The following material is an adaptation of the starship design from MACROSS PLUS and MACROSS-7, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.


GLORIOUS-CLASS
AMPHIBIOUS ASSAULT CARRIER

RPG Stats by Kamikazi ( [email protected])
Layout Style Adapted from DAVE DEITRICH( [email protected])
Background info provided by COMBAT FLEETS OF THE WORLD 86/87 and
THE USMC 13th MEU HOMEPAGE
 

uraga

BACKGROUND

Since Space War I, in nearly every crisis in which the UN Spacy has deployed projection forces, the first military units in position to move ashore with sufficient sustainability for prolonged operations have been from one of the UN's Fleet Marine Forces. These forces have been organized into Marine Air Ground Task Forces (MAGTF) - a combination of air, ground and support assets. MAGTFs are established for specific missions, or in anticipation of a wide range of possible missions. Combining air, ground, and logistic assets maximizes the combat power of each of the war-fighting elements. MAGTFs have long provided the UN Spacy with a broad spectrum of response options when U.N. interests have been threatened and in noncombat situations which require instant response to crisis. Selective, timely and credible commitment of air-ground units have, on many occasions, helped bring stability to a region and sent signals worldwide to aggressors that the UN Spacy is not only willing to defend its interests, but able to do so with a significantly powerful force on extremely short notice.

The Marine Expeditionary Unit (MEU) is the smallest of the MAGTFS. Together with its Navy brethren, they serve as the Nation's forward deployed, quick-response team, capable of accomplishing numerous missions around the globe. The MEU, directed by a single commander, is comprised of approximately 2,100 Marines and Sailors, usually embarked aboard three ships along with the Marines and Sailors stationed on those ships and the Amphibious Squadron (PHIBRON), which commands the three-ship Amphibious Ready Group (ARG).

The recapturing of Eden from the Varuta in 2048 left the UN Spacy Marines in a serious state. A full third of the amphibious fleet was lost during the operation along with all their personal. Such serious loses left the Corp without the capability to project their presence as required. Rebuilding the fleet back to pre-Eden levels would take several years. In the meantime, an alternative was needed to fill in the gaps. Several older Ark Royal class carriers that had been decommissioned and were scheduled to be scrapped were given a new lease on life. They were modified to better suite supporting the Marine Corps, and recommissioned as Amphibious Assault Carriers.

The Amphibious Assault Carrier (LCV) is a multipurpose assault transport, a combination of LPA and LSD. Transporting both ground vehicles and aerospace craft to any place it is needed. It is the exact same dimensions as the Ark Royal class carriers, because it was built from existing retired carriers. The LCVs are the centerpiece of any Amphibious Task Force, and can support an entire Marine Expeditionary Unit (MEU) by itself.

 

RPG STATS

Government: New United Nations Government
Ship Type: Amphibious Assault Carrier (LCV)
Class: Glorious-Class Amphibious Assault Carrier
Manufacturer: ORTEC Company/Three Star Heavy Industries/UN Spacy
Length: 4,950 ft (1,500 m)
Width: 234.77m (maximum cross section)
Height: 64.6m
Displacement, tons: 2,500,000 tons (empty) / 3,100,000 tons (standard)
Crew:

Officers: 106
Crew: 900
Marines: 2294
Valkyrie Pilots: 128
Destroid Pilots: 50
Transport Pilots: 176
HoverTankers: 90
Infantry: 620
Mobile Infantry: 330
Other Personnel: 900
Total Compliment: 3300
Ships in Class:
 
LCV-1 UNS Glorious (launched 2031 as part of the Galaxy Patrol 3 as CV-147, relaunched 2050)
LCV-2 UNS Bunker Hill (launched 2034 as part of the Macross 04 colony fleet as CV-512, relaunched 2050)
LCV-3 UNS Taffy 3 (launched 2031 as part of the Macross 01 colony fleet as CV-237, relaunched 2050)
LCV-4 UNS Bulwark (launched 2033 as part of the Macross 03 colony fleet as CV-298, relaunched 2051)
LCV-5 To Be Announced
LCV-6 To Be Announced

 

MDC BY LOCATION:

(1) Main Body                                  40,000
(2) Command Tower                               8,000
(2) Sensor Array (behind Command Tower)           800
(3) Foredeck                                   12,000
(3) Flight decks (2)                            8,000 each
(4) Main engines (2)                            8,000 each
(4) Secondary Engines (2)                       2,500 each
(4) Small Guidance thrusters (36)                 200 each
    Main Anti-Warship Missile Launchers (6)       400 each
    Medium Range Missile Launchers (12)           200 each
    Retractable Laser Turrets (24)                300 each
    Small Airlocks/Access Hatches (100)           250 each
    Large Airlocks (20)                           500 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20
(5) Pin Point Barriers (4)                      5,000 each

NOTES:

  1. Depleting the MDC of the main body will put the carrier out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt . The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the foredeck or the flight decks will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs or 3 transports per turn. If the foredeck is destroyed this number drops to 6 Valkyries or 2 transports, and each flight deck destroyed reduces this number by 3 Valkyries or 1 transport. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one Valkyrie every other turn. It will be impossible to recover the transports, although they can still dock along sides.
  4. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound:
Can land if necessary but not designed to maneuver in an atmosphere.
Maximum Range: Unlimited (estimated 30 year life span)

WEAPON SYSTEMS:

  1. HEAVY MISSILE LAUNCHERS (6): Glorious Assault Carriers are not designed for heavy starship-to-starship combat, instead relying on their fighter wings for protection and attack. However if necessary the carriers are armed with six missile launcher tubes for launching ICBM-like missiles at enemy ships. Resembling torpedo launchers, they are mounted on the front of the ship facing forward. The launchers contain long-range nuclear missiles and are usually used only during assaults and heavy combat.

     

  2. MEDIUM MISSILE LAUNCHERS (12): In addition to the heavy missile launchers, the assault carriers are armed with twelve medium missile launchers which are primarily intended for anti-aircraft defense. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

     

  3. RETRACTABLE LASER TURRETS (24): As a final line of defense the assault carrier is armed with 24 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

     

  4. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Glorious assault carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

  5. MOBILE WEAPONS SYSTEMS (2050): The Glorious-class assault carriers carry no craft of their own. Instead,    they rely on the extensive compliment of Marine craft on board. The primary mission of the Gloriou s is to deliver         these craft to planets and installations to complete their mission. There are 50 Variable Fighters and 32 Shuttle Craft on board the Glorious.

SYSTEMS OF NOTE:

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