The following material is an adaptation of the starship design from the Japanese TV series MACROSS (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

SDF-01 MACROSS (PRE & POST REFIT)

RPG Stats by Kamikazi ([email protected])
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

On July 1st, 1999, the destiny of humanity was changed forever when a huge meteor from space crashed into South Ataria Island in the southern Pacific Ocean. Upon investigation by the United Nations, the "meteor" was in fact determined to be an alien spacecraft, representing mankind's first contact with an intelligent species from beyond the planet. Over the next 10 years the spacecraft (named Alien Star Ship 1, or ASS-1) was excavated, disassembled, studied, reverse-engineered, and eventually rebuilt and renamed the SDF-01 Macross. The Macross has become the most famous ship in human history and is singularly responsible for mankind's emergence as a galactic power.

No one knew what to expect when the alien ship crash-landed on the tiny Pacific island in 1999. Some saw its arrival as an omen of doom, others as a gift from the stars. The profound division would cause many conflicts over the following years, but as the ship was explored and the belligerent nature of the alien builders was confirmed, the people of Earth pulled together under the auspices of the United Nations to prepare themselves for a possible invasion.

After ten years of hard work, the Fortress, now very different from its original appearance, was deemed ready for launch on February 7, 2009  after initial estimated launch date of May, 2006. Great celebrations were organized. Then the much-dreaded alien invasion suddenly arrived on Earth. In the confusion of the battle, the Fortress spacefolded, unfortunately taking a large chunk of the island with it. Due to an incorrectly rebuilt fold system, the Macross crew found themselves in orbit around Pluto, without the critical machinery needed to quickly take them home.

The Macross had also inadvertently taken the whole of South Ataria Island with it to the orbit of Pluto. Stuck in space for months, with no fold drive and an unexpected population of nearly 70,000 civilians, the ship's authorities had no choice but to devote the immense cargo bays of the vessel to the construction of a small city. In addition, the aircraft carrier CVS-101 Prometheus and landing ship SLV-111 Daedalus were attached to the hull in February and March, and their crews incorporated into the Macross defenses.

After the end of Space War I, the New United Nations Military Command Center was built in the midsection of the SDF-1 Macross. After the (First Defensive) Battle of Macross City and the resulting heavy damage on the Macross in January 2012, the United Nations authorized a complete overhaul, including redesigned bow-firing cannon and improved bridge layout. The Prometheus and Daedalus were removed and replaced by two ARMD Space Carrier Platforms. The overhaul was largely completed by September 2012 before the space launch ceremony of the SDF-2 Megaroad-01.

Space flight and combat tests of the Ghost X-9 unmanned fighter conducted from the Macross under ship captain Higgins. "Sharon Apple Incident" occurs during the Space War I Armistice 30th anniversary ceremony and Ghost X-9 public unveiling 2040 March.

Construction of second Macross class ship begins November, 2003, but was halted during Space War I. Construction resumes as a colonization ship after Space War I on half-constructed and renamed SDF-2 Megaroad-01 on June, 2010.
 

RPG STATS

Vehicle Class: Super Dimensional Battle Fortress (Original Designation: Inspection Army Gunboat)

Government: UN Spacy
Manufacturer: OTEC Co (Original builders: Supervision Army)
Crew:
Officers: 150
Assigned Personal: 1450
Combat Troops (Including pilots): 1200
Civilians: 70,000 (reduced to 56,000 and then 40,000 by attrition)
Notable Ships of Class: MDC BY LOCATION:
(1) Main Body                                                    20,000
(2) Command Tower                                                 6,000
(2) Sensor Array (behind Command Tower)                           1,000
    Arms (Pre refit)                                              see Prometheus and Daedalus
    Arms (Post refit)                                             see ARMD Platforms
    Leg Sections (City)                                          10,000 Each
(3) Leg Thrusters (2)                                             8,000 each
(3) Secondary Thrusters (36)                                        800 each
(3) Maneuvering Thrusters (48)                                       50 each
    Small airlocks (42)                                             400 each
    Large airlocks (8)                                              800 each
    Main Cannons (2)                                              8,000 each
    Rail Cannons (4)                                              1,500 each
    Secondary Beam Turrets (8)                                      750 each
    Long Range Missile Launchers (18)                               500 each
    Medium Range Missile Launchers (48)                             200 each
    Dual Howitzer Turrets (48)                                      150 each
    Retractable Laser Turrets (48)                                  150 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
(4) Energy Barrier                                              100,000
(5) Pin Point Barriers (4)                                        5,000 each
NOTES:
  1. Depleting the MDC of the main body will put the fortress out of commission. All internal systems will shut down, including life support and internal gravity. All power systems, thrusters, weapon systems, internal gravity and life support will fail, and (2d4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. The ship will be an unsalvageable wreck (though the spacewreck may still be valuable because of the technology contained within the remains).
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning fighter. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks perr melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land using antigravity engines but will not be able to take off again.
  4. When activated, the Energy Barrier forms a sphere around the battle fortress that can absorb up to 100,000 MDC in a single round. If damaged or destroyed, the sphere regenerates at a rate of 2,500 MDC per melee round. See the Energy Barrier System entry below for details. The barrier will cease to function if either the middle 1/3 or rear 1/3 of the ship takes damage over 50% of its MDC capacity.
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for
    details.

SPEEDS:

Speed (Sublight): 0.24 speed of light (38,400 miles per second)

Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound:
Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)

STATISTICAL DATA:

Length:
           SDF-01 Macross:1210 meters (1200 meters after 2012 overhaul)
           SDF-02 Megaroad: 1620 meters (planned)
Width: 496 meters (600 meters after 2012 overhaul)
Height: 312 meters
Weight:
           SDF-01 Macross:18,000,000 tons standard (2009), 22,000,000 standard (after 2012 overhaul)
           SDF-02 Megaroad: 20,700,000 standard (planned)
Fold System: Protoculture Fold System Cluster (Disappeared 2009)
Sublight Drive: Protoculture/Inspection Army Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Inspection Army Rocket Motor Cluster
Sensor System: Protoculture Advanced Tracking Cluster

WEAPON SYSTEMS:

  1. HEAVY PARTICLE CANNON: The most powerful weapon of the SDF-01 is a heavy particle cannon very similar to the one used by Zentraedi Nupetiet-Vernitzs command cruisers and other larger Zentraedi warships. The weapon fires a beam up to 120,000 miles (192,000 km) long and 2 miles (3.2 km) wide that essentially destroys EVERYTHING in its path. The disadvantage of the weapon is the tremendous power it consumes. Once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.
  1. RAIL CANNONS (4): As a secondary weapon system the Macross carries four large-caliber rail guns, two on each shoulder/side of the ship. These cannons use magnetic accelerator technology to propel metal slugs at incredible velocities towards a target. Originally four heavy laser cannons were mounted on the shoulders, but they were damaged beyond repair when the ASS-1 crashed, and were replaced with the rail cannons during the rebuilding of the starship.
  1. SECONDARY BEAM TURRETS (8): The SDF-01 is armed with several large beam turrets at key locations along the hull, giving the fortress additional punch in close to medium ship-to-ship combat. These turrets can only fire along limited arcs, and only a maximum of four cannons can be brought to bear on a single target at any given time.
  2. LONG RANGE MISSILE LAUNCHERS (18): There are eighteen such launchers scattered across the ship, mostly across the "torso". They can use several types of missiles according to the mission at hand, but they generally us the most lethal warheads. The missiles are stored in reinforced, armored bunkers to prevent detonation due to battle damage; small robotic conveyors are used to load them in the launchers, reducing the danger to human life and greatly improving the rate of fire.
  3. MEDIUM RANGE MISSILE LAUNCHERS (48): For anti-aircraft defense the battle fortress is armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
     
  4. DUAL 400MM HOWITZERS (48): Banks of rapid-loading, liquid-cooled autocannons, like those of the HWR-00 Mk.II Monster protect the ship from enemy fighters by laying down a dense cover of high explosive shells. There are forty-eight turrets, each turret mounting two such cannons. The cannons are slaved to a single fire control system, providing devastating firepower through each double blast.
     
  5. RETRACTABLE LASER TURRETS (48): As a final line of defense, the battle fortress has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch.
     
  1. OMNI-DIRECTIONAL BARRIER DEFENSE SYSTEM: One unique system of the ASS-1 that the Zentraedi fleet lacked is an energy barrier defense system that completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up.
  2. Although this system was nearly destroyed in the crash of the ASS-1, UN Spacy researchers were able to study and reverse-engineer the system, eventually leading to the development of the Pinpoint Barrier System that is now standard on most UN Spacy spacecraft and fighters. The engineers also succeeded in rebuilding the shattered barrier generator onboard the SDF-01, but unfortunately due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been approved yet for general use on UN Spacy spaceships.

  3. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System became a standard defense system on board all UN Spacy starships. The system generates three small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
  4. The barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) any breaks or weaknesses in the front 2/3 of the ship around the city-colony, (3) main engines, and (4) hangar bays and weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots and laser turrets.
     

SYSTEMS OF NOTE:

MACROSS CITY:

MECHA COMPLEMENT:


REFERENCES USED IN THIS DESIGN

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