

Magic-User Fun
Ask Keapon about WIT. To get there, start at the Fountain Plaza. Go north
(Shmali Tarik). Let your character hit the walls at the end of the street,
and follow the paths until you have to choose between left and right. Go left,
(Khalsa Darb) then go left into the first corridor on the left side. You'll
be on Kudra Darb now. Go right into the first corridor you meet. You'll be
at a dead end. Cast detect magic, then open. Once inside, tell them your name
when they ask, and pick Erasmus as your sponsor. This next trial is simple:
cast detect magic, fetch, then trigger. Accept the challenge to take the test.
For the Air trial, cast fetch and aim it at the center of the spinning staff.
Then cast levitate and move up before it hits you. For the Earth trial, cast
trigger, then calm when the monster when it opens up. When it becomes angry,
cast calm again. For the Water trial, cast fire, then force three times. For
the Fire trial, cast open on the door knob, cast calm on the fire, cast fetch
on the door to close it, then cast force at the top of the door to knock it
over. Decline the offer to be a scholar of magic.