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Tips

Wizards and Warriors Role Playing Game

Make suggestions to Matt not negative remarks. Matt loves hearing people talk about his RPG; it makes him want to play. You can make bets with gold with Matt if he thinks he will win, Don’t do things like, “Matt will you give me 50 gold if I throw this rock 100 yards.” What happens if you don’t? Being nice will not get you something because it isn’t a give get world but if you take you will get taken from even more. Giving is a step towards getting and taking is a step towards losing. Doing a mission or quest for free seems like a major lose but Matt will see if you did it to give or get, and if it was to give and lose from what you already have you will receive Character points and maybe your armor will last longer…

Talking:

Say what you want to say but don’t say your saying it that way only have your character say it…

In others words, it is best to tell the GM what message you want your charcter to declare in his or her own words. For example player says this, “I tell this guy to leave me alone”

Or this for example, “I want to tell this guy there is no easy way to learn magic real quick”

Pretending you know something… that something may come true, if it doesn’t contradict something Matt has already made up and exists in a basis. Example: Joe said to the Bartender, “Have you heard about the Sirpitine cave?” “Yea, I think it belongs to Adomic, why?” “Because I want to know where it is?” Joe made up the Sirpitine cave and you could pretend there is a Bogua Troll near Les Ves and go ask if there is a reward on his death. Just don’t make up something like the Gold Cave because Matt well make it so there is no Gold in it only deadly traps.



Watch your endurance. Higher attacks use higher endurance. Constantly ask the game master where your endurance bar is. Once it hits 0 it’s not a pretty picture. Your stunned for 2 turns, and that’s not the attack stun. You can’t move or use any option of opportunity, as well your defense has a –4 from sword and typical weapon attacks, -6 from long weapons, and –2 from short weapons.

Attack, Defense, and other strange battle techniques…
OK, Are things getting a little confusing? Well maybe this will clear it up a little. This is how your attack and Defense are formed.

Capital letters mean the Major additions

Attack = Strength + Weapon (if you are proficient with it) + Skill with weapon + charge attack + item or magical bonus + size bonus + surroundings bonus.

Defense = Dexterity + Armor + item and magical bonus + better defense + Shields + size bonus + surrounding bonus.

For your attack


1. Strength usually makes a good portion of your attack (when D20< +1 hp to strikes)

2. Weapon adds a little but is more important in the damage capability. (If you are not proficient with your weapon then you suffer –4 to attack and certain penalties to defense, depends on enemy’s weapon)

3. Skill with weapon makes usually the largest portion of your attack. (But you need the weapon in order to add this skill)

4. All the others minor additions (like +2 to side attack); and charge attack which you can minus as much of defense as you wish up to D4.

For your defense, there are basically four things you can modify.

1. Dexterity adds to defense as well makes up for any other feat of dexterity

2. Enchanted Items or magic can benefit you slightly. Such include Ring of Adaptation or the magic “defense”.

3. Armor is one of the greatest because dexterity and better defense don’t exist if you can’t see you opponent. In other words your defense = D4 + Armor (there is no D4 if character unconscious)

4. Shields are a nice thing too, though they minus ½ you strength and prohibit you from using 2-handed weapons (Staffs, Bows, War hammers, Two-Handed swords)

What does size have to do with attack and defense? What is Charge attack and Better Defense? Go here Character Level

What does surroundings have to do with Attack and Defense?

Well, lets say you are on a slope of a hill and you are fighting on enemy. If you are uphill from you enemy you less afraid of falling and therefore can attack harder while your opponent well be more afraid of falling backwards.



Skill Points and Feats
What the heck are skill points and feats? Skill points raise skills and character points raise attributes. The attributes are your character, they make up your mind, body, a soul (well…). Skills are learned or also known as an advancement in a specific task. My favorite example is “Breaking doors.” Though strength is your character’s attribute that is used, you can have better techniques or ideas on how to break a door…thereby a skill in “Breaking doors.” Feats will either give your character a new ability or advance one. Usually when I have a penalty for something a feat would disable that penalty. (For info on the skills when, where, and how much?) go to Character Levels.
 

Rules of the game.

Speed, a very confusing topic indeed.

Is speed how fast my guy moves?

Yes, in a simplistic form. In WWRPG 1 space usually equals 1.8 meters…usually. The point of speed is to show how fast your character can analysis something and move through it.






A space may equal 1 meter when going through a real swampy terrain or even 1/4 of a meter in a rough ocean while swimming. The normal idea is that on a flat smooth ground your speed (x) times .675 equals your max velocity in Miles per hour.

Example. Speed = 8 Max velocity while running on flat grass land = 8 * .675 = 5.4 mph which isn’t a very fast character as you can imagine.

There are several different actions you can take with your speed.

1. Full speed: Move you speed in spaces, can move around objects, no other actions.
2. Action speed: Move ½ your speed in spaces, can move around objects, can make a single attack or some other simple action.
3. Run (w/ or w/out feat): Move 5/4 speed (3/2 with feat) in only straight line.

A hard concept to imagine is how can a monster attack me if I moved past him?

Well there are rules that prohibit attacks on a moving target but one can still attack a moving creature.

Attacker can only do action speed to attack target.
The attacker must be able to move to the target’s path line* that the target passed on.
It must be in the same turn.



I hope this clears up the speed confusion.

Endurance
Basically, burns whatever you move or 1/10 of whatever your attack is.

You recover a little endurance every turn, less motion you take more endurance recovered. During Action Speed, you burn twice normal endurance for each space.

 

Speed Use 10% 40% 50% 60% 70% 80% 90% 100%
Recovery End. 90% 60% 50% 40% 30% 20% 10% 0

*note no recovery is made while making an attack or any physical action.

** Recovery is only active for 1 hour, after that recovery ends.

Example. Speed = 8 and 10 Endurance remaining. Move 4 spaces and 4 Endur burned and 4 recovered. So Endurance = 10 still.

Attacks, a desired action to the best.

There is no super secret to attacking, but there are many methods. To start off what is my attack.

Strength + Weapon addition + skill in Weapon (Single weapon or weapon type) + Magic additions = Total Dice attack

That Dice number can be split in half and taken as the attack. eg D18 attack, can take a 9 instead of rolling.

2nd Attacks and more are usually D10 less than the preceding attack Dice and can only be taken when not moving more than 1 space.

Where do I get sudden adders or subtractors to my attack. These are based on numerous situations, the most common are.

1. Combined attack: # of Attackers = + (# - 1)x2

eg 2 attackers +2; 3 attackers +4 to total attack

2. Behind Attack: +4 or Side Attack: +2

3. Size Modifier: Bigger = - ; Smaller = +

4. Terrain advantage: Uphill +2

5. Target specific spot: Groin attack = -6 (stuns target)

PLANES (or Dimensions of existence)





What is Magic
Magic is a tool; it is something that can not be seen as it is only at what it does. A good way to think of it is, the relationship between fish and underwater. All people are fish. Magic users come for magic (the air) out of this world (under the water) and have bring magic (air) with them to this world (below the water). Magic is a thing that has desires of its own but would rather do what it is told then do its own will. Try picking up a stick as a reference to Magic. The stick wants to travel down to the Earth but you can still through it up into the air if you choose. That is like Magic a tool that does whatever it’s told. It is communicating with Magic that is the hard part. In addition, as more and more people ask it to do things the less and less it can do. In other words, the more Magic users the less Magic each Magic user can have. However, there is so much out there it is hard to notice a big difference. Beyond that, Magic will not fight itself. If someone does one thing with magic and another person requests something else opposite to the first request, the magic will go to the better requester or the person who asked better. (Asked is the closest term for the connection between a person and magic, i.e. you throw a stick. You ask a Magic to be done)

Here are some quick idiot hints.

If you don’t know all the laws in that city don’t argue with the guards. Most cites hold that arguing with Police force is an illegal action.

If a monster claims to love you, it is probably under a spell because you look just as ugly to it has it looks ugly to you.

If Matthew, when he is Game Master, says “game error…Freezing up.” Quickly say these words, “Open Character stored information on _____[Character’s name]____. [He will raise his hand, nod his head, or some physical action to show he has acknowledged you] Open Gold amount. [He will look at how much gold you have, then he will say that number] Now, restate a number under 20000 and that is how much you will have.” This is the only gold one I know works, everything else I have tried only got my character put back to level 1. Hint. If you put all your gold down first before he goes into error mode you can collect that money again after you redo your carrying money. Info given by GEO NEO

If strange glowing and sounds come from a bushy area, throw a healing potion at it. Once the healing potion goes in a Large sack will come back out containing 20 aqua potions. I personally like healing potions more, but the gold you will get if you sell the aqua potions can get you more healings potions. I don’t know if there is a limit to how many, I have only done 5 Healing potions at the most.
Info given by GEO NEO

When in a city and some NPC travelers or peasants start fighting, quickly say out loud, “I declare Battle!” For that entire day in that city you can kill any peasant-rank citizen in the city and the guards won’t stop you or even worry about you. (You can also kill the NPCs originally fighting) Just DON’T attack the guards. Shop dealers are not Peasant class unfortunately.
Info given by GEO NEO

This is really weird one. All the peasants in Peconian City know the location of Verdad’s Cavern is and how to get threw it. This cavern contains and endless supply of Truth flowers (Which once the bud is forced open create an aura where all subjects in a 5 sq m tell only the truth)
Info given by GEO NEO

If you come across a gay person run, run you fool cause why would you be near him in the first place.

I have an e-mail account that you can ask any other questions you just have to be patient. If Matt reads it and feels sorry for your character he may send back a code for you. mailto: [email protected]

Say these words, “Matt I’m going to request a code from you in assisting me to help others in my great mission of kindness. Do not turn me down for you will be turning down all those who I would help. Just say yes to being nice and don’t think twice.”



Do you want to help me out? I need people to write down what happens during game play. This would be good for future purposes
 

 



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