Making a Catapult Using func_ut_train
Urban Terror Mod (Quake 3)
by: moc_mr_fitz
last updated Nov 6/01


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Introduction
This catapult is ugly but it works.   While most maps won't include a catapult, the point of this tutorial is to show the versatility of the func_ut_train and to encourage mappers NOT to be intimidated from using it. This particular catapult is operated simpy by stepping on the catapult plate - it returns automatically. To make things a lot easier on you here is the mapfile for this tutorial (including a complied .bsp).  If you do not know where these go, well...

Step 1 - do the brushwork (origin brush too!)


figure 1 (compact but ugly)

Step 2 - make it a func_ut_train and set the key/value pairs

Step 3 - tell it how to rotate - path_ut_stops Step 4 - connect the catapult to the path_ut_stops - func_keyboard_interface Step 5 - include entity to actually fling player - target_push Step 6 - trigger the "fling" and include auto-return - trigger_multiple, target_relay, target_delay


NOTES

Contact
[email protected]

Urban Terror sites - with thirdparty maps (6th floor for other UT mapping tutorials)


 
 
 
 
 
 
 
 
 
 
 

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