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Character Templates

Wizards and Warriors Role Playing Game

                  HP   Gold Weapon Armor Items
Warrior 8-12 D100 Steel two-handed Sword (D4) & Leather Armor (D2) Grasping Hook, 4 Food Packets, Healing potion
Status Special Skill: Critical Strike, Sword Fighting (Allowed to switch) learns more too]

Strength: D8-D12+D4

Dexterity: D6-D12

Speed: 4-10

Knowledge: D4-D10

Magic Knowledge (Magic Defense): D4-D6

Awareness: D4-D10

Willingness: D8-D12



Gnome 8-10 D200 Bronze Broad sword (D2), Bronze style leather armor (D2), All planet (J-J) maps, compass, ruler
Status Special Skill: Quick Build D10, Proficient with _____ type of swords and ____ type of armors.

Strength: D6-D12

Dexterity: D6-D12

Speed: 6-8

Knowledge: D8-D12+D4

Magic Knowledge (Magic Defense): D4-D8

Awareness: D4-D10

Willingness: D4-D8 “Later can learn Spells involving alteration”



Traveler D60 Knife, Backpack For Unlimited Items (must be able to fit in the palm of a hand), Warp Card, Registration at The Capital of Bock, 8 Warp Potions, 2 Healing Potions, Tent, Sleeping Bag

Status: No weapon skills only normal skills like Building Location +D2 Knowledge. No main Advantages but no main weaknesses except those chosen. In addition, 20 experience points needed for every level instead of 25 exp/lvl.

Strength, Dexterity, Speed: D4-D12 or 4-12

Knowledge and Magic Knowledge: D4-D8

Awareness and Willingness: D4-D10



Thief 6-10 4 Knives, Dart Shooter +1, 16 Darts, Spider Shooting Rope, Fog Goggles, Fog Potion, 20 m Rope, R. Candle, 12 Matches.

Status: Special Skills: Robbery D10+D4, Sneak D10, Pick Locks D12, Find Traps D10

Strength: D6-D8

Dexterity: D10-D14

Speed: 4-12

Knowledge: D6-D12

Magic Knowledge (Magic Defense): D4-D6

Awareness: D8-D12

Willingness: D4-D10 “Thief must have alignment of Malevolent or worse to steal from anybody, Neutral can steal from any alignment except Good ones, Benevolent can steal only from neutral or Evil.”



Wizard 4-8 D20 Staff, Magic Cloth, 3 Herbavores, 2 Aqua potions, 2 Food Packs, Wizard Clothes.

Status: Magic 3 3rd level or 2 3rd & 3 1st or 1 3rd, 2 2nd, & 2 1st

Strength: D4-D8

Dexterity: D4-D10

Speed: 4-10

Knowledge: D6-D10

Magic Knowledge (Magic Defense): D10-D16

Awareness: D4-D8

Willingness: D4-D8



Wood Elf 6-10 D10 Short Bow (D2), 20 Arrows, Battle Spear (D2 +1 space), 20 m Rope, Eleven Clothes

Status: Feats: +D2 with Bows or Spears, Not proficient with human crafted Night suit, Professional Armor, two-handed sword, Axe, mace…

Magic or spells: 1 2nd and 2 1st MP starts at MK Read Elf list for other status

Strength: D4-D10

Dexterity: D8-D12

Speed: 6-10

Knowledge: D6-D10

Magic Knowledge (Magic Defense): D10-D16

Awareness: D4-D8

Willingness: D6-D8

Elf Features: (-1hp for 5 rolls, 8< gain 1 mp) Magic Point Gain: D12 Elven Features: Sleeps only 4 hours, takes no affect from alcohol, -2 chp to cost of Dex, +2 chp to cost of Str, -1 chp to cost of Aware, +1 chp to cost of Bold, no affect from Slams, Infravision



Grey Elf 6-10 D200 Magic Bow (8 space distance){You build the arrows}, 2 healing potions, 1 helper rock, book “The Art of the Land”

Status: Special Skills: Can make Arrows for his Bow, Skills That of an Elf, Follower of love, poetry, philosophy, & art.

Strength: D6-D10

Dexterity: D8-D12

Speed: 6-10

Knowledge: D8-D14

Magic Knowledge: D4-D8

Awareness: D8-D12

Willingness: D4-D8



Dwarf 8-10 D200 Dwarvan Battle Axe (D4), Pick, Shovel, Tent, 4 Rings of Protection, Sleeping Bag, Lipson Potion (4 Turns)

Status: Feats: Gold Search +5 Skill: Smell Odor

Strength: D8-D12

Dexterity: D6-D10

Speed: 4-8

Knowledge: D4-D8

Magic Knowledge: D4-D10

Awareness: D6-D12

Willingness: D4-D8



Magic Dwarf 6-8 D20 Broad Sword (D2), Magic Herb, Fire Device, Lantern, 6 Matches, Bola, Map

Status: Special Skill:

Knowledge: D6-D10

Magic Knowledge: D10-D14 Travel D8 (max 10) Magical Spells: Fireball, Power, Revisor (like helper rock), 1 HP heal, Web, Sense, & Burning Laser

Strength: D6-D10

Dexterity: D4-D8

Speed: 4-6

Awareness: D4-D10

Willingness: D4-D8


 

 



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