Making a Simple Elevator Using func_ut_train
Urban Terror Mod (Quake 3)
by: moc_mr_fitz
last updated Nov 6/01


[moc_mr_fitz HOME]
links | contact

Introduction
If you are not comfortable with constructing entities in your map editor this is NOT the one to start with.  However, this is a much "simpler" version of an elevator than the 5 floor elevator described by Cisum at the 6th floor (look under resources/tutorials).  The point of this elevator is to use only two stops and  to keep gameplay fast by NOT using a visible keyboard interface - note that it does pass multiple floors. This particular elevator has buttons (black triangles) which will call the elevator to the top or bottom floors. To make things a lot easier on you here is the mapfile for this tutorial (including a complied .bsp).  If you do not know where these go, well...

Step 1 - do the brushwork (origin brush too!)


figure 1

Step 2 - make it a func_ut_train and set the key/value pairs


figure 2

Step 3 - tell it where to go - path_ut_stops


figure 3

figure 4

 

Step 4 - connect the elevator entity to the path_ut_stops - func_keyboard_interface


figure 5

Step 5 - call buttons - trigger_multiple; target_speaker; target_relay


figure 6

NOTES

Contact
[email protected]

Urban Terror sites - with thirdparty maps (6th floor for other UT mapping tutorials)


 
 
 
 
 
 
 
 
 
 
 

Just a counter, click at your discretion


 

A Counter

Hosted by www.Geocities.ws

1