|
Main Page
Strategy Guides
Final Fantasy 4
Final Fantasy 5
Final Fantasy 6
Final Fantasy 7
-FF7 Main Page
-Characters
-Walkthrough (Disc 1)
-Materia Guide & List
-Chocobo Breeding/ Racing
-Item List
Final Fantasy 8
Final Fantasy 9
Final Fantasy 10
Final Fantasy Tactics
Chrono Trigger
Chrono Cross
Other
Message Board
Downloads
|
Short Bio
Red XIII the last of his race,
and holds a mysterious connection to the planet. His grandfather,
Bugenhagen, is the leader in planetary research, and conducts his studies in
Cosmo Canyon, Red's home. His true name is Nanaki, not Red XIII.
He's 17 in uh... cat thingy years, but his intellect is higher than most
humans. He is used as a science experiment of Hojo's, until you free him,
which will cause him to join you.
In battle, Red is one of the strongest. He's an excellent front-line
fighter, and a very good materia user. His only weakness comes in that his
long-range weapons are few, and not very powerful. Keep this guy in your
front ranks unless you're going to be using him a a magic user, and loading him
down with materia. Using a good balance of materia and physical strength,
Red XIII can be one of the 3 strongest characters in the game.
Limit
Breaks
Level 1
Sled Fang: Red throws himself straight through the enemy, causing a
decent amount of damage. It's also a long range attack, which is an extra
plus.
Lunatic High: Casts Haste on the entire party. This limit
break is VERY useful, especially in the beginning of the game, where your
"All" materias are few. Comes in handy during boss fights.
Level 2
Blood Fang: Charges through the enemy, similar to the Sled Fang
attack, except it causes more damage. Also absorbs some of the opponents
HP and MP.
Stardust Ray: Hits enemies with a lot of shooting stars. The
only thing that Blood Fang has over this attack is the MP boost, so if you don't
need the MP, use this one, as it causes a lot more damage. Level 3 Howling
Moon: Red casts haste and berserk on himself. While this is good
if you need to quickly eliminate an enemy, it can really hinder your party, as
you lose control of him for the rest of the fight, which means he can't help out
with items or materia.
Earth Rave: Hits enemies with 5 elemental attacks. Probably the
better of the two Level 3 breaks, as you don't lose control of Red for the rest
of the battle. Level
4
Cosmo Memory: Brings down a giant ball of fire on the enemies for giant
non-elemental damage. This attack isn't actually that useful, compared to
others level 4 limit breaks, as it only hits once.
|