Kingmike 's SNES ROMhacks

 

Welcome to my page of game hacks for SNES ROMs.

Current Projects

Magna Braban

Dream Master

Shell Monsters Story (Kaijyu Monogatari)

SD Gundam Gaiden: Knight Gundam Story (Super Famicom)

Finished Projects

soutitle.bmp (90554 bytes)

Knights of the Zodiac Released June 21, 2001
Electrician Released July 7, 2001
Time Zone Released July 17, 2001
Boxxle: Warehouse Evening of Tears Released September 29, 2001

 

Back-burners (Projects on hold)

Shinseiki Oddysselya

ActRaiser (France)

Index:

Hacking / Translation Assistance Script Files Ready for Translation (e-mail me if you'd like to complete one)
 

Oddysselya

  • Can't figure dialouge compression. Well, it appears text is stored as one big jumble of characters, and the game has directions to jump to a specific byte, and grab a certain amount of bytes, then return. This is my observation for when text that I think is a string is changed, then half of the string automatically appears at other points in the ROM.

Magna Braban

  • Just gotta wait for a DTE bugfix. My theory (for what's its worth) is that the game is told to read a byte from memory (using a 16-bit pointer), then print the character, increase the byte controlling what address is read from by 1, and repeat. While, it appears that when an address ending in FF is read, the rollover to 00 causes a bit of a problem. When reading the next byte of the script, instead of jumping ahead 1 character, like it should, it instead jumps ahead 101 hex bytes. Hopefully this explanation will make sense to some person. Everything else (including that blasted menu!!) looks good.

Shell Monsters Story

  • Having trouble expanding battle menu text (because of double-spaced text, if I move text over, it erases the line above it).

SD Gundam Gaiden

  • No translator. Can anybody help?
Dream Master
File Name Description Size
Items.txt Items. About 98% done by me. May need someone to re-check ?

Dream Maze: Kigurumi no Daibouken

File Name Description Size
Dmaze.txt Most (all?) text 15KB

Famicom Board Game: Tetsudo-Oh

File Name Description Size
famboard.txt Card effects (in essence, the "dialouge") ~1500 bytes

Kaijyu Monogatari

File Name Description Size
items.txt, enemies.txt, misc.txt Enemies, items/magic 4KB tops

SD Gundam Gaiden: Knight Gundam Story

File Name Description Size
Gundam01.doc Main event dialouge (?) 14KB
Gundam02.doc Village dialouge (?) 30KB
Gundam03.doc Battle / non-dialouge 5KB
Names.doc Enemies, items, magic, etc. 2KB
News Updates
Sunday, April 21, 2002
  • Well, I've been offered a new home!! I'm now moving over to http://www.emuxhaven.net/~kingmikes. Though there's not much content yet, as I'm working on a slightly improved layout (a little more organized), as well as creating some new graphics for my site. I'm also getting bug reports from Skrybe on what's wrong with Zombie Hunter, so I know what I need to fix. Thanks alot to M A. for offering to host me on emuxhaven.net.

 

Sunday, April 14, 2002

  • HAPPY BIRTHDAY TO MY SITE!! My page is now 1 year old!
  • I'm working on a slightly new, less cluttered layout.
  • A new release: Zombie Hunter for Famicom. Page is here.

Tuesday, March 26, 2002

  • The script list above displays text I've dumped for games. I've dumped Kaijyu Monogatari's non-dialouge stuff, for those who would be interested in translating that, so I can get to the dialouge later (specifically, tackling substrings in dialouge).
  • Do you like Mother (aka EarthBound)? Then you must visit here and sign the petition to get Mother 3 (English version would've been EarthBound 64) back into production!!

Tuesday, March 5, 2002

  • I've been able to successfully do a page switch in Kaijyu Monogatari, so DTE is possible. I also figured out SD Gundam Gaiden 1 SFC's menu a little bit. Enough for a few shots, anyway. See the page.

 

Sunday, March 3, 2002

  • Old e-mail address has been nuked by my ISP. If anybody sent something recently, please resend to my new address (remove a certain part): [email protected]

 

Saturday, February 9, 2002

  • Updated Kaijyu Monogatari page a little. It appears that the text is much larger than I thought (at least what appears like it might be text), so a DTE code would be tedious, but hopefully there'll be a little bit of script that can be cut to make space, without impacting the translation too much. I'm about to attempt to dump the script (but'll I'll have to incorporate the dictionary table (previously thought to only affect battle text) into the font table).

Monday, January 28, 2002

  • First update of the new year. Hope you all are having a good year so far. I finally found the window size/position data for Shell Monsters Tale!! I still have to find the code that writes accents (space, ", or °), so I can change it so it does not print anything for unaccented characters (accents are needed still for checking purposes). That way, I can single-space text (good for cleaning up some menus). Maybe I'll post some screens later today. Take care!!

Friday, December 28, 2001

  • Well, I've gotten back about 1/4 of the script to Famicom Board Game, which I should soon insert. Still waiting for a bugfix in Magna, translation help for Gundam Gaiden SFC, and screwing around with the Kaijyu Monogatari ROM. Does KingMike ever stop picking projects? Well, I recently played one wierd SFC RPG. It's Dream Maze: Kigurumi Daibouken (Dream Maze: Kigurumi Big Adventure??). It's a messed up parody of the first-person RPG. Found the text (appearantly it's one 15KB blurb), and I found out how to move the text around too (plenty of room to expand out text). What's bad is, I need to figure out ASM for window expansion/text placement. The 16x16 font is compressed, but the text isn't, so that just means it could be an uppercase-only translation using the ugly 16x16 built-in font. Here's some pics of this wierd thing:

Image3.bmp (171290 bytes)Image4.bmp (171290 bytes)

Title                                                           Introduction

Image5.bmp (171290 bytes)Image6.bmp (171290 bytes)

Choose which maze to brave                     Whereas most dungeons contain stairs, this one has vines.

Image7.bmp (171290 bytes)Image8.bmp (171290 bytes)

Yes, this is the Cake Tower.                      Hmmm...should I punch or kick? Head or body?

Image9.bmp (171290 bytes)

Them cats are ferocious!!

  • Well, if anybody wants to do 15KB of translation for this, let me know.

Sunday, December 16, 2001

  • Yesterday, Saturday, December 15, 2001 at 10:24AM, I had successfully finished my first ASM hack!! I put a DTE routine into Famicom Board Game!! Yes, that's the name, and I think it is pretty self explanatory. I also easily single-spaced the text. If anybody would like to translate the text, mail me.
  • Script is here.

fambrd.bmp (57526 bytes)fbdte.bmp (57526 bytes)

 

Sunday, November 18, 2001

  • Waste of Time Day! I scanned the Wario Land 2 (GB/SGB version) manual for no real reason.

 

Thursday, November 15, 2001

  • I may have cracked Magna's menus! Yeah! That's one thing that's been killing me since I started, so I'm glad. Will upload this update, and shots, tomarrow.

engmenu.jpg (16579 bytes)

Will be formated soon. Just showing it's possible (never mind that Command text for now).

 

Tuesday, November 6, 2001

  • Happy birthday to me!!
  • Brought my site up-to-date (fixing bad links).
  • I planned a Magna Braban beta, but I've just received a DTE patch from Gideon Zhi, so I'll have to re-write all the text. Right now, I'm preparing the DTE table. Text quality should now be much higher. Thanks alot, Gideon!! As for the rest of my stuff, I'll update now:

    Shell Monsters Story / Dream Master

       My HD was formatted several months ago, so I lost my work. I'm doing a little work, but saving until I learn ASM (I've been practicing with a tutorial, but I don't have enough skills to actually do anything ASM-wise yet).

    Magna Braban

      Got a DTE patch from Gideon, so it's re-insertion time!

   RPG Too Cool: Super Dante

     Yeah, I'm not the first person to attempt it, but I've worked the VWF so it looks nice, and I've figured out the windows (somewhat). The problem is, I can't yet write a text dumper (it's not hard to do at all. I'm just not learned in how to have a program read data from a specific position in a file (I could do this in QBasic or C++ if I did know that bit of info)).

dantevwf.jpg (72918 bytes)

Must be from an older copy of the ROM. You get the idea. (Yes, ASCII programmed the VWF. I just adjusted the widths to allow "squished tiles" that don't look like crap.

dantesc2.jpg (51899 bytes)

Another small sample.

dantesc3.jpg (63348 bytes)

And the touted window hacking. (Item windows can be resized if any hacking can be done to increase names beyond 8 characters).

  • I also looked into Kung Fu 2 (actually it is Spartan-X 2) for NES as a mini-translation (but I can't find the text, through a relative search or using Romanji Searcher). It can't be compressed, can it, or does the game just have a font table from the depths of the earth? Come on, there's next to no text in the game!! Irem be bad. This game can be beaten in under an hour, but it's still fun, none the less.
  • Also not sure of where to put the FEDA manual (scans total about 9MB). If anyone would like to donate space, I'd repost them.

Saturday, September 29, 2001

  • Released 100% patch for Boxxle for FDS.

Saturday, August 18, 2001

  • Uploaded a CHT file (for use in ZSNES) for Donkey Kong Country: Competition Edition. Turn it on for unlimited time (I think).
  • Uploaded SD Gundam Gaiden 1 SNES scripts. If any Gundam fans would translate them for me, I would be so glad.

 

Friday, August 17, 2001

  • 2 scripts dumped, and ready for any translators, for SD Gundam Gaiden 1 for SNES.
  • Removed the FEDA manual link, because WebJump has closed, so the scans are no longer available there. If I find another hosting site, where 9MB of space for the scans wouldn't be a problem, I'll re-upload them.

 

Wednesday, August 15, 2001

  • I call SD Gundam Gaiden 1 for SNES!!

 

Tuesday, August 14, 2001

 

Friday, August 10, 2001

  • Okay, this isn't necessarily a project yet, but here some shots of what I did today:

 

  • Yeah, some non-ASM menu expansion. I feel smart, temporarily. Yeah, that "?" on the battle menu. Well, if in my creative hacking, I couldn't squeeze the extra space to write out "Change" like I wanted too. But, given my non-ASM skills, I feel its a small accomplishment for me. Now, to do the Strength menu, and I may release a menu patch.

Tuesday, July 31, 2001

  • Released v1.2 of Time Zone patch. Fixed one question that was mistranslated. Also fixed some spelling errors.

 

Thursday, July 19, 2001

  • Released a 11% patch for Magna Braban, hoping to promote getting help. And, Time Zone v1.1 released.

 

Tuesday, July 17, 2001

  • Another completed translation! Time Zone for NES.

Friday, July 7, 2001

  • Yeah! Another translation (um...maybe 5 words in length). It's Electrician for FDS. I translated the loading screen, and that's it. No Japanese font, just the characters used on the file screen, so I'll assume it's complete.

 

Friday, June 22, 2001

  • Hot on the heels of yesterdays's release, I have a couple other prospective NES projects. Which one should I take up? I can't decide. Either Dream Master or Shell Monsters Story? I was considering Endora's Light (Indora no Hikari, an early DQ1 clone), but I decided I'd rather tackle one of these, along with Magna Braban.
  • As for Magna Braban, I'm right now figuring what to do after I am directed to find a Dreamshroom. The only place I can go is one dungeon where I get the crap beaten out of me quickly. Well, better level-up.

 

Thursday, June 21, 2001

  • RELEASED! Knights of the Zodiac.

 

Wednesday, June 20, 2001

  • ->
  • My first control-code hack (at least where I was certain I knew what I was doing)! I feel proud.

 

Sunday, June 17, 2001

  • Finished playing through Knights of the Zodiac. So, all but maybe 3 or 4 lines of story text is done. Maybe half the battle text is done. Total completion: around 67%.

 

Saturday, June 16, 2001

  • Gideon Zhi, of AGTP, has decided to finish ActRaiser France if I won't. As such, I have uploaded the work I've done.

 

Friday, June 15, 2001

  • What? A month since last update? New news on Magna Braban. ActRaiser should probably be moved to Back-burners. There is little point in doing that. Mainly, I was bored last summer.

 

Wednesday, May 16, 2001

  • Second script of Magna Braban complete. (First script in progress.) Interested translators should contact me.

Monday, May 14, 2001

  • I may have found another game, after the difficulties with Odysselya. The game is Magna Braben, a cool SNES RPG. This is an RPG with okay graphics, but it appears fun, and you can rest your fingers in battles (the enemies and your characters will automatically do battle, until you direct them otherwise. The 8x12 font (used for dialouge) contains no kanji. There is some kanji in the ROM, but it is only in the 16x16 (which to my knowledge is used only on the save screen. This looks like a good game, and I will attempt to get some scripts later. I'll also check into the ROM a bit to see that there won't be any foreseeable problems with getting any text in.
  • I've already gotten a second translation-assistance reply for Oddysselya 1. I really hope the dialouge-relocation issue can be resolved.

Monday, May 7, 2001

  • Oddysselya 1 non-dialouge text (what I have so far) is done. See project page for for information. Back to work on Knights, in the meantime.

Tuesday, May 1, 2001

  • Knights of the Zodiac, v.50 is released. Get it from the project page.

Monday, April 30, 2001

  • FEDA manual uploaded here. Also some more work on Knights, but no update. Simon Suzuki has translated the opening scene for Oddysslya, which I shall attempt to insert. Thanks, Simon.

Tuesday, April 24, 2001

  • New title for Knights. Still looking for somebody to take up Oddysselya translation assistance.
  • Might put up my page of suggestions of SFC/FC translations, for anybody wanting project ideas. (Some have been taken up, good.)

Monday, April 23, 2001

  • I will scan FEDA: Emblem of Justice manual for Stealth/Bongo`. Must determine best size, format (probably JPEG), storage server.

Wednesday, April 18, 2001

  • Knights of the Zodiac 40% patch released.

Sunday, April 15, 2001

  • Oddysselya 1st town partial script released.

Saturday, April 14, 2001

  • Site opened
Contact Information [email protected](no spam, please)
Hosted by www.Geocities.ws

1