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Wizards and Warriors Role Playing Game
Item Store
List
Equipment Shop List
Magical
Item List
Legendary
Items
Rings
Item Store List
| Item |
Cost |
Description |
| Healing Potion |
32g |
Recovers 4 EP |
| Aqua Potion |
8g |
Recovers 1 EP |
| Travel Potion |
44g |
Prevents attack in Travel |
| Antidote |
8g/10g/16g/ |
Cure Poison |
| Chandler |
140g |
Allow a re-roll of any action |
| Cup of Wishes |
250g |
Bring back to 0 EP |
| Sipol |
108g |
Brings user back to 1EP |
| Slam A |
28g |
Max Attack |
| Slam B |
64g |
Doubles Max Attack |
| Samuel* |
40g |
Doubles motion for 5 turns |
| Fitos* |
56g |
Doubles Attack for 5 turns |
| Dominics* |
70g |
Doubles Defense for 5 turns |
| Ginkgo Herb |
30g |
Doubles memory for 5 turns |
| Bilberry Herb |
40g |
Doubles healing for 5 turns |
| Echinacea Herb |
9g |
Boosts immunity against sickness |
| Magic Cloth |
96g |
Doubles M. Def. for 10 turns |
| Furman Helmet |
44g |
Doubles perception for 5 turns |
| Night Helmet |
36g |
Allows for infravision for 1 hour |
| Fog Helmt |
60g |
Allows to see thru for |
| Explosion Potion |
50g |
Fireball dice on target(s), double on center |
| Fire Device |
160g |
4D6 EP front, D6 2 Spaces |
| Lightning Device |
58g |
Lightning Dice on target(s), double in front |
| Fog Potion |
21g |
Creats a small puff of smoke |
| Helper Rockl |
25g |
Re-roll defense |
| Flurry Rock |
21g |
Allows the use of multiple non-healing items |
| Shield Potion I |
20g |
-1EP Absorb from atk for 4 turns |
| Shield Potion II |
50g |
-2 EP Absorb from atk for 4 turns |
| Shield Potion III |
150g |
-3 EP Absorb from atk for 4 turns |
Equipment Store List
Magical Items List
1. Scrolls of Communication (11000g*): 2 scrolls act like a chat connection
between each other.
2. Phia’s Ribbon (866g): Tie on and it can’t be cut or untied only Phia or
people given the ability by Phia can untie the material.
3. Sagat’s Cloak (6500g): Disables any unaware attacks from being made on
wearer. 12st –D2 dex +D2 Def
4. Tunic of Water Breathing (4500g*): Can breathe in clear water. 8st
5. Salamandstron’s Hooded Cape (1785g): allows wearer to comfortly rest
anywhere. Regains 1 hp every 4 hours
6. Telnor’s Earring of Language Comprehension (2350g): understand all languages
7. Death Staff (1788g): -1 atk (Max str addition D16) 10st any hp taken x2 (No
skill can be gained)
8. Death Staff II (23480g): -2 atk (Max str addition D20) 12st any hp taken x4
(Same as Death Staff)
9. Tim’s Fire Sword (NA): D8 Atk +1hp w/ +3 hp fire damage. 22st Long Sword
10. Telentra’s Electric Short Sword (NA): D4 Atk +1hp w/ +1 hp electric damage.
15st Short Sword
11. Crown of Fear (15460g): creates aura of fear around him.
12. Necklace of Storing (560g): Can store healing items inside.
13. Rock Base Builder (1800g): Gem that when thrown at ground well transform
into a house.
14. Flame Throwing Trap (275g): 7< Mknow 8< Know and 6< Dex to set up. 2D8 hp
1s, D8hp 2s, difficulty depends on setup.
15. Margol Horn (1990g): 4 uses Stuns all D4 turns Aware 7<, Know 10<, Mknow 4<
16. The Widget of Lod (440g): A small box shaped object weighing only 20 stones,
it opens up into large metallic horse wagon.
17. Storable Fighter (180750g): A strange invention of the Mentos, it opens up
to a Thri-Kreen like fighter. Atk D12+D4, Def D12+2, speed 12, hp 6, M.know D8.
Obedient till death or abandonment.
18. Wand of Arksons (780g): Straight beam of energy which picks up target and
throws him back. D8 hp loss. M.Know 12< to resist. Must of clear view of target.
19. Eye of Power (450g): Small piece placed onto eye, it gives wearer ability to
shoot 1 magic arrow per day.
20. Thimble of Power (450g): Just like the eyepiece yet placed onto finger.
21. Pillow of Life (655g): When resting on this magic puff, gain 8 hp threw the
night.
22. Rock of Numbness (175g): The rock when hit 1< hp on target well stun him for
5 turns. Rock lasts 5 throws.
23. Purple orb of transportation (180g): Will warp you to any place on a planet
that you have been before.
24. Blue orb of Transportation (115g): Like Purple orb but only across sea and
does not need to be there before.
25. Red orb of Transportation (135g): Like Purple orb but only across land and
does not need to be there before.
26. Black orb of Transportation (508g): Warps you to another chosen planet.
Appear at same coordinates from previous planet on chosen planet.
27. Carkskin Helmet (4380g): -1/2 of critical hp damage, +D2 Defense, -D2
awareness if Aware = D12 or greater.
28. Vanish Potion (760g): Pour on object stable object to make invisible. 18<
M.Know to sense.
29. Wizard’s Evocation Hat (7000g*): -1 to mp cost to all evocation or energy
blasting magics that cost form 2-10 mp and –2 to mp cost that cost from 11 mp
and greater.
30. Crimson Bull Hood (6750g): +D4 M.Def vs. Fire, Ice, Lightning, Acid, and
pure enervation.
31. War Scroll (1170g): Lasts one day. You become impenetrable to sneak attacks,
+2 defense, Infinite Endurance (4 turns straight).
32. Regeneration of the Group scroll “Rotg scroll” (250g): Heals up to 6 people
in the group to full hp.
33. Robe of Mental Block (8200g): -2 from enemy’s M.Def rolls (enemy must be in
visible range of you)
34. Permanency Scroll (5000g*): Makes one item so it can never leave owner’s
possession unless he/she gives it. (Scroll skill [off M.know] to cast on; DC
depends on item)
35. Double Seed (75g): casts 2 magic's in one turn, if have ability to cast more
then 1 in a turn then seed grants ability to cast 4 magic's in a turn.
36. Cloak of Balduran (500,000g): +D2 Defense, +D2 M.Know, 6st. Grants: DC vs.
Magic's is 25%
* means the value of the item varies greatly.
Legendary Items
1. Circle of Power: An extreme cylinder shaped object that contains immense
magic; of course, it was split into 365 pieces. Some pieces when put together
(which is very difficult to do) will perform different things. For example,
there are three pieces when snapped together will double your strength for four
turns can be used 3x/day.
2. Foxilia Flower: A strange flower when removed from the rest of the plant will
dispel and deactivate all magic around it. No magics can be cast and all magics
that are on are frozen until out of range of the flower. Deactivates Magic
items, magic creatures, blessings and curses. The item does this for one week
then dies, and it has a range of 10 spaces (60ft.)
Rings
1. Ring of Dimension Door (2850g): 4x a Day maximum distance of 8 spaces.
2. Ring of Nourishment (2180g): Generates food and water into wearer’s stomach
although if ever taken off the subject becomes incredibly hungry.
3. Ring of Strength (5740g): Adds +D2 str to wearer. (cancels other Str
additions equal to it, otherwise its canceled)
4. Ring of Dexterity (6250g): Adds +D2 dex to wearer. (cancels other dex
additions equal to it, other wise its canceled)
5. Ring of Wall Walking (3885g): Allows wearer to walk through solid matter.
Modifications and timings depend on wearer.
6. Ring of Warding (473g): Immune to all non-etherealized weapons (non-Magic
weapons) for D20+3 turns.
7. “Healer Feeler” Ring (6500g): Heals 1 hp every 4 turns (This ring is said to
also turn the wearer, if he wears it too long, into a troll)
8. “Danger Detector” Ring (2900g): +D4 Awareness in finding traps, sneak
attackers, and anything dangerous.
9. Vanishing Ring (1700g): Turn Invisible once per day
10. Ring of Clumsiness (86g): ½ Dex. ½ Str. and 75% Magic fails.
11. Animal Friendship (1440g): Charm one animal per day. 10 min. Distance 6
spaces.
12. Ring of Adaptation Level 1 (1025g): +D2 Defense +D2 M.Defense
13. Ring of Adaptation Level 2 (5150g): +D4 Defense +D4 M.Defense
14. Ring of Adaptation Level 3 (25,480g): +D6 Defense +D6 M.Defense
15. Wizard’s Thought Provoking Ring (2400g): +D2 to all Critical thinking M.Know
skills

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