Final Fantasy VIII: Fans/My Reveiw

Game Producers
Published by Square Electronic Arts L.L.C.
Producer: Shinji Hashimoto
Executive Producer: Hironobu Sakaguchi
Director: Yoshinori Kitase
Music: Nobuo Uematsu
Battle System Designer: Hiroyuki Itou
Main Programmer: Ken Narita
Art Director: Yusuke Naora
Character Design & Battle Visual Director: Tetsuya Nomura
Scenario: Kazushige Nojima
Image Illustrator: Yoshitaka Amano
CG Supervisor: Satoshi Tsukamoto
Movie Director: Motonori Sakakibara
Character Modeling Director: Tomohiro Kayano
Movie Character Model Director: Hiroshi Kuwabara
Battle Effect Director: Shintaro Takai
Real-Time Polygon Director: Akira Fujii
Motion Director: Tatsuya Kando
Card Game & Battle Camera Director: Takayoshi Nakazato
Lead Field Designers: Tetsuya Takahashi & Kenzo Kanzaki
Lead Field Designers: Kazuyuki Ikumori & Yukio Nakatani
VFX & Composite: Hiroshi Matsuyama
Event Script Programmer: Shum Moriya
Event Director: Hiroki Chiba
Battle Programmers: Hiroshi Harata & Kentarow Yasui
World Map Director: Ikuya Dobashi
Map Directors: Takeshi Endo & Masaru Oka
Sound Programmer: Minoru Akao
Sound Editor: Eiji Nakamura
Review - Written by Vega
The highly anticipated, and highly acclaimed 'Final Fantasy 8' is
yet another success in Squaresofts books, going platinum and bringing
in a steady income, FFVIII did help keep Squaresoft on their feet,
before the slip ups soon to come.
Final Fantasy takes place in an ever so similar world to the usual
fantasy clique. Full of marvellous magic design, majestic character
design and a steady battle system, the only system that didn't do
the game much justice was the malicious: "Junction" system, leaving
first time gamers in a sense of helplessness as they gained an
amassing migraine from both the confusion this system had to offer,
and the time wasted in the tutorial (Which would even have to be
reviewed a couple of times!) the least you could get out of speeding
through such tutorials was five minutes, in which you'd most likely
learn nothing...
Anyway, off of the game systems for now, the game starts with what was
then, the most advanced FMV that playstation gaming had to offer.
Afew screens of the mind-puppet; Sorceress Edea, The beautiful
Rinoa Heartilly, And both rival gunblade wielders: Squall Leonheart,
and Seifer Almasy. Basically the scenes involved focus around the
'training' fight that both Seifer and Squall are having, with some
small revelations of what's in stall for our hero, Squall.
As the intro slowly progresses, you finally find yourself in control
of Squall, before he is visited by the ever-so lovely Quistis Trepe,
whilst he is hospitalised from the wound in which Seifer delt him in
the opening FMV, anyway, after Squall recovers and you can name him
to whatever you want (Curse Words are popular amongst the less
dedicated gamers ^.-). You are then brought to class, where nothing
much happens... Now I don't wanna reveal too much so, the game just
slowly progresses, through an amazingly crafted story line with
brilliant graphics, fantastic weapons and mighty beasts.
The goal really of this game is the usual 'Save The World, Get The
Girl' routine, as there is a strong romance shown between Rinoa
and Squall, and although the romance is heartwarming, I'd suggest
FFIX for a more romantic plot between lead male and female roles.
Anyway, saving the world in this game is a progression through, where
the most basic of roots, lay the mysterious black outs that the party
shares, whilst they all take on the roll of a certain character who's
past has already been made, yet living out these affects the future
for Laguna Loire, Kiros, Ward, Squall and company can somehow see these
people's past, and live it out in their blackouts as if it were their
own life.. So what of the characters that take part in these dreams?
There are afew with direct relation to such characters as Rinoa and
Squall.. hell, it even leads to a further relationship which involves
each and every party member, but what of this mysterious girl Ellone?
You'll have to play on and find out. (There is even a link to
Sorceress Edea!)
Anyway, as the secret is revealed and the plot thickens, the evil
sorceress Ultimecia is revealed to wanting to aquire the perfect
time magic.. Which is the 'Time Compression'. Merging both past
present and future, into one distorted world where no one can possibly
exist... However, Squall and company must find a way to stop her, but how
can one stop the powers of a sorceress from the distant future?
Further more, how can that sorceress come back in time to prevent
the progress of Squall? I guess you'll have to game on to find out
more.
Staff Ratings
Storyline: 9.0
Graphics: 8.0
CG Effects: 9.0
Battle System: 6.0
Sound: 7.6
Music: 7.5
Characters: 7.4
Fan Ratings
Storyline: 7.2
Graphics: 7.3
CG Effects: 6.3
Battle System: 8.0
Sound: 7.6
Music: 6.4
Characters: 9.0