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Wizards and Warriors Role Playing Game
HP Gold Weapon Armor Items
Warrior 8-12 D100 Steel two-handed Sword (D4) & Leather Armor (D2) Grasping
Hook, 4 Food Packets, Healing potion
Status Special Skill: Critical Strike, Sword Fighting (Allowed to switch)
learns more too]
Strength: D8-D12+D4
Dexterity: D6-D12
Speed: 4-10
Knowledge: D4-D10
Magic Knowledge (Magic Defense): D4-D6
Awareness: D4-D10
Willingness: D8-D12
Gnome 8-10 D200 Bronze Broad sword (D2), Bronze style leather armor (D2), All
planet (J-J) maps, compass, ruler
Status Special Skill: Quick Build D10, Proficient with _____ type of swords and
____ type of armors.
Strength: D6-D12
Dexterity: D6-D12
Speed: 6-8
Knowledge: D8-D12+D4
Magic Knowledge (Magic Defense): D4-D8
Awareness: D4-D10
Willingness: D4-D8 “Later can learn Spells involving alteration”
Traveler D60 Knife, Backpack For Unlimited Items (must be able to fit in the
palm of a hand), Warp Card, Registration at The Capital of Bock, 8 Warp
Potions, 2 Healing Potions, Tent, Sleeping Bag
Status: No weapon skills only normal skills like Building Location +D2
Knowledge. No main Advantages but no main weaknesses except those chosen. In
addition, 20 experience points needed for every level instead of 25 exp/lvl.
Strength, Dexterity, Speed: D4-D12 or 4-12
Knowledge and Magic Knowledge: D4-D8
Awareness and Willingness: D4-D10
Thief 6-10 4 Knives, Dart Shooter +1, 16 Darts, Spider Shooting Rope, Fog
Goggles, Fog Potion, 20 m Rope, R. Candle, 12 Matches.
Status: Special Skills: Robbery D10+D4, Sneak D10, Pick Locks D12, Find Traps
D10
Strength: D6-D8
Dexterity: D10-D14
Speed: 4-12
Knowledge: D6-D12
Magic Knowledge (Magic Defense): D4-D6
Awareness: D8-D12
Willingness: D4-D10 “Thief must have alignment of Malevolent or worse to steal
from anybody, Neutral can steal from any alignment except Good ones, Benevolent
can steal only from neutral or Evil.”
Wizard 4-8 D20 Staff, Magic Cloth, 3 Herbavores, 2 Aqua potions, 2 Food Packs,
Wizard Clothes.
Status: Magic 3 3rd level or 2 3rd & 3 1st or 1 3rd, 2 2nd, & 2 1st
Strength: D4-D8
Dexterity: D4-D10
Speed: 4-10
Knowledge: D6-D10
Magic Knowledge (Magic Defense): D10-D16
Awareness: D4-D8
Willingness: D4-D8
Wood Elf 6-10 D10 Short Bow (D2), 20 Arrows, Battle Spear (D2 +1 space), 20 m
Rope, Eleven Clothes
Status: Feats: +D2 with Bows or Spears, Not proficient with human crafted Night
suit, Professional Armor, two-handed sword, Axe, mace…
Magic or spells: 1 2nd and 2 1st MP starts at MK Read Elf list for other status
Strength: D4-D10
Dexterity: D8-D12
Speed: 6-10
Knowledge: D6-D10
Magic Knowledge (Magic Defense): D10-D16
Awareness: D4-D8
Willingness: D6-D8
Elf Features: (-1hp for 5 rolls, 8< gain 1 mp) Magic Point Gain: D12 Elven
Features: Sleeps only 4 hours, takes no affect from alcohol, -2 chp to cost of
Dex, +2 chp to cost of Str, -1 chp to cost of Aware, +1 chp to cost of Bold, no
affect from Slams, Infravision
Grey Elf 6-10 D200 Magic Bow (8 space distance){You build the arrows}, 2
healing potions, 1 helper rock, book “The Art of the Land”
Status: Special Skills: Can make Arrows for his Bow, Skills That of an Elf,
Follower of love, poetry, philosophy, & art.
Strength: D6-D10
Dexterity: D8-D12
Speed: 6-10
Knowledge: D8-D14
Magic Knowledge: D4-D8
Awareness: D8-D12
Willingness: D4-D8
Dwarf 8-10 D200 Dwarvan Battle Axe (D4), Pick, Shovel, Tent, 4 Rings of
Protection, Sleeping Bag, Lipson Potion (4 Turns)
Status: Feats: Gold Search +5 Skill: Smell Odor
Strength: D8-D12
Dexterity: D6-D10
Speed: 4-8
Knowledge: D4-D8
Magic Knowledge: D4-D10
Awareness: D6-D12
Willingness: D4-D8
Magic Dwarf 6-8 D20 Broad Sword (D2), Magic Herb, Fire Device, Lantern, 6
Matches, Bola, Map
Status: Special Skill:
Knowledge: D6-D10
Magic Knowledge: D10-D14 Travel D8 (max 10) Magical Spells: Fireball, Power,
Revisor (like helper rock), 1 HP heal, Web, Sense, & Burning Laser
Strength: D6-D10
Dexterity: D4-D8
Speed: 4-6
Awareness: D4-D10
Willingness: D4-D8
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