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Quests
Quests are one of the best parts of Runescape. It's
best to get in game and ask someone about the quests while you're playing
Runescape.
32 quest points are needed in order to enter the champions
guild, where you can buy special items that cannot be purchased anywhere
else in Runescape, for example last addition is Runite items. (this will also
help you get better prices from the silk merchant and other NPCs)
Various rewards for completing quests are: quest
points, experience for certain skills, gold, items, or access to certain
Runescape items such as use of stove or forge. (actual amount of rewards depends
on difficulty of quest)
TABLE OF CONTENTS:
Quests
** - is for Members Only quests.
Quests
Dragon
Slayer Quest
Difficulty level: Hard
Start: To start this quest you must have access to Champions Guild and you have to talk with
Guild master this will lead
to many riddles, mazes and final battle with deadly Green Dragon.
- Start - Talk to the Guild master in the Champions
Guild and ask about Rune Plate.
- Oziach - He is located east of Edgeville(Ghost
Town), and gives you the Maze key to Melzar Maze. He also tells about the
shield and other two pieces.
- - 3 pieces of map leading to Crandor Isle-
- Map 1 (combat test) in Melzar Maze- You must
collect keys from each enemy you meet, only one drops the key.
- Red Key - Rat (lvl 13) That respawns in the
South Western most corner, and the door to use is the North Western
most one.
- Orange Key - Ghost (lvl 25) that respawns
South West of the latter, and the door is the one directly North of
the spot on the opposite side of the railing to the latter.
- Yellow key - Skeleton (lvl 31) the respawns
the most South, and the door is all the way to the South West.
- Blue Key - Southern most Zombie (lvl 32),
northern most door.
- Magenta Key - Melzar the mad (lvl 45) drops
this automatically and use it on the north door.
- Black Key - Lesser Demon (lvl 79) drops the
key automatically and use the door on the north wall then open the
chest for your map piece.
- Map 2 (game knowledge) and Oracles Puzzle-You
are told by the oracle that you need to have in your inventory;
- location or room - the room with the map is
in the dwarf mine off of the route to the scorpions
- small crustation cage - Lobster
pot - Buy from Fishing Store at Port.
- bowl that has not seen fire - Unfired
bowl - Make from soft clay on potters wheel.
- worm string changed to sheet -
Sheet of silk - Buy from Silk trader in Al Kharid.
- drink of the mage - Wizard mind
bomb - Buy from bar in Falador.
- Map 3 (intelligence test) - Goblin in jail at
port drops it, must use magic or ranged to kill it and You need
Telekinetic grab to get it.
- Protection - Anti Dragon Breath Shield - Oziach
Tells you the Duke of Lumbridge Castle has one. Talk to the Duke on the
second floor of the castle to receive this. without this you will get hit
for 60 damage a breath, this mean very short fight.
- Lady Lumbridge - To repair Lady Lumbridge you will
need 3 planks and 12 nails (nails are made by lvl 34 smithers from steel
bars[2 nails per bar]). you will need Ned to sail the boat just take him the
completed map. Ned is old captain that can be found wandering in Draynor
Village selling ropes.
- Crandor Isle - exiting the ship you must fight your
way to a Stair case and get to the dragon in dungeon under the Isle.
- Arival - the first enemy you meet is a Skeleton (lvl
31) then King Scorpions (lvl 36) after that is Hobgoblins (lvl 32) and possibly one Lesser
Demon (lvl 79) before you
reach the stairs. The stairs lead to a cave with more skeletons (lvl 31)
and is connected to a hall with the door to the dragon room guarded by Skeletons (lvl
54).
- Fight - Dragon is 110 Lvl. The Best tactic is the
use of food and strength potion, Pray magic and Ranged are not good
ideas Due to the breath. For a 60 lvl it is hard battle for 90+ it is
easy
- Escape - Defeating the dragon teleports you
outside the room and in the middle of the lvl 54 skeletons. Head South
passed the Lesser Demons and push the odd looking wall. you'll enter
demon cave on Karamja island near the Red deadly spiders, just leave
from Karamja Port. If you brought nails and planks there is still possibility
to sail back.
Reward: You can Buy "Rune plate mail"
and 2 or more quest points + experience (rumour 20.000 experience)
Druidic
Ritual
Difficulty level: Easy, Members Only
Start: Talking to Kaqemeex in Taverly's stone
circle and ask him for a quest. as You pass Doric gate to members section head
north.
Reward: 250 experience in herblaw ( you go to
3rd lvl), ability to use herblaw skills, 4 Quest points.
Hero
Quest
Difficulty level: Very Hard, Members Only
Start: You can start this quest ONLY if you
finished all other quests. It start in Hero Guild North of Taverly
Reward: You can buy Dragon axe.
Lost
city
Difficulty level: Medium - Hard, Members Only
Start: Lost city starts in woods near Lumbridge castle. Talk to adventurers.
- You need 31 Crafting and 36 Woodcutting to
finish it.
Reward: 3 quest points, presumably continued
access to the lost city using your special staff
Merlin
crystal
Difficulty level: Easy - Medium, Members Only
Start: Go in Camelot Castle it is North after
you pass white wolf mountain.
Reward: 6 quest points, ??
Witches
House
Difficulty level: Medium, Members Only
Start: Start by talking to the boy outside of
the Witches House in Taverly.
Reward: 4 quest points, ?? hit point experience.
Doric's
Quest
Difficulty level: Easy
Start: It is easy quest to fetch Doric some
materials for making amulets. Talk to Dwarf Doric the Smith in the Amulet shop
near ice mountain northwest of Falador
- -He asks you to bring him materials for an amulet:
- 6 clay
- 4 copper
- 2 iron
- -You can buy ore in Dwarven mine fast. Bring the ore
to him.
Reward: 180gp, 1 quest point, mining skill
(+2[level 1-3] +1[level 45-46]), and use of Doric's anvils
Goblin
Diplomacy
Difficulty level: Medium
Start: In Port Sarim, go to the pub and talk to
the bartender. He will mention the goblin war, and the colour of their armour.
- Hint 1 - Go to the goblin village in north-western Asgarnia and talk to General Wartface & General Bentnose. They will
inform you that they are looking for a new look for their armour. You will
then need to obtain 3 sets of goblin armour, which are a random drop item
attained from killing goblins.
- Hint 2 - You will now need to dye the sets of goblin
armour to change their colour. Talk to Aggie the witch at Draynor Village,
she will inform you of the ingredients needed to make dyes.
- Hint 3 - Aggie will have told you the ingredients to
make red, yellow, and blue dyes, and that she charges 5gp to make each dye.
Collect the following items to bring to Aggie so that she can make the dyes:
Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad leaves.
- Hint 4 - Redberries can be found south of Varrock or
in Food Shop, onions can be found behind the farmhouse that is south of the windmill
in Misthalin, or in the garden that is north of Rimmington in
Falador, woad leaves are obtained by talking to Wyson the gardener at the
Park in Falador (be sure to offer him 20gp to get 2 leaves and you have to
ask the Aggie about woad leaves; if you don't Wyson the gardener will not
talk to you.).
- Hint 5 - Bring all the ingredients needed to make
red, yellow, and blue dyes, as well as the 5gp fee to make each of the dyes
(15gp total), and talk to Aggie. She will make all the dyes for you. Combine
the yellow & red dyes to create an orange dye. Then use the orange dye
on one of the sets of goblin armour, and use the blue dye on another set of
goblin armour. You should now have one orange set of goblin armour, one dark
blue set of goblin armour, and one light blue set of goblin armour (original
colour).
- Hint 6 - Return to the goblin village and talk to
General Wartface & General Bentnose. You will give them the orange set
of goblin armour (which they don't want), you will give them the dark blue
set of goblin armour (which they don't want), and finally you will give them
the light blue set of goblin armour (which they are quite satisfied having
the original colour armour).
Reward: 1 gold bar, 5 quest points, crafting
skill (+2[level 2-4])
Black Knight's Fortress
Difficulty level: Hard
Go on a spying mission for the white knights
Start: In city of Falador, visit the White
knights castle, and talk to Sir Amik Varze upstairs. He'll tell you of the Black
knights planning to destroy the white knights with some secret weapon. Your task
is to find out what it is, and sabotage it.
- Hint 1: Go to the Cabbage field at monastery and
take 1 or more cabbages, then go to
Black Knights Fortress (located at the ice mountain, a bit west of Monastery)
- You'll notice the front door is locked, and the
guards won't let you in the side door. Why? You don't look like them. To get
in u need a Guards uniform, Medium Bronze Helmet and Iron Chain mail.
- Hint 2: *Go thru the "odd looking wall"
which is at the north Wall when u get in, go up the ladder.
U see a "Grill" and u can choose listen by left clicking it, u
will see the Black Knight
Goblin, and the witch will start to speak to each other. It's an
invincibility potion they're making, and it needs a
cabbage from Draynor Manor to be complete. Any other cabbage will destroy
the potion.
- Hint 3: *Go back down the ladder, you see a room
next to you with 3 Black knights, go in
there, the Guards says you shouldn't go in there, because the black knights
are going to attack you.
*When u get in there, 1 Black Knight will attack you, but just run from the
fight or kill the Black Knight if u
can.
*If u press the other door in the room, a Black Knight will attack u, so make sure all
BK's are busy if u
want to go thru the door, (good to get friends with u attacking the BK's).
- Hint 4: *Go upstairs, climb the ladder, at the north
wall is a "odd looking wall". go through it and
"use cabbage with hole"
If you made it correct u will say "that must have ruined the secret
weapon" or something like
that.
Reward: 2500gp, 3 quest points
Pirate's
Treasure
Difficulty level: Medium
Start: Talk to Redbeard Frank at the Port
Sarem bar, next to the Battle Axe Shop. IN order to begin the quest you need to
ask him if he knows where any treasure is.
- HINT 1.- Go To Where The Ship To Karamja Is, Get A
Ticket From Captain Tobias or The Sailor. Take the boat to the
island Costs 30gp.
- HINT 2.- Getting Rum from Isle
When You Get To The Island Go To The First Shop On The Left, Buy A Karamja
Rum Costs 30gp.
Go To The First Shop On The Right Now go talk to Luthas the Banana farmer.
Ask him for a job and then go pick bananas for him. When you have 10-12
bananas go to the crate outside Luthas' house. Use the bottle of rum on
the crate and this will hide the rum in the crate. Then Use the
bananas on the crate till the crate is full. Now talk to Luthas again to
get your 30gp payment and ask him where the bananas are going.
Talk with Customer officer and and let her search you, as you don't have rum
she will let you to board a ship back To Port Sarim,
~~If you try to take the rum on the boat back to Port Sarim. the customs
officials will confiscate the rum and you will have to buy a new one.
- Hint 3.- Recovering Rum Bottle
~~ need a WHITE apron for next part you can find it in cloth shop in Varrock
market square)
Then go to the Food store. Put on your apron and try to open the back
door Wyndin will tell you that you cant go back there but just ask
him for a job. Now you can go to the back of the store. Search the crate
and you will find your bottle of rum.
- Hint 4 - chest location
Take the rum back to Redbeard Frank in Port Sarim Bar and he will tell you
to get the treasure from a chest at the Blue Moon Inn and give you a key to
that chest.
Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a chest.
Use the key on the chest to get a note. The note says to dig behind the
south bench in the park. Meaning the Park in Falador.
- Hint 5. - Treasure digging
~~ For the last part a Spade is necessary. You can either buy one or get
it for free at Draynor Manor by the exit.
Go to the park in Falador and Use your spade on the flowers behind
the bench. Watch out Wyson The Gardener does not like you digging
up his flowers and will attack you. Once combat is over, if he attacks, Use
your spade on the flowers again and you will get the treasure!!!!
Reward: 450gp, 2 quest point, 1 cut emerald, 1
gold ring
Witch's
Potion
Easy Quest to fetch the ingredients for an evil witches
brew.
Difficulty level: Easy
Start: Talk to Hetty in the Rimmington village
southwest of Falador for list of items
- Burnt meat- burn some meat (get it from Bears, Giant
Rats..) of buy in Port Sarim Food shop.
- Onion- Go north from the village and u will find a
cabbage field and some onions
- Rats tail- kill a rat in the building next door
- Eye of newt - can be bought in the magic shop by the
docks in Port Sarim.
- When u have all this u can go talk to Hetty and talk
to her, and then "drink from cauldron"
Reward: 1 quest point, magic skill (+3[level
5-8, 7-10])
The Knight's Sword
Difficulty level: Medium
Start: In city of Falador, visit the White
knights castle, and talk to the squire. He needs help to recover his knight's
lost sword.
- Hint 1 - He tells you he lost Sir Vyvin's Sword. He
begs you to arrange for another sword to be made, then tells you that the
original was crafted specially by the Imcando Dwarves. The only one who
knows about them is the Reldo, Varrock Castle Librarian. He will tell you to
take a redberry pie to the dwarf living on the southern peninsula in
Asgarnia.
- Read B P how to make a Redberry Pie or Buy one.
- Hint 2 - The dwarf, Thurgood, asks for a picture.
- - Go back to the squire and asks for a picture
before trying to get the picture from the cupboard. If you don't, all you
find in the cupboard is junk. (Presumably, you don't know what to look for.)
- -Go to Sir Vyvin's room in White knights Castle and
take the picture from the cupboard while someone distracts him.
- -Give Thurgood the picture.
- Hint 3 - Thurgood asks you to bring him 2 iron bars
and a Blurite ore. The blurite ore is in a M mine beneath his house; to get
to it, you must go up the hill and into the mine entrance. Once in there,
you will see a mine protected by hobgoblins and ice giants. Unless you are
accompanied by a strong party, if you are a new player, you may want to
avoid this part until you are stronger. The Hobgoblins are aggressive and
dangerous to the beginning player. The Ice Giants are not quite so
aggressive, but will destroy all but the best players. Prospect the rocks
that surround the Ice Giants, and you will find that at least one contains
blurite. Mine it, and you'll have the ore. Escape with your life, fetch
yourself some iron bars, and return to the dwarf.
- -He smiths the sword for you. Faladian Knight's
Sword
- at + 11 power +11
-Take it to the squire
Reward: 1 quest point, smithing skill (+6[level
1-7], +11 [level 12 to 23], +5[level 30-35], +3[level 40-43], +1[level 55-56])
Family
Crest
Difficulty level: Medium to Hard (Members Only)
Start: Starts in Varrock near East bank. Talk to
Dimintheis in a hut nearby there.
Scorpion
Catcher
Difficulty level: Medium to Hard (Members Only)
Start: Starts on Top floor of Sorcerer's Tower,
south of Seer's Village in Kingdom of Kandarin
Starting in Al Kharid
Prince Ali Rescue
- From the Runescape site: Prince Ali of Al
Kharid is being held captive by the Lady Keli. If you think you're up to a
daring rescue mission then go to Al Kharid and talk to Chancellor Hassan.
This is a long quest with many parts!
- Start - First go to Al Kharid and talk to the King
in the palace. He'll send you to his manager, Osman.
Talk with Osman, and he tells you that somone has kidnapped the Prince and
he wants you to rescue him. If you ask him, he will tell you all the
ingredients for the quest:
- Rope -- You can buy rope from Ned, or bring him
4 balls of wool (you'll need this for Lady Keli)
- Wig -- You can bring Ned 3 or 4 balls of wool
and he will make a wig.
- Yellow Dye -- For this, you need two onions
which you can find in the farm near the Windmill.
- Red Berries -- You can find berries near
Darkwizards in the Wood near the Stone Henge. (For Prince's makeup)
- Water -- Find Jag in the town and get his water
or get from a fountain or sink with a bucket. (For Prince's makeup)
- Flour -- See the Bread Task for instructions on
obtaining flour. (For Prince's makeup)
- Ashes -- Make ashes by lighting a fire and
letting it burn down. scarecrows reports that ashes can
also be found on the top floor of Draynor Manor, next to the machine.
See the Find Edgar quest for further info. (For Prince's makeup)
- Pink Skirt -- Buy in the Varrock clothing store.
scarecrows reports that you can find a Pink Skirt also in
the slums of Varrock. (See the shops page for location)
- 3 Beers -- To get the body-guard drunk. Find it
in Barbarian Village or buy at a bar in Varrock or elsewhere.
- clay -- For making a key for the jail (to make
it soft, add water).
- Bronze Bar -- For making a key for the jail.
- Next go to the Village west of Lumbridge or south of
Draynor Manor. There is a new Jail there with Prince in it. Near the jail,
you will find a daughter of Osman. She is a spy. She will tell you how to
use the tools you've collected. Behind this little Village, you will find a
Witch. She will make you a yellow dye and makeup. In the Village, you will
also find Ned the Seaman, who will make you the rope and wig. The daughter
of Osman will tell you about the key that you need to open the jail and
rescue the Prince.
- Talk with Lady Keli (she is in the jail ) and ask
her if you can see the key. You will automatically take an imprint. Go back
to the King of Osman in Al Kharid and give him the clay with print of the
key. He will tell you that you need to go back to Leela (his daughter). She
gives you a Bronze Key for the Jail.
- Talk one more time with Leela. She tells you that
the guard needs 3 beers. Now you
can go and rescue the Prince. The prince needs to disguise himself in the
wig, skirt and make-up.
- Go into the jail, talk to the Lady Keli's
body-guard, and give him 3 beers. Next use the rope on Lady Keli and go into
the Jail with the key. Talk with the Prince and come back to Al Kharid for
your reward.
Reward: 700gp, 3 quest points
Starting at Draynor Manor
Ernest the Chicken
Difficulty level: Medium
Talk with Veronica near the manor gates. She will ask
you to find Ernest. Ernest is out of luck! The mad scientist transformed him
into a chicken. To help him get back you need to bring scientist some parts of
machine, which gremlins hid all around manor.
- Pressure Gauge
- Hint 1 location --It is located in the fountain
in house garden.
- Hint 2 -- And you cannot get it easy because of
some Piranhas which like to live there. Go to second floor and get Fish
Food.
- Hint 3 -- Poisoned Fish food. Go in manor Kitchen (where witch spawn) and get poison. Use poison on fish food to
make Poisoned Fish Food. Use it on Fountain and Search the fountain.
- Rubber tubing
- Hint 1 Location -- is closed in closet but you
need to find a key. Skeleton will not attack.
- Hint 2 -- You need Shovel. And one can be found
in the exit room.
- Hint 3 -- Go in garden and find a pile of
compost, Use shovel on it to get Key of closet
- Oil Can
- Hint -- you need to manage 6 switches and 8
doors in the basement, remember that all data is saved individually and
if you see someone pass a door that don't mean you can pass a same door
too. You will need to use some switches twice.
- Door Guide --
- Pull A.
- Pull B.
- Go NE door.
- Pull D.
- Go SW door.
- Go S door.
- Pull A.
- Pull B.
- Go NW door.
- Go W door.
- Go N door.
- Pull F.
- Pull E.
- Go E door.
- Go E door.
- Pull C.
- Go NW door.
- Go W door.
- Pull E.
- Go E door.
- Go S door.
- Go S door.
- Go W door.
- Here's a map of the final state of the switches
that you need to get the oil can.
Reward: 4 quest points and 300 GP
Starting at Farm
northwest of Lumbridge Castle
Sheep
Shearer
- The farmer asks you to delivery 20 wool yarn balls
to him, and refers darkly to some thing that ate the sheep. You have to find
a tool you can use to gather wool, and then take the wool somewhere so you
can spin it into yarn.
-
- Get 20 wool yarns
to the farmer. Use shears on sheep, with this raw wool go to the Lumbridge
castle tower or barbarian village to make wool on spinning wheel.
Reward: 60gp, 1 quest point, crafting skill
(+1[level 1-2])
Starting at
Lumbridge Castle
Cooks
Assistant
- In this quest, you gather ingredients for the chef
at Lumbridge Castle
-
- Talk to the cook in
kitchen. He requests three items: An egg, a bucket of milk, and some flour.
- The egg is in the chicken farm to the north -
east of Lumbridge.
- Milk: Use a bucket
on a cow to get milk. Bucket you can buy in General Shop or find
in Chicken Farm house
- Flour: Go to
the windmill with wheat from one of the fields (near the egg
farm) and bring one POT with you. At the top of the windmill is
a hopper. Use the wheat on the hopper, then operate the hopper. Go
downstairs and use the pot on the flour.
- Take all three
ingredients to the chef and talk to him to finish the quest.
Reward: 1 quest point, cooking skill (+3[level
1-4]) and you have access to range in Lumbridge castle kitchen (additional
cooking skill bonus when cooking there)
The
Restless Ghost
In this quest, you must rid the church cemetery of its
ghost.
Difficulty level: Easy
Start: Go to the church in Lumbridge Castle and
talk to the priest.
- Hint 1 - hermit's house is in swamp south of
Lumbridge Castle
-talk to the hermit. He'll give you the Amulet of Ghostspeak.
- Hint 2 -Return to the church and go into the
graveyard while wearing the amulet.
- Now you can talk with a ghost
- Hint 3 - Skull can be found in catacombs
under Wizard's Tower.
- You can take a skull from a cell guarded by skeleton.
- Hint 4 - Return to the ghost with the skull and
place the skull in the coffin.
Reward: 1 quest point, prayer skill (+5[level
1-6])
Starting at the Small Village
Vampire Slayer
- The vampire sleeping in the coffin under Draynor
Manor has been terrorizing the inhabitants of the small village to the south
and must be stopped! If you think you are up to the task of slaying a
vampire, go and talk to the people in the village to find out how you can
destroy this evil monster!
-
- Hints - Go to the crossroads west of Lumbridge.
Get the garlic in the 2nd floor in the first house to the south. Find Morgan
in second house to the south to get the quest. He tells you to go to the
Jolly Boar inn and talk to the drunken EX-vampireslayer. Buy the drunk a
beer and talk to him about it (might take a few tried) and you'll get a
stake. Go to the Draynor Manor and get in to the cellar. There you'll find
Count Draynor. Equip the stake and you need hammer in your inventory (make
sure you have the garlic in your inventory, because it makes him lose 10 hp)
and slay the evil Count.
Reward: 3 quest points, attack skill (+6[level
4-10] +5[level 22-27])
Starting at Varrock
Town
Demon Slayer
- In the Delrith quest, you find out that you are
destined to take out Delrith, a demon who, when last he walked the earth,
levelled Varrock!
-
- Talk to the gypsy
in Varrock market, collect 3 keys (1) 25 bones for wizard is one mini quest,
2) use bucket on sink, use full bucket on castle kitchen drain, go in sewers
to get key, 3) find a guard chief in palace [easiest]) Silverlight is
nothing special (11 aim 11 power) but it is only one able to hit Delrith,
when fighting demon you must select the right incantation from 4 possible or
he will get to full health once killed.
Reward: silverlight sword, 3+3 quest points
Romeo
& Juliet
- A Runescape retelling of the classic by Bill
Shakespeare, this one ends up being pretty simple to do, and no one gets
killed!
-
- Talk to Romeo,
Juliet or Priest (Father Lawrence). Cadava berries needed to make potion are
found in forest near Varrock's southeast mine.
Reward: 5 quest points
Shield
of Araav
- In this quest, you're tasked to recover the Shield
of Araav for the King of Varrock. This Quest Requires two People to
Complete.
-
- Phoenix Gang Member
- Joining - Talk
with the librarian in Varrock palace. And Read the book you locate in
one of the shelves of the library. Once you've read it talk to him
again. Talk to the fur trader in the market and give him 20gp he'll tell
you the location of the hide out. Talk to the Man in the Hide out and do
as he says.
- The Shield - The man tells you of an informant
of their rival in the local Inn. Kill Jonny with a Beard and being the
intellegents list back to the man. he'll let you into the hide out and
also give you a key to the armoury. The Shield is in the back room of the
hide out inside the chest.
- Black Arm Gang
Member
- Joining - Talk to the tramp near the sword shop
and ask what's down the ally, he'll tell you it's the Black Arm gangs
hideout. Talk to Katine in the hideout and she'll give you a small task.
- The Shield - Katine wants you to get 2 Phoenix
Crossbows, there is a Respawn in the Phoenix Armoury but you'll need the
Key from a Phoenix Member, when you pick up a bow from the armoury the
weaponsmater(lvl-25) will attack. Once you get kill him pick up the bows
and return to Katine. she'll give you access to the Hide out and the
shield is in the cupboard on the second floor.
- Obtaining Proof of the Shield - one of the people
must talk to the Museum Owner and receive two Certificates. Take the
Certificate to the King and receive the reward.
Reward: 2 certificates - each of which grants
the bearer a 600gp reward when presented to the King (note: king will only pay
once, it is easy to give other certificate to player that helped), 1 quest point
Starting at the Wizard's Tower
Imp Catcher
Difficulty level: Easy
The Wizard Mizgog tasks you with recovering 4 magic
beads which imps have stolen.
Start: Talk with Wizard Mizgog on the 3rd floor
of the Wizard's Tower.
- Hints: Go slaughter innocent imps (they look like
tiny Delriths) until you find all four beads, they're black, red, white and
yellow. Click the '.' at the end of this paragraph for a better look. If you go this route and kill them
yourself, be warned -- it takes a lot of patience.
- To see a map of where the imps spawn, click the 'M'
at the end of this paragraph.
- If you can find people who will sell or give you the
beads, that will work too.
-
- Return to the Wizard Mizgog for your reward.
Reward: Amulet of Accuracy (adds
+4 to weapon aim when worn), 1 quest point, magic skill (+3[level 5-8, 12-15])
Clock Tower
Difficulty level: Medium, Members Only
Start: In this quest you need to repair a clock
set south of Ardougne city. Talk to the monk Kojo inside the clock tower to
start the quest.
- What you need: Water or Ice gloves.
- PURPLE Cog: ??
- RED Cog: ??
- BLUE Cog: ??
- BLACK Cog:: ??
Reward: 1 Quest Point and 500 Gp.
Staff of Armadyl
Difficulty level: Hard, Members Only
Start: A mysterious stranger called Lucien asks
you to retrieve an artifact known as the Staff of Armadyl. Speak to him in the
'flying
horse' Inn in Ardougne.
- What you need: Ranged Skill over ??
Reward: ???
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