Bob-ombs
Bob-omb Territory:

Koopa Bros Fortress - The main area of the bob-ombs. Has multiple floors which the bombs use to live in, including a large outdoor area, a dungeon, an observatory on the roof, and a throne room. Each large room of the Koopa Bros Fortress is like a building of sorts.

Bomb Town: A gathering of buildings around Koopa Bros Fortress for those who don't like living in the fortress itself. Similar to towns around most castles.

Pleasant Path: Shared Territory with the Koopas, this road forked halfway to lead to both the Bob-omb and the Koopa Territory.

Shooting Star Summit: Once the Toads met defeat, the Bob-ombs took Shooting Star Summit as their own, hiring the services of Merluvlee and often visiting the hill as the bob-omb "Lover's Lane."
Home

Story

Rules

Races

Professions

Weapons

Skills

Items

Battling

Miscellaneous

The Hitchhiker's Guide to the Mushroom Kingdom

Character Creation
Bob-omb Abilities:

Bob-ombs are highly explosive but have a unique ability to regenerate themselves. They thus start with Level 1 Regeneration. They also have Level 1 Mini Bob-omb usage. Bob-ombs start with 20 endurance. They begin with 8 weapon points and 6 skills points.
Bob-omb NPCs:

Bruce - This Bob-omb is in love with Bombette, and pines for her in her absence. As such, he runs a temple to Azumaril, god of love.

PERSONAL GUARD

Bob - Bodyguard - Weapons: Spiked Pauldron -- 4, Claymore -- 4, Bob-omb -- 1
Sensory Improvement -- 3, Confusion -- 2, Regeneration -- 1
Bio: If I may quote from his resume, "I pwn all the n00bs."

Gerald and Oliver the Guards
Spiked Pauldron -- 3, Bob-omb -- 1
Evasion -- 3, Regeneration -- 1, Cobblery -- 6

Abigail and Joanna = messengers with no stats :-(

SHOPKEEPERS (Names later)
Portion Brewer
Shroom Farmer
Blacksmith
Banker
Carpenter
Carpenter

THE ARMY
6 Gunmen (Lvl 3 Arquebus, Lvl 1 Bob-omb, Lvl 2 Confusion, Lvl 2 Unarmed Combat, Lvl 1 Regeneration)
4 Wizards (Lvl 3 Wizardry, Lvl 1 Bob-omb, Lvl 1 Unarmed Combat, Lvl 1 Regeneration)
4 Swordsmen (Lvl 4 Combustknife, Lvl 1 Bob-omb, Lvl 3 Regeneration, Lvl 3 Running)
2 SiC (Lvl 3 Arquebus, Lvl 1 Wizardry, Lvl 1 Bob-omb, Lvl 3 Unarmed Combat, Lvl 1 Running, Lvl 1 Regenration)
8 Footsoldiers (Lvl 2 Iron Spear, Lvl 1 Bob-omb, Lvl 3 Regeneration, Lvl 1 Running)
2 AO Gunmen (Lvl 3 Longbow, Lvl 1 Bob-omb, Lvl 3 Confusion, Lvl 2 Regeneration)
1 AO Swordsman (Lvl 4 Claymore, Lvl 1 Bob-omb, Lvl 3 Regeneration, Lvl 3 Running)
Leader Decisions:

WALLS
One extra wall, just in front of the fork on Pleasant Path coming from
Toad Town.

PLACEMENT
Half the Army is at the Fork Wall, Half is at the Fortress Wall.

BUILDINGS
Available upon request. 

Shop for Potion Brewer
Shop for Blacksmith
Shop for Rand-omb

All prices are on a need-to-know basis.

LEGISLATION
1) Upon entering Bob-omb territory, all will submit to an inspection
and census of person and goods.  Any goods intended to be sold must be
mentioned as such upon entry, at which point a bill of leading will be
notarized.  Such a bill, along with a bill of sale for every item sold,
must be presented before leaving. 

2) None arriving in supplication at the a bob-omb home shall be turned
away without a bed or reasonable facsimile. 

3) Morality.

4) Foreign dignitaries and the like shall find no greater privilege in
terms of law or life than a Peer-citizen of the Bob-omb regency.

TREASURY - 1700 coins; Da Capo (A powerful weapon which causes all bob-ombs on the field to explode simultaneously as per the explosion spell, then reappear at their starting locations with +2 regeneration for the remainder of the battle)
Bob-omb PCs:

Gwrtheyrn
Age:25
Sex: Male
Dominant Hand: Right
Played by: Wil (willis5225)

Gwrtheyrn, born Samael Winthrop, is a riddle wrapped in an enigma, among other cliches.  He regards his word as unbreakable, while paper contracts are contemptible and certainly not to be trusted.  A genius mathematician, Samael studied for years to be a genius inventor before the death of his father, the community's only gunsmith.  He learned the discpline in a few short months and became indispensible.  Everyone got to knww the young bob-omb and, as his shop became a kind of Enlightenment-style salon, he learned he had a gift for political shrewdness.  It seemed a fine idea, so Samael changed his name and ascneded to power on a platform of fire and blood and steel.  He is extremely cold and regards all but his closest friends with nothing but suspicion.  This is his greatest weakness: his inability to make political allies of anything but necessity of great friendship.  He will not hesitate to bring himself or his nation into a contract for a temporary gain, and will begin planning a way to break it within its bounds before the ink he signed his name with dries.  Some might--indeed, have--call him megalomaniacal; that's an unfair statement.  Gwrtheyrn simply sees an advantage and takes it; ambition and glory-seeking are not in his makeup.  But advantages add up quickly and oftentimes before he knows it, Gwrtheyrn is the head off the bob-ombs and, if he can manage to take over the world, it will be before half his schemes are hatched.
Profession -- Leader, Lvl 2 Gunsmith
Weapons -- Lvl 2 Leather Pauldron, Lvl 3 Arquebus, Lvl 1 Bob-omb, 4 Unused
Skills -- Lvl 3 Unarmed Combat, Lvl 2 Climbing, Lvl 1 Regenration, 2 Unused
Inventory: Leather Pauldron, Life Shroom, 125 coins

Rand-omb
Age: 22
Sex: Male
Dominant hand: Right
Played by: Digitalpython

Eyes:Green
Fuse:Blonde
Lady Luck shines on Rand-omb. When he was born, he had a silver spoon in his mouth, and it sold for hundreds of coins. Randomness is his friend. He rarely loses games of chance. He is no longer allowed to buy lottery tickets, and is banned from most casinos. When his friends say "there's a million to one chance" he says "if there's a chance, I'll win it". Though he doesn't have many friends. People are jealous of his luck, and hate his terrible attempts to sound witty or wise, like 2 sentences before. He usually goes into battle head-first, so he starting making helmets to protect himself as a youth. Today, he is a competent metalworker, specializing in defensiv items to account for his lack of deensive skills, which he rarely needs because of his great fortune.
Profession - Lvl 3 Armorer
Weapon - Lvl 3 Battlehammer, Lvl 2 Warhammer, Lvl 1 Shortsword, Lvl 1 Spear, Lvl 1 Bob-omb, 1 unused
Skill - Climbing lvl 1, Swimming lvl 1, Lifting lvl 1, Confusion lvl 3, Regeneration-lvl 1
Inventory - 125 coins, Mushroom, Battlehammer, Extra fuses, Dice, cards, and other assorted games of chance.

Rob-omb, Bob-omb Mage
Age:?
Sex: Male
Dominant Hand: ?

Played by: Rob (Jefepato)
Rob-omb is well-known in the Mushroom Kingdom, having been both villain and hero during Merlow's depredations; however, he (like most of his former allies) refuses to discuss the aftermath of Merlow's final defeat. Rob has long possessed some skill with the mystical arts, as demonstrated by the oddball Bomb attacks he wielded in the second war with Merlow, but his learning in the Art did not really take off until he met Zelos the Jackass.  Zelos fell through a planar rift into the Mushroom Kingdom early in the third war, and assisted the heroes briefly.  Unfortunately, the next planar rift sucked in both Zelos and Rob-omb; by the time Rob found his way back home, he had learned much of the Art, and his magical prowess was a great boon near the end of the war. Currently, Rob-omb resides in the Koopa Bros. Fortress, although he hopes to have his own tower built in the near future.  Rob does not like the idea of war in the Mushroom Kingdom, having fought hard to preserve it, but is ready to support his people if need be.  Fortunately, Rob
deals well with most any race, having fought alongside heroes of all races in the war with Merlow.  This familiarity has made it easy for him to gain access to the combined magical knowledge of the Mushroom Kingdom and establish his own personal library; he uses his skills to aid those in need, especially the Bob-ombs.  He is currently planning an expedition to Flower Fields to acquire the flowers he needs to "recharge" his powers. Rob-omb was originally painted purple, but has since come to his senses.  He is currently a dark green, with blue feet.  Attached to his
pauldron is an embroidered cape, a sign of his arcane status.
Professions - Wizard 3
Weapons - Spear 3, Iron Spear 2, Mini Bob-omb 1, Wizardry 3
Skills - Wizardry 3, Climbing 1, Regeneration 2, Confusion 1
Inventory - Tent, Spear, Life Shroom, 125 Coins

Kad-omb
Age: 30
Sex: Male
Dominant Hand: Right
Played by: Shadowspy

Kad-omb always loved exploring when he was young. After reading about all the places already explored in Mushroom Kingdom, he decided there was nothing left to be discovered by him. When he came of age, he built a small boat, loaded it with supplies and left in search of other continents. Unfortunately, on the first continent he landed on, a group of foreign bob-ombs captured him and forced Kad into their army. While there, he learned how to wield scimitars and short swords. 12 years later, he escaped from the continent and is now heading back home. Kad-omb thinks that the world is only black and white with a couple exceptions. He knows that there are good and bad people in the world, and that no place is free from danger. Because of that, Kad-omb is constantly making himself stronger, less he perish in combat. Although Kad-omb is completely loyal to his own race, he is very trusting of most people from another race.
Professions - Plumber/Archeologist Lvl.2, Soldier Lvl. 1
Skills - Regeneration Lvl. 3, Jumping Lvl. 2, Running Lvl. 1, Climbing Lvl. 1
Weapons - Mini-Bob-omb Lvl. 1, Short Sword Lvl. 3, Scimitar Lvl. 3, 2 unused
Items - Coins x125, Tent, Short Sword, Life Shroom
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