| Dryite Weapons | |||||||
| Swords -- Dryites fight primarily in the eastern-bladed style, using light, quick weapons like scimitars, tantos, wakizashis and katanas, as well as mammoths like Dai-katanas. Since the style inherently undermines more traditional styles, anyone making a defending action against a Dryite with a Dryite sword receives -1 per action. *Glass Scimitar:* Level Required: 1 Atk: 2x + 2 Def: x + 3 Speed: 3/1 Dmg: Blade 50% chance (1-3 on 1d6) of breaking if hits armor; light enough that several may be carried for this eventuality. Sand Tanto: Level Required: 2 Atk: x + 2 Def: x + 1 Speed: 5/1 Dmg: Blade On a head hit, does not deal damage but blinds target for two rounds. Instances do not stack. Gemmed Wakizashi: Level Required: 2 Atk: 2x + 2 Def: 2x + 1 Speed: 4/1 Dmg: Blade Drai-Katana: Level Required: 3 Atk: 2x + 6 Def: x - 2 Speed: 2x / 3 Dmg: Blade Hammers -- Dryites learned long ago the value of being able to see in a sandstorm. As a result, their hammers double as shovels. This has two key advantages: firstly, there's a certain demoralizing aspect to being hit in the head with a shovel. Secondly, they can be used to fling sand into the eyes of an opponent. When in Dry Dry Desert, a Dryite wielding a Dryite hammer against a non-Dryite may declare an attack with sand to the opponent's head. If it is successful, no damage is dealt, but the opponent is blinded for 2-3 rounds. *Arenose Trowel:* Level Required: 1 Atk: x + 2 Def: x Spd: 4/2 Blunt Missiles -- Dryites make use of both special crossbows and smaller, hand-held throwing weapons (darts and stars, specfically). The crossbows are of fairly low quality, though the hand-weapons, are sought after. Unlike with most weapons, merchants will freely trade darts and throwing stars, since other races will always suffer a -1 penalty to attack attempts unless they happen to have level four or five in missile weapons. Using a Dryite hand-weapon when undetected due to sneaking reduces the defender's speed to 1/2 its original speed. *Chu-ko-Dune:* Level Required: 1 Atk: 2x + 2 - (d/2) Def: x - 1 Speed: 3/1 Range: 4 If atk = 2 * def, wielder may make a second set of actions. Glass Dart Level Required: 2 Atk: 2x + 3 - (d/2) Def: x Speed: 3/1 Range: 3 Glass Throwing Star: Level Required: 2 Atk: 2x + 2 - (d/2) Def: x Speed: 4/1 Range: 3 Heavy Weapons -- The Dryite Heavy Weapon launches incredibly expensive balls of glass that shatter on contact and damage their foes. Crystal Catapult Range: 5 Has a 25% chance of breaking in the air. Acts like Chaff, except has a 50% chance of hitting anyone in the area of effect for a bladed hit on a random body part. |
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