The following material is an adaptation of a vehicle for MACROSS
GENERATIONS, an internet RPG sequel to the original Japanese MACROSS
TV series (which became Robotech here in the U.S.). Please feel free to
use, copy, and distribute it as you see fit. Comments and suggestions are
welcome.
VB-5A VIGILANTE VARIABLE HEAVY BOMBER
- RPG Stats by Kamikazi ([email protected])
- Layout Style Adapted from DAVE DEITRICH([email protected])
BACKGROUND
The VB-5A Vigilante is the first limited production run of the original YB-5 Vigilante prototype.
It was designed to replace the VB-2
Spirit as the UNSAF heavy bomber. Dreamstars,
Incorporated started an independent project in 2048 based on the criteria
of Project Super Nova nine years earlier. This new bomber design would make use of new features such as
active stealth systems and pinpoint barrier system.The Vigilante makes use of new features such as
active stealth systems, pinpoint barrier system, and Internal fold generator.
Three internal bomb bays carry the bomber's offensive weapons, backed by a pair
of high intensity pulse cannons first tested in Project Super Nova. The
VB-5A is not fitted with a gun pod, but makes good use of leg mounted Bifors mini-missile clusters
for close
range defense. The original Mauler REB-23 Pulse Lasers have been removed for
lack of sufficient power. Flight crews tended to link the REB-23s to the high intensity pulse cannons
for increased firepower. The power couplings were not intended for this much
abuse, and had to be replaced frequently.
The biggest change from the original
prototype is the removal of the Battloid configuration from the transformation
sequence. As the Vigilante was not designed for close-range combat, but soldier
mode did not have any practical value. In addition, the sheer size of the
Battloid mode put undue stress on the airframe in atmosphere and other areas
with gravity. UNSAF's engineers decided to remove to soldier mode to relieve the
problems. The anti-projectile shield was also removed because of the Vigilante's
combat nature.
The Vigilante has given good service since first being tested
on Brittania in 2048, and is expected to remain in the UNSAF's inventory for
sometime. The expense of the VB-5A has led to the development of a new variant
without the expensive high intensity pulse cannon
RPG STATS
Vehicle Types:
- YB-5 (Prototype)
- VB-5A (Limited Production Version)
- VB-5B (Standard Production Version)
Class: Variable Heavy Bomber
Manufacturer: Dreamstar, Inc.
Crew: Pilot, Co-pilot/Navigator, Offensive Weapons Officer, and Defensive
Weapons Officer
|
MDC BY LOCATION: |
|
Random Hit Location |
(1)Head |
150 |
1 |
Arms/Pulse Cannons (2) |
250 each |
2-3 (Left) 4-5 (Right) |
Hands (2) |
75 each |
Shoulders (2) |
300 each |
6 (Left) 7 (Right) |
(2) Legs/Thrusters (2) |
350 each |
8-9 (Left) 10-11 (Right) |
(3)Main Body |
800 |
12-13 |
Main Wings (2) |
300 each |
14-15 (Left) 16-17 (Right) |
Tails (2) |
150 each |
18 (Left) 19 (Right) |
Reinforced Pilot Compartment |
400 |
20 |
(4) Pinpoint Barrier Shield |
150 |
NOTES:
- Destroying the head of the Vigilante will knock out the mecha's major
sensor systems, including all radar, nightvision, thermal, and even the main
optical system. This puts the pilot in a VERY bad position, as he will have
to rely on backup sensors not designed for combat. The pilot will suffer a
-2 to hit and dodge, and have a -2 penalty to initiative until he can
retreat and have his sensors fixed.
- Destroying a leg will knock out one of the Vigilante's main thrusters,
which will reduce overall speed/thrust by 15% and cause a -1 penalty to
dodge. Destroying both legs will reduce thrust/speed by 30% and reduce dodge
by -2.
- Depleting the MDC of the main body will destroy the mecha. The cockpit
section/escape pod will be automatically ejected from the doomed mecha
before it explodes by the mecha's main computer.
- The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
Even if completely destroyed the shield will regenerate within 3 melee
rounds. The shield is usually generated on the right arm of the VB-5A.
SPEEDS:
- RUNNING, GERWALK CONFIGURATION:
- 50 mph (32 kph)
- LEAPING, GERWALK CONFIGURATION:
- 40 ft ( 12.19 m) high or 50 ft ( 15.19m) long without thrusters.
- FLYING, GERWALK CONFIGURATION:
- Mach 1 (670 mph/ 1072 kph) maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, BOMBER CONFIGURATION:
- Mach 2.5+ ( 1675mph/kph) max speed at 8,000 meters or less above sea
level. Mach 4+ ( 2680 mph/ kph) max speed at 8,000-38,000 meters above sea
level. Mach 15+ (10,050mph/ kph) max speed at 38,000+ meters above sea
level. The VB-5A is fully transatmospheric and can attain orbit above an
Earth-type planet without extra booster assistance. Maximum rate of ascent
is 10,000 meters/minute. G limits are +25.0 to -15.2 standard Earth
gravities.
- MAX ENGINE THRUST:
- 68,500
- 68,500 kg x4 in an atmosphere, 72,500 kg x4 in space. The maximum thrust
is automatically limited in an atmosphere due to coolant problems with the
optional air intake systems for the engines.
STATISTICAL DATA:
- HEIGHT:
- 40.54 ft (12.35 m) in gerwalk configuration
- 15.67 ft ( 4.77 m) in bomber configuration
- WIDTH:
- 76.85 ft (23.42 m) in gerwalk or bomber configuration with wings at
maximum extension
- LENGTH:
- 54.43 ft (16.59 m) in gerwalk configuration
- 78.86 ft (24.04 m) in bomber configuration
- WEIGHT:
- 35,600 kg (empty)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 90
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Four 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce
FF-2550F thermonuclear turbine engines, designed for dual atmosphere/space
use with optional concealed air intakes for use in an Earth-type atmosphere.
The same type used in the VF-19A and VF-19F Excaliburs. Four 2-dimensional
independent convergent/divergent exhaust vents mounted on engines for
greater maneuverability and V/STOL performance.
WEAPON SYSTEMS:
- INTERNAL WEAPONS BAYS (3): The primary ordinance of the VB-5A is
carried within three internal weapons bays on the main body of the bomber.
These bays can hold numerous bombs, missiles, and other ordinance and
without interfering with the performance of the bomber. The bays are located
on the ventral surface of the Vigilante in bomber configuration. Due to the location of the
bays, bombs may not be dropped in gerwalk configurations.
Usually operated by the Offensive Weapons Operator.
- RMS-2 NUCLEAR CRUISE MISSILES:
- PRIMARY PURPOSE: Anti-Spacecraft
- RANGE: 1000 miles (1608 km)
- MISSILE SPEED: 3350 mph (Mach 5)
- M.D.C. OF MISSILE: 50
- DAMAGE: 4D6x1,000 M.D. at ground zero. Reduce damage by a
factor of 10 for every 2,500ft (750m) the object is away from ground
zero. (i.e. 4D6x100 M.D. at 2,500ft distant, 4D6x10 M.D. at 5,000ft
distant, etc.)
- RATE OF FIRE: Volleys of 1-6 missiles
- PAYLOAD: 6 per bay; 18 maximum
- NOTES: +5 to strike, +4 to dodge, and two attacks per melee
until it hits. The missiles will always strike the center (or main
body) of their target.
- LONG RANGE MISSILES
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-warship
- MISSILE TYPE: Any type of standard UN Spacy Long-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: Volleys of 1-6 missiles.
- PAYLOAD: 6 per bay; 18 maximum
- MEDIUM RANGE MISSILES
- PRIMARY PURPSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Medium-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-8 missiles per bay.
- PAYLOAD: 16 per bay; up to 48 maximum
- SHORT RANGE MISSILES
- PRIMARY PURPOSE:Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Short-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-10 missiles per bay.
- PAYLOAD: 20 per bay; up to 60 maximum.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Surgical Strikes
- RANGE: 80 miles (108 km)
- DAMAGE: 5D4x10 M.D.
- RATE OF FIRE: 1-6 missiles per bay.
- PAYLOAD: 6 per bay; 18 maximum
- NOTE: Both versions have a +6 to strike, +5 to dodge, and
can attack 3 times per melee until they hit, are destroyed, or run
out of fuel.
- STANDARD BOMBS
- PRIMARY PURPOSE: Ground Assault
- SECONDARY PURPOSE: Anti-fortification
- DAMAGE:1D6x10 M.D.
- RATE OF FIRE: 1 to 6 bombs per bay
- PAYLOAD: 24 per bay, 72 maximum.
- LASER GUIDED BOMBS
- PRIMARY PURPOSE: Ground Assault
- SECONDARY PURPOSE: Anti-fortification
- DAMAGE: Varies with warhead type.
- RATE OF FIRE: 1 to 4 bombs per bay
- PAYLOAD: 16 per bay; 48 maximum
- EXTERNAL HARDPOINTS (4): Additional ordinance may be carried on
four external hardpoints mounted on the VB-5A's wings. Usage of these
hardpoints will increase the Vigilante's radar cross signature, and thus are
rarely used except for special missions requiring the extra firepower.
Usually operated by the Offensive Weapons Operator.
- RMS-1 NUCLEAR CRUISE MISSILES:
- PRIMARY PURPOSE: Anti-Spacecraft
- RANGE: 1000 miles (1608 km)
- MISSILE SPEED: 3350 mph (Mach 5)
- M.D.C. OF MISSILE: 50
- DAMAGE: 4D6x1,000 M.D. at ground zero. Reduce damage by a
factor of 10 for every 2,500ft (750m) the object is away from ground
zero. (i.e. 4D6x100 M.D. at 2,500ft distant, 4D6x10 M.D. at 5,000ft
distant, etc.)
- RATE OF FIRE: Volleys of 1-4 missiles
- PAYLOAD: 1 per hardpoint; 4 maximum
- NOTES: +5 to strike, +4 to dodge, and two attacks per melee
until it hits. The missiles will always strike the center (or main
body) of their target.
- LONG RANGE MISSILES
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-warship
- MISSILE TYPE: Any type of standard UN Spacy Long-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: Volleys of 1-4 missiles.
- PAYLOAD: 1 per hardpoint; 4 maximum
- MEDIUM RANGE MISSILES
- PRIMARY PURPSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Medium-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-3 missiles per hardpoint.
- PAYLOAD: 3 per hardpoint; up to 12 maximum
- SHORT RANGE MISSILES
- PRIMARY PURPOSE:Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Short-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-5 missiles per hardpoint.
- PAYLOAD: 5 per hardpoint; up to 20 maximum.
- MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Surgical Strikes
- RANGE: 80 miles (108 km)
- DAMAGE: 5D4x10 M.D.
- RATE OF FIRE: 1 missiles per hardpoint.
- PAYLOAD: 1 per hardpoint; 4 maximum
- STANDARD BOMBS
- PRIMARY PURPOSE: Ground Assault
- SECONDARY PURPOSE: Anti-fortification
- DAMAGE:1D6x10 M.D.
- RATE OF FIRE: 6 bombs per hardpoint
- PAYLOAD: 6 per hardpoint, 24 maximum.
- LASER GUIDED BOMBS
- PRIMARY PURPOSE: Precision Ground Assault
- SECONDARY PURPOSE: Anti-fortification
- DAMAGE: Varies with warhead type.
- RATE OF FIRE: 1 bomb per hardpoint
- PAYLOAD: 1 per hardpoint; 4 maximum
- BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS (2):
The legs of the VB-5A are equipped with two concealed missile launcher bays,
that can each hold up to 24 new high-maneuverability mini-missiles from
Bifors in each bay. (NOTE: These are NOT the medium-range versions of the
high-maneuverability missiles seen in Macross Plus #1). When armed, the
missile launcher assembly rises out of the leg units, allowing all 24
missiles to be fired at once if necessary. The missiles can be fired in
fighter or gerwalk mode. Any type of mini-missile can be used in
the launchers, but usually only the Bifors high-maneuverability
mini-missiles are used. Usually operated by the pilot or Defensive Weapons
Operator.
- PRIMARY PURPOSE: Defense
- MISSILE TYPES: Any type of standard UN Spacy Mini-Missile, or
the new Bifors high-maneuverability mini-missiles.
- RANGE: 1 mile (1.6 km).
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: Volleys of 1-24 missiles per launcher, per round.
One volley counts as one attack. If necessary, all 48 missiles (!) can
be fired in a single round by expending two attacks.
- BONUSES: +6 to strike, +5 to dodge, 3 attacks per melee until
they hit.
- PAYLOAD: 24 missiles per launcher; 48 total.
- PC-2G HIGH-INTENSITY PULSE CANNON (2): One of the more
impressive weapon systems integrated into the VB-5A Vigilante was the pulse
cannon from the YF/VF-series external heavy weapons module first tested
during Project Super Nova. The high intensity pulse cannon was taken from
the weapon's module, and installed in each arm of the Vigilante. It is
capable of incredible power, enough to punch through the armor of an old
Mac-II Monster in one shot. The early flaws have been worked out, and the
cannon provides massive close in firepower for the bomber. Usually operated
by the Offensive Weapons Officer.
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-fortification
- Range: 4000 feet (1220 m)
- Damage: 1D6x100 M.D. (!) per blast.
- Rate of Fire: The cannon is powered by an internal capacitor
which holds enough power for one shot. After firing the capacitor
requires 30 seconds to recharge, during which time almost all power from
the VFs internal fusion reactor is directed into the capacitor. While
the capacitor is recharging the VF cannot use any energy weapons and
must rely on missiles for defense. Once charged the
capacitor can hold the charge indefinitely until needed.
- Payload: Conditionally Unlimited (see above).
- HOWARD PBS-07G PIN-POINT BARRIER SYSTEM: The VB-5A is equipped with
a new mecha-scale pinpoint barrier system for defense. The system can
generate a single pinpoint barrier that can be moved anywhere on the mecha
and used as a shield against incoming attacks. The barrier provides 100 5MDC
of protection, and regenerates at a rate of 50 MDC per round when damaged.
Even if destroyed by combined attacks, the shield will regenerate itself
within 3 rounds. In order to use the shield, the pilot must make a
successful parry roll to intercept an incoming attack. Usually operated by
the Defensive Weapons Operator.
- Primary Purpose: Defense
- Protection: 150 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m) in diameter.
- Duration: Unlimited.
- CHAFF/FLARE DISPENSERS: Chaff decoys confuse radar images to divert
radar-guided missiles, while flare decoys provide a brilliant infrared
images to try and draw heat seeking missiles away from the VB-5A. Each chaff
or flare fired provides a bonus of +2 to dodge the particular type of
missile it is designed to counter, and the bonuses are cumulative with
multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The bonuses
are not cross-cumulative, though; you cannot confuse a heat-seeking missile
with a chaff decoy. Usually operated by the Defensive Weapons Operator.
- PRIMARY PURPOSE: Defense
- RATE OF FIRE: Equal to pilot's combined number of attacks.
- PAYLOAD: 40 chaff decoys and 40 flare decoys (80 total).
- HAND TO HAND COMBAT: If necessary, the pilot of the VB-5A can
engage in melee combat rather than use a weapon. The Vigilante is not
designed for hand to hand combat, but can inflict significant damage if it
connects.
DAMAGE:
- Restrained Punch: 2D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 5D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 2D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D4 M.D.
- Stomp: 2D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VB-5A:
- ACTIVE STEALTH SYSTEM: The VB-5A Vigilante includes an active
stealth system identical to the one used on the VF-19 and VF-22 Advanced
Variable Fighters used by the UN Spacy. Unlike passive stealth systems like
those used by the VF-17 Nightmare or the old USAF F-117, the VB-5A's stealth
system is actually bends radar waves around the mecha rather than reflecting
them. When activated, this system gives the Vigilante a +3 on initiative and
a +1 to strike at all times.
NOTE: Since the Vigilante's stealth capability is a system and not a feature
of the design, it can be damaged or destroyed. Once the mecha has lost half
of its main body MDC, there is a 50% chance that the stealth system will
fail every time the main body of the craft is hit. Once the stealth system
has failed, it will not work again until repaired at a UN Spacy base.
- AUTO-PILOT: The VB-5A is equipped with a computerized auto-pilot,
allowing the crew to relax or even sleep during long missions that the
Vigilante may be called to perform. The auto-pilot can be programmed with a
single destination or a complex flight plan involving multiple speeds,
directions, and destinations. The onboard computer will alert the pilot when
the bomber is near its destination, and can also be set to automatically
signal when sensors detect objects near the mecha. The auto-pilot was
designed with long intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The VB-5A is equipped with a combat
computer that can store and analyze data during combat with hostile forces.
The combat computer tracks and identifies specific enemy targets, and has a
database of over 10,000 images stored in memory. The computer can identify
and track up to 150 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VB-5A is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
crew for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is destroyed
(main body MDC reduced to 0), but this can be overridden if the crew is
feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 500 ft (152.4 m). A sound
amplification system that can pick up normal conversation up to 500 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening head and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VB-5A is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most
valkyries and UN Spacy ships can key on and track/locate specific signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and directing
laser-guided munitions.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2,000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2,000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2,000 feet (610 m). A passive
optical heat sensor that detects infrared radiation projected by warm
objects and converts that data into a false-color visible image. The system
enables the pilot to see in the dark, in shadows, and through smoke, and
also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 500 mile (321 km) range.
- FLIR: 100 mile (160 km) range.
- ALQ-197 ECM Suite: The VB-5A's airframe houses a powerful
electronic countermeasures suite that is capable of blacking out entire
regions as well as selectively attacking surveillance systems. This system
is located on the dorsal and ventral surface near the engines, and is most
often used for standoff jamming operations. When activated, radio
communications, radar, and electromagnetic sensors are reduced in range by
80%. Laser communications and light-based sensors are unaffected by EM
jamming. This system is operated by the Defensive Weapons Officer.
- RANGE: 200 miles (321 km)
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 1,000 miles (1,600 km) or
can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VB-5A's self-destruct system, which will
cause the bomber to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 240 foot (72 m)
area and inflicts 2D6x10 M.D. to everything within the radius of the
explosion. All internal systems are obliterated. The escape pod will be
automatically ejected prior to the explosion unless the pilot overrides the
ejection sequence.
- STANDARD SURVIVAL KIT: The VB-5A comes equipped with four portable
survival kits. Inside the small reinforced box is a medium-sized flashlight,
two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VB-5A's cockpit is pressurized,
and also provides additional air feeds to the crew's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking out
in combat.
- VIRTUAL ENVIRONMENT COCKPIT: The VB-5A is equipped with the cockpit
layout of the VF-19, that provides monitors below and around the pilot in
addition to the HUD cockpit dome. In flight, these monitors display what is
below and behind the aircraft, giving the pilot a tremendous field of view.
This wide view in addition to the combat computer's cockpit overlays give
the VB-5A a +1 to dodge and initiative rolls in addition to any other
bonuses.
COMBAT BONUSES FOR VIGILANTE VB TRAINING:
BASIC VARIABLE BOMBER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 to strike.
- +2 to parry
- +1 to dodge in gerwalk, +3 in bomber mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 70% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VB-5A VIGILANTE COMBAT TRAINING
- Advanced training for pilots specializing in the VB-5A heavy bomber.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels two, five, seven, and ten.
- Add 1 attack per each crew member present aside from the pilot.
- +2 on initiative (+5 when using Active Stealth System).
- +3 to strike
- +4 to parry
- +5 in to dodge gerwalk, +7 in bomber mode.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so
maneuverable that the pilot can dodge an attack while moving to
counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 70% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.