The following material is an adaptation of a vehicle for MACROSS XV, an internet RPG sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.


VB-2 SPIRIT HEAVY VARIABLE BOMBER

RPG Stats by MUTE ([email protected])
Layout Style Adapted from DAVE DEITRICH([email protected])
VB-2 Bombers

BACKGROUND

RPG STATS

Vehicle Types: Class: Heavy Variable Bomber
Manufacturer:Northrop Grumman
Crew: Pilot and mission commander wearing Tactical Life Support System

MDC BY LOCATION:
(1)Head 110
Shoulders/Engine Nacelles (2) 250
Arms (2) 120 each
Hands (2) 50 each
(2)Legs/Thrusters (2) 250 each
(3)Rear Ventral Thrusters (2) 40 each
(4)Main Body 420
Main Wings (2) 180 each
Gatling Cannon 120
Reinforced Pilot Compartment 150

NOTES:

  1. Destroying the head of the Spirit will knock out the mecha's major sensor systems, including all radar, nightvision, thermal, and even the main optical system. This puts the pilot in a VERY bad position, as he will have to rely on backup sensors not designed for combat. The pilot will suffer a -2 to hit and dodge, and have a -2 penaltyy to initiative until he can retreat and have his sensors fixed.
  2. Destroying the Shoulder/Engine Nacelle will knock out one of the VB-2's main engines and reduce thrust/speed by 30%. The arm, shoulder lasers, and shoulder systems will also be destroyed for that shoulder. Destroying both shoulders will reduce thrust/speed by 60%.
  3. Destroying a leg will knock out one of the Spirit's main thrusters, which will reduce overall speed/thrust by 15% and cause a -1 penalty to dodge. Destroying both legs will reduce thrust/speed by 30% and reduce dodge by -2.
  4. Destroying a ventral thruster will reduce speed by 5% and cause a -1 penalty to dodge. Destroying both ventral thrusters will drop thrust/speed by 10% and impose a -2 to dodge.
  5. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
40 mph (64 kph)
LEAPING, BATTLOID CONFIGURATION:
20 ft (6 m) high or 30 ft (9 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
200 mph (320 kph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
Mach .8 (536 mph/858 kph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, BOMBER CONFIGURATION:
650 mph (1040 kph/Mach 0.97) max speed at 8,000 meters or less above sea level. Mach 2+ (1,340 mph/2,144 kph) max speed at 8,000-38,000 meters above sea level. Mach 3.0+ (2010 mph/3210 kph) max speed at 38,000+ meters above sea level. The VB-2 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 10,000 meters/minute. G limits are +11.7 to -8.8 standard Earth gravities.

STATISTICAL DATA:

HEIGHT:
73.44 ft (22.95 m) in battloid configuration.
40.39 ft (12.62 m) in gerwalk configuration.
11.02 ft (3.44 m) in bomber configuration.
WIDTH:
50.82 ft (15.88 m) at shoulders in battloid configuration.
121.00 ft (37.81 m) in gerwalk or bomber configuration with wings at maximum extension.
LENGTH:
32.00 ft (10.00 m) in battloid configuration.
46.54 ft (14.54 m) in gerwalk configuration.
58.18 ft (18.18 m) in bomber configuration.
WEIGHT:
24,800 kg (empty)
PHYSICAL STRENGTH:
Equal to a P.S. of 70
CARGO:
Small compartment behind pilot's seat for personal belongings.

WEAPON SYSTEMS:

  1. QUAD-BARRELED GATLING CANNON: The VB-2 is not designed for close range dogfighting, and thus the only gun weapon carried by the Spirit is a heavy quad-barreled gatling cannon directly adapted from the gunpod of the VA-3 Invader. The Spirit is not maneuverable enough in bomber configuration to effectively engage hostile targets using the gunpod, but it can reasonably use the weapon in battloid mode to high efficiency. The gunpod fires out of a concealed opening toward the bomber's front fire arc in bomber configuration, and is hand held in gerwalk and battloid configurations.
  2. INTERNAL WEAPONS BAYS (2): The primary ordinance of the VB-2 is carried within two internal weapons bays on the main body of the bomber. These bays can hold numerous bombs, missiles, and other ordinance and without interfering with the stealth capabilities of the bomber. The bays are located on the ventral surface of the Spirit in bomber configuration, and underneath the torso in battloid configuration. Due to the location of the bays, bombs may not be dropped in battloid or gerwalk configurations.
  3. EXTERNAL HARDPOINTS (4): Additional ordinance may be carried on four external hardpoints mounted on the VB-2's wings. Usage of these hardpoints will increase the Spirit's radar cross signature, and thus are rarely used except for special missions requiring the extra firepower. The Spirit's transformation process is not affected by the usage of hardpoints, but bombs may not be dropped in gerwalk or battloid configurations.
  4. HAND TO HAND COMBAT: If necessary, the pilot of the VB-2 can engage in melee combat rather than use a weapon. The Spirit is not designed for hand to hand combat, but can inflict significant damage if it connects.

  5. DAMAGE:

STANDARD EQUIPMENT FOR THE VB-2:


COMBAT BONUSES FOR SPIRIT VB TRAINING:

BASIC VARIABLE BOMBER COMBAT TRAINING ADVANCED VB-2 SPIRITCOMBAT TRAINING



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