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RB - Ground Attack



Take the football and run! Use spins, jukes, bulldozes, blockers and even blocking dummies to make your way to the endzone. The concept is scoring and scoring is what you have to do.


Mini-Game Information
Challenge
Team
Player
Bronze
Silver
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Note
Rookie
Chiefs
Priest Holmes
800
1400
2200
2 Defenders
Pro
Redskins
Clinton Portis
750
1300
1900
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All-Pro
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Ladainian Tomlinson
700
1100
1500
3 Defenders
All-Madden
Ravens
Jamal Lewis
600
900
1200
4 Defenders


Scoring

Here is what you need to do to score some points:
  • 10 Points per yard gained
  • 10 Point penalty per yard lost
  • 100 Point bonus for each Touchdown
  • Online Only:100 Point penalty for each fumble
  • Online Only:100 Point bonus for each tackle broken


Techniques

In this drill you will be trying to run for td's against 2, 3 or even 4 defenders. Although it seems easy you better believe it can get rather difficult.

Here are some tips from Prima's Strategy Guide:

  • Prior to each play you'll see where the play is designed to go. The paths mimic offensive-game plays, with various gaps to run through. Follow the fullback initially, but if he doesn't get on his guy quickly, be prepared to circle back around the blocking dummies.
  • Once your fullback has taken care of a man, the rest of the play hinges on your ability to size up angles, use the special moves, and generally show your "stick skills." Stiff arm workds for defenders that are coming at you from the side, while the juke is best in a head on situation with the defender right in front of you. The spin is a great move if a guy or two is beating you to a spot. Once a man has anticipated where you're going, the spin is deadly.
Prima Running Keys

  1. Dive for the endzone. It's a time saver, and time is everything here.

  2. Now that the hurdle move is gone, practice using the head-down-and-cover-up ball technique. It's a good bulldozer move for an extra yard or two.

  3. It you aren't going to make it to the end zone on a particular run, get out of bounds. This will stop the clock.

  4. Get acquainted with the various juke moves on the practice field. There are stutter-step jukes, ankle-breakers, and a couple of inbetween moves depending on your speed, direction of movement, and how hard you press the buttons.


Those are some good strategies, but I don't think they elaborate enough on the usage of special moves to fake out defenders. Here I will put in my insight on when and how you should use them:
  • Shoulder: The Shoulder move has taken over the hurdle button and boy does it work wonders. Have a big RB against a small defense? That button will come in handy 90% of the time. As soon as you hit the hole slam the shoulder button along with the sprint button and you'll be a human bulldozer.
  • Spin: Now Prima practically praises this move as being a top move in the game. I havent had such luck. I suppose if you can get the timing down right with a back with good agility you can pull it off, however I have been unable to do so. All I can say is to follow Prima's guidelines above and see what you can do.
  • Juke: Once again it is all about timing. I myself can't seem to get any timing down in this game this year, but I do know people who have been very successful with this move. Learn to use it and time it right and you'll be gold.
  • Sprint: The sprint button is the most overly abused button in the game. Many players jam it in as soon as they receive the ball. This isn't good running technique. With the sprint button down special moves are less likely to work and changing direction is nearly impossible. So I would suggest only jamming that button in when you see a hole clear and think you can burst right through it. That would be the most effective way to use the sprint.



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All information and reviews written by site owner and creator "Pinz". To contact me for any suggestions or comments please email me at [email protected]. Thank you and please visit again.
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