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SPEC | ||
Display: 160x144 viewable area (256x256 map) Background layer may scroll across the 256x256 map area Window layer overlays above sprite and background layers Sprites: 3 colors per sprite, from two palettes Maximum of 10 sprites per scanline Audio: 4 channel stereo sound Channels may be pulse 1, pulse 2, wave, or noise Spec allows for game software to output audio to the Game Boy hardware on cartridge pin 31 for mixing, though no retail software had utilized this feature |
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![]() Home |
![]() Media |
![]() Files |
![]() NES |
![]() Game Boy |
![]() SNES |
![]() VCS |
![]() DooM |
![]() Links |
![]() About |
![]() Master System |
![]() Game Gear |
![]() Genesis |
![]() 5200 |
![]() Recipes |
![]() Neo Geo |
![]() 3DO |
![]() TG16 |
![]() 7800 |
||
![]() Saturn |
![]() PSX |