Leveling
The process of leveling up is simple. Everyone starts at a CLevel (Combat Level) of 1. In order to increase levels, one needs to get experience.
When combat ends, the victor gains experience equal to -
2*[(CLevel of Opponent - CLevel of Victor) + 1].
If the value in the parenthesis is negative, it becomes 0.
     When the opponent is spared/the combat is just sparring, the exp earned is cut in half. Experience is only earned in sparring during an official spar, held in tournaments/festivals.
     Every 10 exp, a player levels up. Upon leveling up, a player gains 1 Endurance and a +1 bonus to either attack of defense (total, not per action).
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