9
mps (1.57x10^10 kmps), or 1 light year per 10 minutes. The range
of the fold drive is theoretically unlimited except by the life expectancy
of the spacecraft.
-
SUBLIGHT ENGINES: As a backup to the Fold System, the carrier
is equipped with ORTEC/Shinnakasu Impulse Drive Cluster engines that
can propel the craft at speeds up to 30,500 miles per second in space.
Note that these engines are mainly intended for rapid movement inside
a planetary system and are not suited for long voyages between
star systems. In a planetary atmosphere the carrier is limited to
speeds of Mach 2 maximum due to hull stress.