Dryite Weapons
Swords -- Dryites fight primarily in the eastern-bladed style, using light, quick weapons like scimitars, tantos, wakizashis and katanas, as well as mammoths like Dai-katanas. 

Since the style inherently undermines more traditional styles, anyone making a defending action against a Dryite with a Dryite sword receives -1 per action.

*Glass Scimitar:*
Level Required: 1
Atk: 2x + 2   Def: x + 3  Speed: 3/1 Dmg: Blade
50% chance (1-3 on 1d6) of breaking if hits armor; light enough that several may be carried for this eventuality.

Sand Tanto:
Level Required: 2
Atk: x + 2    Def: x + 1    Speed: 5/1    Dmg: Blade
On a head hit, does not deal damage but blinds target for two rounds.  Instances do not stack.

Gemmed Wakizashi:
Level Required: 2
Atk: 2x + 2    Def: 2x + 1   Speed: 4/1    Dmg: Blade

Drai-Katana:
Level Required: 3
Atk: 2x + 6   Def: x - 2     Speed: 2x / 3  Dmg: Blade

Hammers -- Dryites learned long ago the value of being able to see in a sandstorm.  As a result, their hammers double as shovels. This has two key advantages: firstly, there's a certain demoralizing aspect to being hit in the head with a shovel.  Secondly, they can be used to fling sand into the eyes of an opponent.

When in Dry Dry Desert, a Dryite wielding a Dryite hammer against a non-Dryite may declare an attack with sand to the opponent's head.  If it is successful, no damage is dealt, but the opponent is blinded for 2-3 rounds.

*Arenose Trowel:*
Level Required: 1
Atk: x + 2   Def: x    Spd: 4/2    Blunt

Missiles -- Dryites make use of both special crossbows and smaller, hand-held throwing weapons (darts and stars, specfically).  The crossbows are of fairly low quality, though the hand-weapons, are sought after. Unlike with most weapons, merchants will freely trade darts and throwing stars, since other races will always suffer a -1 penalty to attack attempts unless they happen to have level four or five in missile weapons.

Using a Dryite hand-weapon when undetected due to sneaking reduces the defender's speed to 1/2 its original speed.

*Chu-ko-Dune:*
Level Required: 1
Atk: 2x + 2 - (d/2)  Def: x - 1  Speed: 3/1   Range: 4
If atk = 2 * def, wielder may make a second set of actions.

Glass Dart
Level Required: 2
Atk: 2x + 3 - (d/2)    Def: x   Speed: 3/1    Range: 3

Glass Throwing Star:
Level Required: 2
Atk: 2x + 2 - (d/2)   Def: x   Speed: 4/1       Range: 3

Heavy Weapons -- The Dryite Heavy Weapon launches incredibly expensive balls of glass that shatter on contact and damage their foes.

Crystal Catapult
Range: 5
Has a 25% chance of breaking in the air.
Acts like Chaff, except has a 50% chance of hitting anyone in the area of effect for a bladed hit on a random body part.
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