Updated: 08 January 1999
VAMPIRE: The Masquerade
CAITIFF & RULES




                    ...And in my opinion, anyone who creates a new Discipline is Unbound, and therefore Caitiff...

Solomon Grey, Unbound Kindred,
OUTCASTS: A Player Guide to Pariahs, p22.

                    Outcasts: A Player Guide to Pariahs extanded greatly the possibilities of the Caitiffs. But some questions remained without answers. Here are those I found for the 2nd Edition. This work was written first for the Bloodlinebook: Black Widow.

                    Note that Axioms are official rules found in the rulebooks, while Theorems are personnal rules deduced from those Axioms and common sense.

                    Here are the rules about Discipline Learning and Creation we designed... Should you use the material to your own creations, be it on paper or on the web, please mention the names of the authors, our association, and of course, the name of the company who was the origin of it all: White Wolf Game Studio

Raoul ''Violence'' Borges
[email protected]






Axiome 0: About Learning and Creating:
Goth Bar

                          There is two way to win access to Disciplines powers. The first is by LEARNING them from a teacher who knows the Discipline. The second is to CREATE them, which means learning them without any teacher. The difference between LEARNING and CREATING is very important in the following text. There is, also, a difference between Caitiffs and Panders. In the following text, Caitiff will mean Non-Panders Caitiff, and Pander will mean Panders Caitiff, exclusively.






Axiome 1: About Clan Kindred:
Goth Bar

                          Clan or Bloodline Vampires LEARN their Clan/Bloodline Disciplines at the initial cost of 10, then 5 XPs per level. They LEARN non-Clan/non-Bloodline Discipline at 10, then 7 XPs per Level.






Axiome 2: About non-Clan Kindred:
Goth Bar

                          Caitiffs and Panders LEARN all Discipline at the cost of 10, then 6 XPs per level.






Axiome 3: About Creation of Disciplines:
Goth Bar

                          Caitiffs (Remember: Non-Panders Caitiffs!), and only Caitiffs can also CREATE Disciplines at the cost of 10, then 10 XPs per level.






Theorem 1: About the Teacher:
Goth Bar

                          A Teacher is needed to learn Disciplines. We admit that those taken in the Creation of the Character were taught by someone, or, perhaps, that the Character mastered the Discipline because of special condition (like a Mortal having the Arcane Background which can be transformed in the Obfuscate Discipline by the Embrace).
      Some "home-rules" admit that Diablerie can be an effective teacher for the Clan Disciplines, etc. If you want it so, then so be it...






Theorem 2: About Copying Disciplines:
Goth Bar

                          A Caitiff can copy a Discipline he saw someone use by CREATING it. He can even customize some or all powers of this Discipline (like Metamorphosis in Cat instead of a Wolf for the Protean Discipline).






Theorem 3: About Customizing Disciplines:
Goth Bar

                          A Caitiff who LEARNED a Discipline can customize one (or more) level. He must, then CREATE this customized level, at the cost of 10 per level, instead of 6 per level.






Theorem 4: About the meaning of ''Learning'':
Goth Bar

                          When someone LEARNS a Discipline, we admit that when he used the 10 XPs to put the first point of that Discipline in the Character Sheet, he is now able to learn the other powers just with XPs, without the need of further teaching.
      Note: This theorem was inspired by the fact that the first level cost more than the more powerful second level. It implies that the Kindred must learn something else, like the base of the others levels, which will need more work (XPs), but are known anyway.






Theorem 5: About limits to Learn Created Disciplines:
Goth Bar

                          Someone can't LEARN a Discipline CREATED by a Caitiff if it was not finished (powers CREATED from level 1 to 5).






Theorem 6: About the difference of Base and Superior Powers:
Goth Bar

                          The powers of Disciplines from the level 1 to 5 are constants. They are the basis (philosophical and technical?) of the Discipline. The powers of the level 6 and beyond are variable powers, customized by the Cainite who masters the Discipline inspired by his personnal history and tastes.
      Whatever the origin of the Discipline, CREATED or LEARNED, the Cainite, whatever his Clan/Bloodlin/Non-Clan can raise the levels 6 and beyond at the normal LEARNING cost.
      That means that a Caitiff who CREATED a Discipline from level 1 to 5 is now a Master of his Discipline (like any other Kindred mastering a Discipline from level 1 tgo 5), and that he can master the level 6 (or more) power at the cost of 6 per level.
      Note: It was inspired by the fact that all level 6 (or more) powers are created by the Kindred.






Theorem 7: About Special Powers:
Goth Bar

                          The base cost of a Special power is the addition of the levels of the two Disciplines who helped define this power multiplied by three. The minimum requirement to CREATE or LEARN a Special Power is to have the Discipline at the minimum.
      Caitiffs can CREATE of LEARN Special Powers at the base cost.
      Clan/Bloodline can LEARN a Special Power at the base cost; and can CREATE a Special Power at double cost if at least one Discipline involved in the creation is one of the his Clan/Bloodline Disciplines and if this Discipline is mastered from the level 1 to 5.






Theorem 8: About the Disciplines Ways:
Goth Bar

                          The Dark Ages Companion introduced Valeren, Ancient Obeah, which was constitued by two philosophical ways, military and pacifist. Each Kindred LEARN Valeren had to specialise in a way learned this way-powers at normal cost. If he wanted to LEARN the other-way powers, he had to pay (the normal cost+1) per level and, of course, find a teacher who knew this way. So buying a level 3 power cost 10 XPs (5x2 XPs). Buying the other way level 3 power cost 12 XPs ([5+1]x2 XPs).
      Using this kind of Discipline multiple way philosophy isn't possible with all Disciplines. The only one I see is the Protean Discipline: A gangrel who can change into bat and wold could meet another who can change into cat and crow, and LEARN from him. He should pay 18 Xps ([5+1]x3 XPs) instead of the normal 15 XPs to learn these new transformations.
      Should a Discipline have more than two ways, add one for each successive way learned. So if the same Gangrel wanted to change into... (It becomes hard to find suitable examples...) dog and mouse (!), he would have to pay, this time 21 XPs ([5+2]x3 XPs).
      A Caitiff CREATING different ways would hae to pay (10+1 per way) per level XPs.
      A Clan/Bloodline Kindred would have to pay (7+1 per way) per level XPs to LEARN a non-Clan/non-Bloodline Discipline power. A Caitiff or a Panders would have to pay (6+1 per way) per level to LEARN a Discipline power.






Theorem 9: About the Thaumaturgy:
Goth Bar

                          As per Vampire: The Masquerade, Revised Edition Rules, to CREATE a Path, a non-Caitiff must have at least Thaumaturgy 6. This is an exception because of this particular Discipline. But Caitiff can CREATE a Path with but Thaumaturgy 5. Note that the cost is the double: That is 7 + 8XPs per level. Of course, to CREATE a Path, one must first have the Discipline Thaumaturgy.






Theorem 10: About the Thaumaturgy Rituals:
Goth Bar

                          This is a homerule that contradicts the Official Rules for practical reasons. To LEARN a Ritual, one must spend squared 2XPs per level of the Ritual. To CREATE one, one must spend 7XPs per level of the Ritual). For example, a level 4 Ritual would cost 2x4=8 XPs to LEARN, and 7x4)=28 XPs to CREATE. Anyone with Thaumaturgy 5 can create a Ritual.






Theorem 11: About the Hekau Thaumaturgy:
Goth Bar

                          To CREATE a Path, anyone must have at least one Hekau Path at 5 (Kindred must also have Senef Hekau at 5). Note that the cost is the double: That is 10 + 10XPs per level.






Theorem 12: About the Hekau Thaumaturgy Rituals:
Goth Bar

                          To LEARN a Ritual, one must spend squared (1XP per level of the Ritual). To CREATE one, one must spend two times squared (1XP per level of the Ritual). For example, a level 4 Ritual would cost 4x4=16 XPs to LEARN, and 2x(4x4)=32 XPs to CREATE. Anyone with an Hekau Path at 5 can create a Ritual for this Path.






Conclusion:
Goth Bar

                          These rules are given without having been tried, but I believe they should be sufficient to define what a Caitiff can, or can't do...

                          By using them, any Caitiff (in the strict rule meaning) can now create any Discipline described in the Vampire rulebooks, even the Special Powers (see Vampire: The Dark Ages, or even the Clanbook: Brujah) which enhance the game possibilities by introducing Discipline Combinations, and even the strange Valeren (described in the Dark Ages Companion).

                          By admiting these rules, there is but one remaining question: How Caitiffs start their (game-)unlife with 3 Disciplines Points (to be raised at the LEARNING cost)? They should start with CREATED Discipline, not LEARNED ones...

                          We will admit that between their Embrace, and the first Chronicle Chapter, the Caitiff either learned it from another Kindred (in exchange of some service...), or either was somehow transmitted her Sire's Discipline (not necessarily Clan Disciplines) by Vitae, Embrace, and so, does not need to CREATE it.

                          If you have your own idea, feel free to share it with us.

                          Hope you liked it... : )

      Raoul 'Violence' Borges






Goth Bar

For more information about the Caitiffs, please read Outcasts: A Player Guide to Pariahs, p15-39.

(c) White Wolf Game Studio Official Dark Spiral Site © 2000 White Wolf, Inc. All rights reserved.
© 2000 Black Widow Intellectual Property. All rights reserved.
(c) Black Widow Production
Come to our official Website!!!Join Geocities!!!
Hosted by www.Geocities.ws

1