last updated May 24/02


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ut_CaBiN
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ut_CaBiN

(PLEASE do NOT shoot the wild animals)

Concept

This map is a change of scenery compared to other UT maps in that it is not so "urban".  As you can see from the screenshots, there is one main area with a cabin in the middle - gameplay is wide open - but there is also cover!. I like to think I made decisions which maximize gameplay, gameflow and speed with eye-candy further down the list of priorities.  There are caves/passages below the cabin and inside the "mountains" but, in terms of most spawning and most game modes they are optional.  That is, you can always get to the main playing area quickly but if you want to take a back route to sneak up on a sniper - it is available.

Some Features

  • camper-resistant team spawn locations - each group not in exactly the same spot so potential campers will have to watch their backs
  • tram (cable car) - travel in relatively protected seclusion to a lookout - thanks DaCloo for suggesting this
  • divable diving board - point your toes in the pike position!
  • climbable trees - to get onto high places or just hide out with the owls
  • solid tree trunks - they actually block bullets so not just for visual cover
  • shootable/breakable ice - e.g., fall off mountain,(hum theme from James Bond) shoot ice, then land safely in water
  • mountain ledges - adds "verticality", mountains not just to look at
  • mountain tunnels -  alternate routes between areas
  • easy to learn - if you do get lost in the beginning read the signs
  • open gameplay - but still lots of cover behind trees, rocks, posts, snowdrifts etc. etc.
  • ALL gamemodes - CTFers will be glad to know that CTF spawns are NOT immediately next to the flag
Improvements Since ut_cabin (the almost final version)
  • playerclips taller - the invisible floors referred to at the ut_forum are now gone
  • tightrope to lookout - walk it if you dare
  • new lookout - more cover on the ridge
  • chain shaft - a wooden shaft to protect you as you climb to the ridge
  • textures - a few misaligned and misscaled textures fixed
Improvements Since ut_cabin_beta2
  • even smaller - now it is a good size for most groups - even 1 on 1 (this is how much of beta testing happened)
  • faster - runs much 6 times faster with bots - i.e., reduced AAS cpu usage to 13713137 from 83490612 using cluster portals
  • bot friendly - (see above) added bot_roam entities to move bots around more (but UT2.3 doesn't allow them to climb ladders..yet)
  • CAH - now works - it was supposed to in beta2 too but...
  • diving board - sproing!
  • dormers - no more skylights - dormers give more cover on the roof
  • chains always visible - the chains no longer disappear from view - thanks to the autosprite2 shader feature
  • signs clearer - made signs into nopicmip shaders so you can read them in any video setting (no excuses for getting lost now)
  • railings - cisum1 suggested railings - now there are plenty, and the stairs are at better scale too
  • cans - "it's these cans! he hates these cans!" - a model from qkennyq  fits well with the theme
  • caves less blah - I said less blah...Pimeys and Cisum1 drove this point home
  • tonnes of cash and prizes available - if you can find the talking can you could win 9 million dollars!
Improvements Since ut_cabin_beta
  • faster - better r_speeds, fewer shaders, better fps (no spot reaches more than 9800 polys that I can find)
  • smaller - the whole "hockey rink cave" has been removed along with the passageways to it
  • scale - I prefer to keep things roomy, but the cabin and toolshed have been scaled down
  • easy to learn - though some passages may look similar, you will never get lost if you read the signs
  • tram/cablecar - ride this to the "lookout" and back - glass bottom to keep track of others while you ride
  • sounds - more random ambient sounds added - turn on the stereo...
  • grotto/pool - water is no longer black, it is well lit, ladder up to lower ledge
  • lighting - more even, previous version had very washed out areas
  • ladders - many sets of stairs have been replaced with ladders (reduces polygons mainly)
  • breakable windows - all windows (except the tram bottom) are breakable (they used to slide)
  • better spawning - the spawning is designed for a quick return to the action, changed ctf spawns
  • better textures - not my strongest point, but some of the ugly textures (e.g., woodpile) improved
  • improved CAH - better flag placement (should be mayhem , with large # of captures)
Map Tips/Tricks Movies
These are mpeg movies made from in-game demos.  They are meant to show you features of the map that are not totally obvious so you can get the most from the map.  These first two are actually two of the most advanced moves. (The quality is not fantastic to keep filesize low - the point is to show you what you can DO in the map, not how good it looks)
 

For details on how:
(one day I may make a tutorial for the UT crowd if people want it?):

  • how to do it! start here then go here for optimization strategies
  • how I sorted out some binds problems here
  • basically you make the demo at regular speed, then playback with cl_avidemo running and then start using your script binds (see below) to move the "camera" around
Things I actually used to make the demos:
  • demo maker, demo fast forward, third person viewer scripts from UT-Scripts.net
  • VideoMach (converts tga files into several movie formats)


What People are Saying about CaBiN (and previous version cabin)

Get it and install it! ut_CaBiN(not ut_cabin)

IMPORTANT remove old versions! - remove all previous instances of the map (ut_cabin_beta.pk3; ut_cabin_beta2.pk3; ut_cabin.pk3) from ALL of your quake3 directories (even ones outside of the /q3ut2/ folder).  If you have extracted files from these pk3 files (e.g., for making your own maps) you will have to remove or rename them.  In particular - you should not have a version of fitz.shader anywhere but in ut_CaBiN.pk3 under /scripts/.  You must have the following directories in ut_CaBiN.pk3 (even though they are empty): /mr_fitz3/ as well as /botkiller/.

*IMPORTANT: the namechange is a subtle, but important one - written this way: ut_CaBiN to distinguish it from the defunct (old, bad, deletable) version: ut_cabin. Luckily ut_CaBiN will overwrite ut_cabin but not the betas. The caps are so you can distinguish the final map on game servers.  If you see any older versions of the map (e.g. ut_cabin_beta) out there do me a favour and please email the server admins and tell them where to get the final one.

  • ut_CaBiN.zip
  • Installation: You will download a zip file containing ut_CaBiN.pk3 and ut_CaBiN_readme.txt.  Extract ut_CaBiN.pk3 into your .../q3ut3/ folder (what you do with the readme is your business)
     

    Play it!

    Launch: play the map by launching it the way you do all other ut_ maps
    Servers: you can add these to your favorites in UT, search them on Gamespy Arcade, or simply drop down the console using ` and type: connect IP Address
     
     
    Server Name (as shown in server lists) IP Address Location
    www.geocities.com/moc_mr_fitz q3ut2.no-ip.com (dynamic ip) W. Canada
    >>urbanterror.chello.org  #1>> TDM 212.142.28.226:27961 Netherlands
    >>urbanterror.chello.org  #2>> TS 212.142.28.226:27962 Netherlands
    >>urbanterror.chello.org  #3>> TS 212.142.28.227:27960 Netherlands
    >>urbanterror.chello.org  #4>> TDM 212.142.28.227:27961 Netherlands
    Clan Prozac Dual PIII 833 Linux Anti-Survivor Q3UT2 CTF 216.12.9.185:27962 not sure
    thx.servequake.com | Team Survivor thx.servequake.com (dynamic ip) Connecticut 
    {X} Mugen Japan Q3:UT2.3 [TDM] 150.65.129.69:27965 Japan
    Aardvark UT TDM(2) (FF on) 146.87.216.80:27963 Salford UK
    PCN Beta 2.3 Funfest! (We have the new maps) 128.210.146.209:27960 Indiana
    --[Lt1]--Clan Server-- 24.183.129.222:1065 Michigan
    URBAN TERROR 2.3 [W4P] 217.7.158.106:27965 Germay
    SLAUGHTER HOUSE 64.218.114.199:27960 Texas
           ^4cbb1.wox.org  217.215.14.235:27960 Sweden
    DDC war server 62.163.112.252:27960 Netherlands
    MultiplayerGamers.com UT (FF) 216.114.131.100:27960 Vermont
    SHARK2 208.180.145.188:27960 not sure

    please contact me if you run the map and I will include your server in this table

    Mapping Tutorials


    Contact
    [email protected]

This site is dedicated to the fragged memory of "higgins"aka "moc_higgins"
who has "died" numerous times on ut_CaBiN - does he ever suk.
 
 
 
 
 
 
 
 
 
 
 

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