ObjectDisplay > Diagnostic Shading

Diagnostic Shading


This tool is only available to users who do not have access to the Control Panel (see Using the Direct Modeling Control Panel in the NURBS Modeling book).

Overview

These options let you work with shaded geometry instead of wireframes so that you can see and evaluate your surfaces.

There are different shading modes available that provide different diagnostic information about your surfaces. These shading modes use highly optimized, high performance routines to allow you to interactively work in the shaded mode. Diagnostic Shading is much faster than the Shade tool (see Toggling between Shaded and Wireframe Views on page 306)

For example, with the Transparency option, you can visualize the model as you tumble the camera-you can see CVs and continue to pull and tweek them while any of the shading mode is turned on.

By default, Diagnostic Shading uses a point light located at the eye position of the camera. You cannot see or pick this light as an object, but you can change its parameters through the Diagnostic Shading options.

How To

To shade objects:

  • Click a shading button to shade the picked objects.
  • If no objects are picked, clicking a shading button shades all objects.

To control the speed and quality of the shading:

  • Increase the Tolerance setting for a faster but rougher display.
  • Decrease the tolerance for a slower but more accurate display.
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Note: Diagnostic shade uses a polygon mesh to display the surface. The Tolerance slider controls the accuracy of this mesh.

To change the options for a shading mode.

  • Click the little arrow below the shading buttons to open the controls for the current diagnostic shading mode.
  • When the arrow is pointing right, the options section is hidden. When the arrow is pointing down, the options are available below the shading mode buttons.

The illustration at left shows the different shading options. Refer to the following sections for information on each of these modes, and the options available for them.

1. No shading

The wireframe model appears with no shading.

No settings are available with this shading mode.

2 & 3. Single color & Random color

Single color mode shades all the picked surfaces with a single colour which you can set.

The adjacent random color button shades the surface with random colors. As a result the adjacent surfaces show up in different color, making it easier to see the patch structure.

Control the type of shading with the following options:

Lock Light Position

Normally the light source for the shading comes from the eye position of the current camera (like a headlight). Turn this option on to lock the light source in its current position.

Light Intensity

Set the brightness of the light source.

Transparency

Set the transparency of the shaded surfaces, from 0.0 (totally opaque) to 1.0 (totally transparent).

Specularity

Set the "shinyness" of the surfaces.

RGB Color

Click the color swatch to set the color, or drag the slider to change the color's brightness. This option is available only in a single color mode.

Color Saturation

Set the common saturation (the "vividness" of the color) for the random colors.

Using other lights

For more information on lights, see Lights in the Rendering in Alias book.

Instead of the default Diagnostic Shading light, you may choose to use up to eight regular lights to illuminate your model while in Diagnostic Shading mode. These lights can be edited using the Multi-Lister in the usual fashion.

The following types of lights can be used:

  • Spot lights
  • Point lights
  • Directional lights (handled as point lights)
  • Ambient lights
  • Linear lights





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