| Leveling | |||||||
| The process of leveling up is simple. Everyone starts at a CLevel (Combat Level) of 1. In order to increase levels, one needs to get experience. When combat ends, the victor gains experience equal to - 2*[(CLevel of Opponent - CLevel of Victor) + 1]. If the value in the parenthesis is negative, it becomes 0. When the opponent is spared/the combat is just sparring, the exp earned is cut in half. Experience is only earned in sparring during an official spar, held in tournaments/festivals. Every 10 exp, a player levels up. Upon leveling up, a player gains 1 Endurance and a +1 bonus to either attack of defense (total, not per action). |
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