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Building Simulations listed are games where you build.  Some of these games are focused on economic simulations, strategy based, or mission based scenario's. Besure to check below for additional pages.

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Patrician II Quest For Power by Ascaron is a 2001 13th Century real-time trading strategy simulation game.  This game is a sequel to the Patrician and provides an economic trading simulation set in the 13th century and based on the Hanseatic League. The game comes with a tutorial to help get you started, then you have a choice of a single player, multi-player or campaign game.

You can customize the difficulty in the single player game along with a few other options such as realisic or random economy. The game takes place in the 13th century in Northern Europe and you can choose which town you would like to start out with where you will receive you initial starting money, one ship, and a trading office and the status of trader.

Your goal is to rise to the status of Patrician and then onto becoming the head of the Hanseatic League. You must build industry, ships, and expanded into other cities with at least a trading office to raise your standing and gain wealth while supplying the needs of your own town. 

Patrician II is not a simplistic simulation this game is a complex world with many facets to account for in your quest for power. The obstacles that can stand in your way are such as weather, boycotts, pirates, diplomacy and your towns citizens which have endless needs they require fulfilling to keep them happy.

Currently I have not finished playing this game but have learned some tips in keeping the cash coming in, making the citizens happy, and moving up Patrician in a reasonable amount of game play. View my Patrician II page for more detailed game play.

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Patrician III: Sail for Wealth, Fight for Power, and View for Glory by Ascaron is a 2003 game based on a 13th Century real-time trading strategy simulation game. This is a sequel to the Patrician II Quest for Power game and provides an enhanced economic trading simulation set in the 13 century and based on the Hanseatic League.

As in the first game, the game begins with a tutorial, then you are off to a single player, multi-player, or campaign game. You have more options to customize in this version and your have an expanded 13th century Northern Europe map to play. You start out with you initial starting money, one or two ships, a trading office, and the status of trader. You still have the option of choosing which town you would like to start out in, each town has its weak and strong points. As an example in a river town the strong point may be the goods that you can manufacturer, but the weak point would be no Cogs, or Hulk can be built or used to trade with this town. On the other hand if you choose a non-river town, you will have Hulks and Cogs, but what you may manufacturer may make it more difficult if saw you can mine ore, put you cannot build a workshop to produce it. All towns have a lists of items they can produce effectively, ineffectively, and the rest is what the town would need to be supplied. Stockholm seems to be one of the best towns were it provides lumber, ore, and iron goods in one location and you can build Hulks and Cogs too. The downside is the port freezes in the winter and keeping your town if food can be a challenge if you do not have enough warehouses and enough farms built in other towns to supply your town.

Your goal is to rise to the status of Patrician and then onto becoming the head of the Hanseatic League. The difference between Patrician II and III is you must perform some tasks in Patrician III before you can become the head of the Hanseatic League. Other differences are you will also have to deal with the Prince once you reach Counselor status. Enhanced weather. Ports can be frozen in the winter so you will not have year round trading. You can build extra warehouses so you can stockpile goods more easily in you home town. Expanded town map with added cities and expanded  world trade map. New buildings such as a mint and school. The administrator you employ in your warehouses can do more for trading. You can hire guards to guard your warehouse. Obtaining weapons for your ships can be handled through the weapon smith. In Patrician II, your weapons had to be secretly obtained from the Tavern.  You must obtain permission to build offices in other cities, unlike Patrician II where if you had the supplies required you could plunk down an office.

What I liked about this game was you could to some extent built a town, what I really would have liked, is for you to be able to build from the ground up your own home town. This is where you would have some supplies for the basics, some money, a couple of ships, and you erect the town yourself, if any fashion you decided. Another item I would have liked is more ship options, weapons, and building choices, but with the emphasis of this game on trading I find what is offered is acceptable in terms of game play. The reason is to stay in this time period and base it on historical times, there is only so much you can do and change to keep it realistic for the time period.

Between Patrician II and III in my humble opinion III is more difficult to achieve Alderman of the Hanseatic League, you have more combat between ships, and with the weather effecting goods production and transportation a bit more of a challenge keeping your town completely supplied in the goods they demand, along with the princes demands too. This is one of the games you will not finish in a weekend and offers a lot of replay value with different ways to go about playing the game such as changing town or difficulty settings.

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Sim City 3000 by Maxis.  Back in the days of Commodore 64 computers, I started playing a game called Sim City and over the years the game has changed and evolved into Sim City 3000 by Maxis. You build a city, not a small task to be taken lightly as the newest game has more to deal than in previous versions.

You have to have the right blend of residential, commercial, and industrial plus schools, fire, police, libraries, parks, and transportation to name a few obstacles in your way of achieving the perfect balance.

The graphics are very detailed and you can zoom all the way to street level and take a close look at traffic or click on a sim and see what is on his or her mind. The council will all have ideas, the sims will want everything without raising taxes, you have a trash disposal problem to deal with, along with trying to make a few bucks to expand you city.

Alien invasions, riots, natural disasters will hit your city and challenge you to overcome them. Act swiftly and repair the damage or you may have another disaster to quickly deal with your sims living your city.

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Stronghold by Firefly is a 2001  is a real-time strategy game set in medieval England times providing a little something for everyone such a economic campaigns, military campaigns, and open ended games with no objectives.

The game is set up like a story and in campaign mode you set out to meet certain goals and by meeting these goals you progress on to the next level and the story continue on. This provided a very interesting background and kept the game interesting through the fifty or so scenarios it takes to complete the game.

In economic campaign goals centered around economics but military units were required to fend off wild animals or bandits that would try to ravage your city. A goal might be to produced x amount of cheese, or make x amount of weapons, or grow your city to a certain size.

In military mode you engaged the enemy, built your fortress, protect your fortress, storm your enemies fortress, manufacture weapons, and manage your citizens so you can have the labor needed to build your army.

This game will play well on a K6-2 AMD 550 computer with a 32 MB video card and  to play both the economic and military campaigns you could spend upward of six weeks or more playing the game, plus there is open ended game play giving you endless options of additional game play value.

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Stronghold Crusader by Firefly is a 2002 game is a castle building simulation game and a sequel to Stronghold.  Stronghold Crusader is the sequel to Stronghold and this time you are in the Middle East instead of Medieval England. Also gone are the economic campaigns and the focus of this sequel is military strategy. One could stay the economic portion of the original Stronghold is built into the military campaigns since you have to have a strong economy to have the labor required gather resources, process the resources, built an army, build weapons and castle walls.

Since the game takes place in the Middle East, this game is a little more difficult then the original Stronghold. For one farm land is not plentiful in many of the scenarios and to build a strong economy to have the labor to built an army and the resource need to build castle walls can be a problem.

There is a sandbox mode you can use without the military to learn the ropes of the game, so you can develop a strategy in building in the Middle East and creating a strong economy of plentiful labor with the limited resources available.

As in the original there is a story that goes along while playing the campaigns and with fifty or so scenarios this game is bound to keep you busy.



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