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Once the shader has been assigned these basic properties, we can apply it to a surface. Select the object to be textured, and opposite click the material object in the Hypershade window. A menu will appear allowing you to assign materials to selected surfaces. Shaders may either be applied to entire objects or individual faces of an object.

The model looks very flat in the development environment. Several additional properties will be added during rendering. These include bump mapping, reflections and special effects.

Maya has several pre-defined mathematically based material textures, including cloth, tile and fractal dispersion. In the final texture, I have added a fractal based bump map. This process calculates patterns of surface texture. This creates some roughness on the body of the model.






 
 


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