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VAMPIRE: The Masquerade




                    ...Le Soleil moribonds s'endormir sous une arche,
Et, comme un long linceul traînant a l'Orient,
Entends, ma chère, entends la douce Nuit qui marche...

Charles Beaudelaire,
Les Fleurs du Mal.

                    VAMPIRE: The Masquerade, first in a long serie using the Storyteller System, introduced a new form of Role-Playing. This page is dedicated to new rules, Disciplines, Special Powers and much more information that can help a Storyteller run his own Chronicle.

                    You will find here our own creations within the system of VAMPIRE: The Masquerade. Feel free to copy and use them as you need, as long as you don't make money with it. Should you use the material to your own creations, be it on paper or on the web, please mention the names of the authors, our association, and of course, the name of the company who was the origin of it all: White Wolf Game Studio

Raoul ''Violence'' Borges
[email protected]






Disciplines Disciplines
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      Arachnea Arachnea: Discipline centered around spiders and venoms, this Discipline is the Bloodline Discipline of the Black Widows.


      Bastis Bastis: This Discipline from Ancient Egypt is the Bloodline Discipline of the Bast-Hemet, of the Childer of Set. Will become the Felys Discipline.


      Felys Felys: This Protean-like Discipline is very feline-oriented, both in the physical sense and in the mystical sense. Bloodline Discipline of the Felys.

      Drakhekh Drakhekh: This mysterious, Vicissitude-like Discipline, was said to have been lost in the Tremere-Tzimisce wars in the Dark Ages.


      Furie Furie: This discipline seems a failed try to control one's Beast better and use its extraordinary powers. Still, the price it could well surprise those searching for it. This Discipline is mastered by some Black Widows.


      Maat Maat: This Discipline from Ancient Egypt is the Bloodline Discipline of the Children of Osiris. Will become Bardo after the corruption of Set and the influence the fleeing Children of Osiris will received from Eastern culture and philosophy.


      Neferys Neferys: This Discipline from Ancient Egypt is the Bloodline Discipline of the Meryt-Pneter. Will be lost after the Corruption Of Set trough some few members of a new Bloodline called the Black Widows will show basic mastery of this Discipline.


      Nouris Nouris: This Discipline from Ancient Egypt was similar to Protean, but more attudened to desert birds of prey. Will disappear with its Bloodline, the Bal-Noure, of the Childer of Set.


      Nymphea Nymphea: Apparently, the Neferys Discipline was not lost in the past of the Kindred history, for a strange and new Bloodline called the Black Widows seem to have partial mastery over this Discipline of beauty and charm.


      Sensualis Sensualis: Discipline of charm and sensuality, it enables the Kindred to become the obsession and perfect lover of both mortals and Kindred.


      Sofis Sofis: This Protean-like Discipline from Ancient Egypt attuned to serpents and venom was the Bloodline Discipline of the Ouro-Sen, of the Clan of the Childer of Set. It will be corrupted and merged with the Path of Corruption and some Hekau Thaumaturgy Rituals to become the Serpentis Discipline of the Followers of Set.






Thaumaturgy Thaumaturgy
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      Dark Thaumaturgy Dark Thaumaturgy: The Dark Side of Thaumaturgy, one can only learn and use its ritual through his ties with the Infernal Powers.


      Hekau Thaumaturgy Senef Hekau: Created by Sechat three thousand yeards before our era, This first attempt for Blood Magic respected the local paradigm of the Hekau and Ra-Hekau. Complete with Hekau Paths.


      Koldunic Sorcery Koldunic Sorcery: This mighty elemental sorcery was created by the Tzimisce magicians, and was, until recently shadowed by the Tremere Thaumaturgy.


      Thaumaturgy Thaumaturgy: Existing since the ages of Caine, the Thaumaturgy always was the most versatile Vampiric Discipline. Caine himself was rumored in the Chronicles of Nod to create instantaneously magical powers through Thaumaturgy. The Tremere succeeded in absorbing this Discipline as a Clan Discipline, and since the range of its power increased tenfold.






Special Powers Special Powers
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      Black Widow Special Powers Black Widow Special Powers: Combination of Arachnea and more mundane Disciplines.


      Felys Special Powers Felys Special Powers: Combination of Felys and more mundane Disciplines.






Rules Rules
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      Abilities & Specialization Abilities & Specialisation: Home Rules completing the Official Rules about Abilities and the bonus given Dice Rolls involving a specialisation. Also the XP cost of each Ability and Secondary Ability.


      Anatomy & Necrology of the Vampire Anatomy & Necrology of the Vampire: The only official writtings about this subject were written by Vlad ''Dracula'' Tepes, more known for his talent in butchery than medicine. Gregory, a doctor who happens to be Kindred, studied the question with scientific eyes, and his answers could surprise more than one...


      Caitiff Caitiff & Rules: With the edition of Outcasts: A Player Guide to Pariah, the Caitiffs took more important within the World of Darkness. They weren't anymore scapegoats of the Clan Kindred, but burgeoning clans with the possibility to create Disciplines. You will find there additionnal rules for them.


      Diablerie Diablerie: Home Rules completing the Official Rules about Diablerie, all the while remaining totally compatible with them.






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Go to White Wolf Home Page Go to Black Widow Home Page © 2000 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire: the Masquerade and Mage: the Ascension are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Trinity, Werewolf: the Apocalypse, Wraith: the Oblivion, Changeling: the Dreaming, Vampire: the Dark Ages, Werewolf: the Wild West, and all other books published by White Wolf are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc.

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These products use the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.

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