.gif a graphics compression format, used for images with broad areas of single colors
.jpg - a graphics compression format, used for photographs and images with small areas of many shaded color
Anisotropic simulates a material with grooves like a record or brush finished metals; specular highlighting is influenced by these grooves
Attribute properties of a material
Blinn properties of a material
Bump map mathematically defined patterns of texture that are applied to surfaces during rendering and are not modeled
Eccentricity controls the size of highlights on a surface
Lambert default surface material has no eccentricity or specular highlighting
Material group of attributes that collectively describe basic behaviors of points on a surface
Maya three dimensional modeling environment developed by Alias|Wavefront
Model a collection of points in a three axis coordinates system, and the description of how these points connect to each other; can also include shading information
Modeling environment program interface that provides visual interaction with a model, and can also allow developers to animate and render models
Node each property of a shading network, like color, bump mapping and reflectivity, is represented by a node. The connections between nodes define how the surface will behave.
Phong simulates highly reflective surfaces with heavy specular highlights
Shader see shading network
Shading network system of connected attributes that define the properties of a model's surface
Specular roll-off gives objects the ability to reflect other surfaces or reflect a specified color
Surface a two dimensional area of a model defined by a set of points

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