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Items                                           Under Construction

Wizards and Warriors Role Playing Game

Item Store List

Equipment Shop List

Magical Item List

Legendary Items

Rings

Item Store List

Item Cost Description
Healing Potion 32g Recovers 4 EP
Aqua Potion 8g Recovers 1 EP
Travel Potion 44g Prevents attack in Travel
Antidote 8g/10g/16g/ Cure Poison
Chandler 140g Allow a re-roll of any action
Cup of Wishes 250g Bring back to 0 EP
Sipol 108g Brings user back to 1EP
Slam A 28g Max Attack
Slam B 64g Doubles Max Attack
Samuel* 40g Doubles motion for 5 turns
Fitos* 56g Doubles Attack for 5 turns
Dominics* 70g Doubles Defense for 5 turns
Ginkgo Herb 30g Doubles memory for 5 turns
Bilberry Herb 40g Doubles healing for 5 turns
Echinacea Herb 9g Boosts immunity against sickness
Magic Cloth 96g Doubles M. Def. for 10 turns
Furman Helmet 44g Doubles perception for 5 turns
Night Helmet 36g Allows for infravision for 1 hour
Fog Helmt 60g Allows to see thru for
Explosion Potion 50g Fireball dice on target(s), double on center
Fire Device 160g 4D6 EP front, D6 2 Spaces
Lightning Device 58g Lightning Dice on target(s), double in front
Fog Potion 21g Creats a small puff of smoke
Helper Rockl 25g Re-roll defense
Flurry Rock 21g Allows the use of multiple non-healing items
Shield Potion I 20g -1EP Absorb from atk for 4 turns
Shield Potion II 50g -2 EP Absorb from atk for 4 turns
Shield Potion III 150g -3 EP Absorb from atk for 4 turns

Equipment Store List

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Magical Items List

1. Scrolls of Communication (11000g*): 2 scrolls act like a chat connection between each other.

2. Phia’s Ribbon (866g): Tie on and it can’t be cut or untied only Phia or people given the ability by Phia can untie the material.

3. Sagat’s Cloak (6500g): Disables any unaware attacks from being made on wearer. 12st –D2 dex +D2 Def

4. Tunic of Water Breathing (4500g*): Can breathe in clear water. 8st

5. Salamandstron’s Hooded Cape (1785g): allows wearer to comfortly rest anywhere. Regains 1 hp every 4 hours

6. Telnor’s Earring of Language Comprehension (2350g): understand all languages

7. Death Staff (1788g): -1 atk (Max str addition D16) 10st any hp taken x2 (No skill can be gained)

8. Death Staff II (23480g): -2 atk (Max str addition D20) 12st any hp taken x4 (Same as Death Staff)

9. Tim’s Fire Sword (NA): D8 Atk +1hp w/ +3 hp fire damage. 22st Long Sword

10. Telentra’s Electric Short Sword (NA): D4 Atk +1hp w/ +1 hp electric damage. 15st Short Sword

11. Crown of Fear (15460g): creates aura of fear around him.

12. Necklace of Storing (560g): Can store healing items inside.

13. Rock Base Builder (1800g): Gem that when thrown at ground well transform into a house.

14. Flame Throwing Trap (275g): 7< Mknow 8< Know and 6< Dex to set up. 2D8 hp 1s, D8hp 2s, difficulty depends on setup.

15. Margol Horn (1990g): 4 uses Stuns all D4 turns Aware 7<, Know 10<, Mknow 4<

16. The Widget of Lod (440g): A small box shaped object weighing only 20 stones, it opens up into large metallic horse wagon.

17. Storable Fighter (180750g): A strange invention of the Mentos, it opens up to a Thri-Kreen like fighter. Atk D12+D4, Def D12+2, speed 12, hp 6, M.know D8. Obedient till death or abandonment.

18. Wand of Arksons (780g): Straight beam of energy which picks up target and throws him back. D8 hp loss. M.Know 12< to resist. Must of clear view of target.

19. Eye of Power (450g): Small piece placed onto eye, it gives wearer ability to shoot 1 magic arrow per day.

20. Thimble of Power (450g): Just like the eyepiece yet placed onto finger.

21. Pillow of Life (655g): When resting on this magic puff, gain 8 hp threw the night.

22. Rock of Numbness (175g): The rock when hit 1< hp on target well stun him for 5 turns. Rock lasts 5 throws.

23. Purple orb of transportation (180g): Will warp you to any place on a planet that you have been before.

24. Blue orb of Transportation (115g): Like Purple orb but only across sea and does not need to be there before.

25. Red orb of Transportation (135g): Like Purple orb but only across land and does not need to be there before.

26. Black orb of Transportation (508g): Warps you to another chosen planet. Appear at same coordinates from previous planet on chosen planet.

27. Carkskin Helmet (4380g): -1/2 of critical hp damage, +D2 Defense, -D2 awareness if Aware = D12 or greater.

28. Vanish Potion (760g): Pour on object stable object to make invisible. 18< M.Know to sense.

29. Wizard’s Evocation Hat (7000g*): -1 to mp cost to all evocation or energy blasting magics that cost form 2-10 mp and –2 to mp cost that cost from 11 mp and greater.

30. Crimson Bull Hood (6750g): +D4 M.Def vs. Fire, Ice, Lightning, Acid, and pure enervation.

31. War Scroll (1170g): Lasts one day. You become impenetrable to sneak attacks, +2 defense, Infinite Endurance (4 turns straight).

32. Regeneration of the Group scroll “Rotg scroll” (250g): Heals up to 6 people in the group to full hp.

33. Robe of Mental Block (8200g): -2 from enemy’s M.Def rolls (enemy must be in visible range of you)

34. Permanency Scroll (5000g*): Makes one item so it can never leave owner’s possession unless he/she gives it. (Scroll skill [off M.know] to cast on; DC depends on item)

35. Double Seed (75g): casts 2 magic's in one turn, if have ability to cast more then 1 in a turn then seed grants ability to cast 4 magic's in a turn.

36. Cloak of Balduran (500,000g): +D2 Defense, +D2 M.Know, 6st. Grants: DC vs. Magic's is 25%

* means the value of the item varies greatly.

Legendary Items

1. Circle of Power: An extreme cylinder shaped object that contains immense magic; of course, it was split into 365 pieces. Some pieces when put together (which is very difficult to do) will perform different things. For example, there are three pieces when snapped together will double your strength for four turns can be used 3x/day.

2. Foxilia Flower: A strange flower when removed from the rest of the plant will dispel and deactivate all magic around it. No magics can be cast and all magics that are on are frozen until out of range of the flower. Deactivates Magic items, magic creatures, blessings and curses. The item does this for one week then dies, and it has a range of 10 spaces (60ft.)

Rings

1. Ring of Dimension Door (2850g): 4x a Day maximum distance of 8 spaces.

2. Ring of Nourishment (2180g): Generates food and water into wearer’s stomach although if ever taken off the subject becomes incredibly hungry.

3. Ring of Strength (5740g): Adds +D2 str to wearer. (cancels other Str additions equal to it, otherwise its canceled)

4. Ring of Dexterity (6250g): Adds +D2 dex to wearer. (cancels other dex additions equal to it, other wise its canceled)

5. Ring of Wall Walking (3885g): Allows wearer to walk through solid matter. Modifications and timings depend on wearer.

6. Ring of Warding (473g): Immune to all non-etherealized weapons (non-Magic weapons) for D20+3 turns.

7. “Healer Feeler” Ring (6500g): Heals 1 hp every 4 turns (This ring is said to also turn the wearer, if he wears it too long, into a troll)

8. “Danger Detector” Ring (2900g): +D4 Awareness in finding traps, sneak attackers, and anything dangerous.

9. Vanishing Ring (1700g): Turn Invisible once per day

10. Ring of Clumsiness (86g): ½ Dex. ½ Str. and 75% Magic fails.

11. Animal Friendship (1440g): Charm one animal per day. 10 min. Distance 6 spaces.

12. Ring of Adaptation Level 1 (1025g): +D2 Defense +D2 M.Defense

13. Ring of Adaptation Level 2 (5150g): +D4 Defense +D4 M.Defense

14. Ring of Adaptation Level 3 (25,480g): +D6 Defense +D6 M.Defense

15. Wizard’s Thought Provoking Ring (2400g): +D2 to all Critical thinking M.Know skills


 

 


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