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Quests

Quests are one of the best parts of Runescape. It's best to get in game and ask someone about the quests while you're playing Runescape.

32 quest points are needed in order to enter the champions guild, where you can buy special items that cannot be purchased anywhere else in Runescape, for example last addition is Runite items. (this will also help you get better prices from the silk merchant and other NPCs)

Various rewards for completing quests are: quest points, experience for certain skills, gold, items, or access to certain Runescape items such as use of stove or forge. (actual amount of rewards depends on difficulty of quest)

TABLE OF CONTENTS:

Quests

** - is for Members Only quests.

Quests

 

Dragon Slayer Quest

Difficulty level: Hard

Start: To start this quest you must have access to Champions Guild and you have to talk with Guild master this will lead to many riddles, mazes and final battle with deadly Green Dragon.

  • Start - Talk to the Guild master in the Champions Guild and ask about Rune Plate.
  • Oziach - He is located east of Edgeville(Ghost Town), and gives you the Maze key to Melzar Maze. He also tells about the shield and other two pieces.
  • - 3 pieces of map leading to Crandor Isle-
    • Map 1 (combat test) in Melzar Maze- You must collect keys from each enemy you meet, only one drops the key.
      • Red Key - Rat (lvl 13) That respawns in the South Western most corner, and the door to use is the North Western most one.
      • Orange Key - Ghost (lvl 25) that respawns South West of the latter, and the door is the one directly North of the spot on the opposite side of the railing to the latter.
      • Yellow key - Skeleton (lvl 31) the respawns the most South, and the door is all the way to the South West.
      • Blue Key - Southern most Zombie (lvl 32), northern most door.
      • Magenta Key - Melzar the mad (lvl 45) drops this automatically and use it on the north door.
      • Black Key - Lesser Demon (lvl 79) drops the key automatically and use the door on the north wall then open the chest for your map piece.
    • Map 2 (game knowledge) and Oracles Puzzle-You are told by the oracle that you need to have in your inventory;
      • location or room - the room with the map is in the dwarf mine off of the route to the scorpions
      • small crustation cage - Lobster pot - Buy from Fishing Store at Port.
      • bowl that has not seen fire - Unfired bowl - Make from soft clay on potters wheel.
      • worm string changed to sheet - Sheet of silk - Buy from Silk trader in Al Kharid.
      • drink of the mage - Wizard mind bomb - Buy from bar in Falador.
    • Map 3 (intelligence test) - Goblin in jail at port drops it, must use magic or ranged to kill it and You need Telekinetic grab to get it.
  • Protection - Anti Dragon Breath Shield - Oziach Tells you the Duke of Lumbridge Castle has one. Talk to the Duke on the second floor of the castle to receive this. without this you will get hit for 60 damage a breath, this mean very short fight.
  • Lady Lumbridge - To repair Lady Lumbridge you will need 3 planks and 12 nails (nails are made by lvl 34 smithers from steel bars[2 nails per bar]). you will need Ned to sail the boat just take him the completed map. Ned is old captain that can be found wandering in Draynor Village selling ropes.
  • Crandor Isle - exiting the ship you must fight your way to a Stair case and get to the dragon in dungeon under the Isle.
    • Arival - the first enemy you meet is a Skeleton (lvl 31) then King Scorpions (lvl 36) after that is Hobgoblins (lvl 32) and possibly one Lesser Demon (lvl 79) before you reach the stairs. The stairs lead to a cave with more skeletons (lvl 31) and is connected to a hall with the door to the dragon room guarded by Skeletons (lvl 54).
    • Fight - Dragon is 110 Lvl. The Best tactic is the use of food and strength potion, Pray magic and Ranged are not good ideas Due to the breath. For a 60 lvl it is hard battle for 90+ it is easy
    • Escape - Defeating the dragon teleports you outside the room and in the middle of the lvl 54 skeletons. Head South passed the Lesser Demons and push the odd looking wall. you'll enter demon cave on Karamja island near the Red deadly spiders, just leave from Karamja Port. If you brought nails and planks there is still possibility to sail back.

 

Reward: You can Buy "Rune plate mail" and 2 or more quest points + experience (rumour 20.000 experience)

Druidic Ritual

Difficulty level: Easy, Members Only

Start: Talking to Kaqemeex in Taverly's stone circle and ask him for a quest. as You pass Doric gate to members section head north.

Reward: 250 experience in herblaw ( you go to 3rd lvl), ability to use herblaw skills, 4 Quest points.

 

Hero Quest

Difficulty level: Very Hard, Members Only

Start: You can start this quest ONLY if you finished all other quests. It start in Hero Guild North of Taverly

Reward: You can buy Dragon axe.

 

Lost city

Difficulty level: Medium - Hard, Members Only

Start: Lost city starts in woods near Lumbridge castle. Talk to adventurers.

  •  You need 31 Crafting and 36 Woodcutting to finish it.

Reward: 3 quest points, presumably continued access to the lost city using your special staff

 

Merlin crystal

Difficulty level: Easy - Medium, Members Only

Start: Go in Camelot Castle it is North after you pass white wolf mountain.

Reward: 6 quest points, ??

 

Witches House

Difficulty level: Medium, Members Only

Start: Start by talking to the boy outside of the Witches House in Taverly.

Reward: 4 quest points, ?? hit point experience.

 

Doric's Quest

Difficulty level: Easy

Start: It is easy quest to fetch Doric some materials for making amulets. Talk to Dwarf Doric the Smith in the Amulet shop near ice mountain northwest of Falador

  • -He asks you to bring him materials for an amulet:
    - 6 clay
    - 4 copper
    - 2 iron
  • -You can buy ore in Dwarven mine fast. Bring the ore to him.

Reward: 180gp, 1 quest point, mining skill (+2[level 1-3] +1[level 45-46]), and use of Doric's anvils

 

Goblin Diplomacy

Difficulty level: Medium

Start: In Port Sarim, go to the pub and talk to the bartender. He will mention the goblin war, and the colour of their armour.

  • Hint 1 - Go to the goblin village in north-western Asgarnia and talk to General Wartface & General Bentnose. They will inform you that they are looking for a new look for their armour. You will then need to obtain 3 sets of goblin armour, which are a random drop item attained from killing goblins.
  • Hint 2 - You will now need to dye the sets of goblin armour to change their colour. Talk to Aggie the witch at Draynor Village, she will inform you of the ingredients needed to make dyes.
  • Hint 3 - Aggie will have told you the ingredients to make red, yellow, and blue dyes, and that she charges 5gp to make each dye. Collect the following items to bring to Aggie so that she can make the dyes: Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad leaves.
  • Hint 4 - Redberries can be found south of Varrock or in Food Shop, onions can be found behind the farmhouse that is south of the windmill in Misthalin, or in the garden that is north of Rimmington in Falador, woad leaves are obtained by talking to Wyson the gardener at the Park in Falador (be sure to offer him 20gp to get 2 leaves and you have to ask the Aggie about woad leaves; if you don't Wyson the gardener will not talk to you.).
  • Hint 5 - Bring all the ingredients needed to make red, yellow, and blue dyes, as well as the 5gp fee to make each of the dyes (15gp total), and talk to Aggie. She will make all the dyes for you. Combine the yellow & red dyes to create an orange dye. Then use the orange dye on one of the sets of goblin armour, and use the blue dye on another set of goblin armour. You should now have one orange set of goblin armour, one dark blue set of goblin armour, and one light blue set of goblin armour (original colour).
  • Hint 6 - Return to the goblin village and talk to General Wartface & General Bentnose. You will give them the orange set of goblin armour (which they don't want), you will give them the dark blue set of goblin armour (which they don't want), and finally you will give them the light blue set of goblin armour (which they are quite satisfied having the original colour armour).

Reward: 1 gold bar, 5 quest points, crafting skill (+2[level 2-4])


Black Knight's Fortress

Difficulty level: Hard

Go on a spying mission for the white knights

Start: In city of Falador, visit the White knights castle, and talk to Sir Amik Varze upstairs. He'll tell you of the Black knights planning to destroy the white knights with some secret weapon. Your task is to find out what it is, and sabotage it.

  • Hint 1: Go to the Cabbage field at monastery and take 1 or more cabbages, then go to
    Black Knights Fortress (located at the ice mountain, a bit west of Monastery)
  • You'll notice the front door is locked, and the guards won't let you in the side door. Why? You don't look like them. To get in u need a Guards uniform, Medium Bronze Helmet and Iron Chain mail.

  • Hint 2: *Go thru the "odd looking wall" which is at the north Wall when u get in, go up the ladder.
    U see a "Grill" and u can choose listen by left clicking it, u will see the Black Knight
    Goblin, and the witch will start to speak to each other. It's an invincibility potion they're making, and it needs a
    cabbage from Draynor Manor to be complete. Any other cabbage will destroy the potion.

  • Hint 3: *Go back down the ladder, you see a room next to you with 3 Black knights, go in
    there, the Guards says you shouldn't go in there, because the black knights are going to attack you.
    *When u get in there, 1 Black Knight will attack you, but just run from the fight or kill the Black Knight if u
    can.
    *If u press the other door in the room, a Black Knight will attack u, so make sure all BK's are busy if u
    want to go thru the door, (good to get friends with u attacking the BK's).

  • Hint 4: *Go upstairs, climb the ladder, at the north wall is a "odd looking wall". go through it and
    "use cabbage with hole"
    If you made it correct u will say "that must have ruined the secret weapon" or something like
    that.

Reward: 2500gp, 3 quest points

 

Pirate's Treasure

Difficulty level: Medium

Start: Talk to Redbeard Frank at the Port Sarem bar, next to the Battle Axe Shop. IN order to begin the quest you need to ask him if he knows where any treasure is.

 

  • HINT 1.- Go To Where The Ship To Karamja Is, Get A Ticket From Captain Tobias or The Sailor. Take the boat to the island Costs 30gp.
  • HINT 2.- Getting Rum from Isle
    When You Get To The Island Go To The First Shop On The Left, Buy A Karamja Rum Costs 30gp.
    Go To The First Shop On The Right Now go talk to Luthas the Banana farmer. Ask him for a job and then go pick bananas for him. When you have 10-12 bananas go to the crate outside Luthas' house. Use the bottle of rum on the crate and this will hide the rum in the crate. Then Use the bananas on the crate till the crate is full. Now talk to Luthas again to get your 30gp payment and ask him where the bananas are going.
    Talk with Customer officer and and let her search you, as you don't have rum she will let you to board a ship back To Port Sarim,
    ~~If you try to take the rum on the boat back to Port Sarim. the customs officials will confiscate the rum and you will have to buy a new one.
  • Hint 3.- Recovering Rum Bottle
    ~~ need a WHITE apron for next part you can find it in cloth shop in Varrock market square)
    Then go to the Food store. Put on your apron and try to open the back door Wyndin will tell you that you cant go back there but just ask him for a job. Now you can go to the back of the store. Search the crate and you will find your bottle of rum.
  • Hint 4 - chest location
    Take the rum back to Redbeard Frank in Port Sarim Bar and he will tell you to get the treasure from a chest at the Blue Moon Inn and give you a key to that chest.
    Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a chest. Use the key on the chest to get a note. The note says to dig behind the south bench in the park. Meaning the Park in Falador.
  • Hint 5. - Treasure digging
    ~~ For the last part a Spade is necessary. You can either buy one or get it for free at Draynor Manor by the exit.
    Go to the park in Falador and Use your spade on the flowers behind the bench. Watch out Wyson The Gardener does not like you digging up his flowers and will attack you. Once combat is over, if he attacks, Use your spade on the flowers again and you will get the treasure!!!!

Reward: 450gp, 2 quest point, 1 cut emerald, 1 gold ring

Witch's Potion

Easy Quest to fetch the ingredients for an evil witches brew.

Difficulty level: Easy

Start: Talk to Hetty in the Rimmington village southwest of Falador for list of items

  • Burnt meat- burn some meat (get it from Bears, Giant Rats..) of buy in Port Sarim Food shop.
  • Onion- Go north from the village and u will find a cabbage field and some onions
  • Rats tail- kill a rat in the building next door
  • Eye of newt - can be bought in the magic shop by the docks in Port Sarim.
  • When u have all this u can go talk to Hetty and talk to her, and then "drink from cauldron"

Reward: 1 quest point, magic skill (+3[level 5-8, 7-10])

The Knight's Sword

Difficulty level: Medium

Start: In city of Falador, visit the White knights castle, and talk to the squire. He needs help to recover his knight's lost sword.

  • Hint 1 - He tells you he lost Sir Vyvin's Sword. He begs you to arrange for another sword to be made, then tells you that the original was crafted specially by the Imcando Dwarves. The only one who knows about them is the Reldo, Varrock Castle Librarian. He will tell you to take a redberry pie to the dwarf living on the southern peninsula in Asgarnia.
  • Read B P how to make a Redberry Pie or Buy one.
  • Hint 2 - The dwarf, Thurgood, asks for a picture.
  • - Go back to the squire and asks for a picture before trying to get the picture from the cupboard. If you don't, all you find in the cupboard is junk. (Presumably, you don't know what to look for.)
  • -Go to Sir Vyvin's room in White knights Castle and take the picture from the cupboard while someone distracts him.
  • -Give Thurgood the picture.
  • Hint 3 - Thurgood asks you to bring him 2 iron bars and a Blurite ore. The blurite ore is in a M mine beneath his house; to get to it, you must go up the hill and into the mine entrance. Once in there, you will see a mine protected by hobgoblins and ice giants. Unless you are accompanied by a strong party, if you are a new player, you may want to avoid this part until you are stronger. The Hobgoblins are aggressive and dangerous to the beginning player. The Ice Giants are not quite so aggressive, but will destroy all but the best players. Prospect the rocks that surround the Ice Giants, and you will find that at least one contains blurite. Mine it, and you'll have the ore. Escape with your life, fetch yourself some iron bars, and return to the dwarf.
  • -He smiths the sword for you. Faladian Knight's Sword 
  • at + 11 power +11
    -Take it to the squire

Reward: 1 quest point, smithing skill (+6[level 1-7], +11 [level 12 to 23], +5[level 30-35], +3[level 40-43], +1[level 55-56])

 

Family Crest

Difficulty level: Medium to Hard (Members Only)

Start: Starts in Varrock near East bank. Talk to Dimintheis in a hut nearby there.

  • What you need to complete this Quest: Level 40 Mining, Level 40 Smithing and Level 40 Crafting.
  • First Son: Is located in Catherby near members fishing spot. He is a Chef and you find him cooking in one of the houses nearby. He will tell you he broke the quest up into 3 parts and each brother kept one part. He will not give you his piece until you helped him with his salad. The Chef tells you he needs 5 different types of Cooked fish. These are :- Shrimp, Salmon, Tuna, Bass and Swordfish. After you given the 5 Cooked Fish to him , he will give you his part of the Crest and tells you where his brother is and to talk to the Gem Trader in Al Kharid.
  • Second Son: Talk to Gem Trader and he will tell you of a man in Scorpion Chasm, wearing a green cape and is standing by a gold rock there. This brother tells you that he needs to have a ruby ring and a ruby necklace, made from the finest gold. He's tells you to visit a dwarf name Boot who knows where to find the finest gold and is found in Dwarven Mine, past the avails. Boot tells you where to find the Finest Gold. The Gold is mined in a small dungeon south of Camelot , keep going south passed the members dungeon ladder, then go through the bear mining area and you come to a ladder that leads to this small dungeon.
  • The Dungeon: There are levers in this dungeon very much like the Ernest Chicken Quest. First go down the ladder and you will have some Hobgoblins to fight lvl 48 and then go to north cave room . First u pull the lever (down) on the north wall, where you will see a monster named Orge lvl 58(not in the room) then go to the south wall, there is two doors and enter the room, pull that lever (down) then go back to north wall and pull that lever (up) then enter that room and pull the lever (down) exit that room and pull the lever on the
    wall again (down) then go to the south room and pull that lever up. You will then be able to enter the cage area between the rooms and will come up against a monster named Hell Hound lvl 114. There is 3 gold rocks here. You must spoke to Boot the Dwarf to mine them!
  • Jewellery: Now yo have the finest gold you can make the ruby Ring and Ruby Necklace, when you done this go back to the Man in scorpion Chasm and he will reward you his piece of Crest. He will also tell you about his younger brother who has the last piece of the Crest.
  • Last Brother: You will find him in the Golly Boar Inn near the wilderness and has been poison by spiders. How do you cure him :) Give him Cure potion and he will tell you where the last piece of the Crest is and how to kill the Demon named Chronozon lvl 121 that holds the piece of Crest..
  • How to kill the Demon: Before going to Edgevile Dungeon , make sure you take 4 Death runes, 5 Fire, 4 Water, Air staff and possibly cure and prayer potions. You need these runes for Blast spells, all blast spells must be cast on Chronozon to kill him. You can find him right at the end of the dungeon, past demons lcl 156 and then go past poison spiders lvl 63 and then you finally see Chronozon by the Earth Orblisk. After you kill him he will drop the Crest piece.
  • Crest: Put the three pieces together and go back to Dimintheis. He will reward you with a pair of Steel Gauntlets. He also tells you to go to one of his sons and they will make the Steel Gauntlets into either : Cooking Gauntlet (first son), burn less food. Crafting Gauntlet (second son), gives more experience on Crafting Gold or Magic Gauntlet (third son), Hit harder with Magic. Think first before making your mind up which one to have. As you will only get one pair of these Steel Gauntlets.

    Reward: Steel Gauntlets and 1 quest point.

 

Scorpion Catcher

Difficulty level: Medium to Hard (Members Only)

Start: Starts on Top floor of Sorcerer's Tower, south of Seer's Village in Kingdom of Kandarin

  • What you need to complete this Quest: Dusty Key.
  • Thormac the Sorcerer: He tells you his scorpions has escaped and gives you a cage to catch them. He advises you to talk to the Seer at Seer's Village, to find where the first scorpion is located.
  • First Scorpion: The Seer will give you a clue where to find the first scorpion. It is in the members dungeon between Black Demons and Poison spiders. Check to find a strange looking wall, push it and catch the scorpion with cage.
  • Second Scorpion:
  • Go back to see the seer and he will tell you another clue about the Barbarian Outpost. This is near the Sorcerer Towers. Talk to the Guard there and he will say you have to prove yourself as a Barbarian and gives you a Barcrawl Certificate, that has to be signed by all the bars listed on it. When you have done all the bars on the list, go back to see the Guard and he will let you into the Outpost. Look around and you will see a scorpion, catch it with your cage.
  • Third Scorpion: Go back to see the Seer again and he will give you your last clue. The clue is the scorpion is in a room with brown clothes. You find the Third Scorpion Upstairs at the Monks Monastery north of Falador. You have to have Level 31 Prayer to enter. Catch the last Scorpion and go back to Thormac the Sorcerer. Give him the Scorpions and he will reward you with 1 quest point. When you make Battlestaffs he will Enchant them for 40k.

    Reward: 1 Quest Point and Thormac the Sorcerer will enchant Battlestaffs for you. Cost 40k per Battlestaff.

 

Starting in Al Kharid

Prince Ali Rescue

  • From the Runescape site: Prince Ali of Al Kharid is being held captive by the Lady Keli. If you think you're up to a daring rescue mission then go to Al Kharid and talk to Chancellor Hassan. This is a long quest with many parts! 
  • Start - First go to Al Kharid and talk to the King in the palace. He'll send you to his manager, Osman.
    Talk with Osman, and he tells you that somone has kidnapped the Prince and he wants you to rescue him. If you ask him, he will tell you all the ingredients for the quest:
    • Rope -- You can buy rope from Ned, or bring him 4 balls of wool (you'll need this for Lady Keli)
    • Wig -- You can bring Ned 3 or 4 balls of wool and he will make a wig.
    • Yellow Dye -- For this, you need two onions which you can find in the farm near the Windmill.
    • Red Berries -- You can find berries near Darkwizards in the Wood near the Stone Henge. (For Prince's makeup)
    • Water -- Find Jag in the town and get his water or get from a fountain or sink with a bucket. (For Prince's makeup)
    • Flour -- See the Bread Task for instructions on obtaining flour. (For Prince's makeup)
    • Ashes -- Make ashes by lighting a fire and letting it burn down. scarecrows reports that ashes can also be found on the top floor of Draynor Manor, next to the machine. See the Find Edgar quest for further info. (For Prince's makeup)
    • Pink Skirt -- Buy in the Varrock clothing store. scarecrows reports that you can find a Pink Skirt also in the slums of Varrock. (See the shops page for location)
    • 3 Beers -- To get the body-guard drunk. Find it in Barbarian Village or buy at a bar in Varrock or elsewhere.
    • clay -- For making a key for the jail (to make it soft, add water).
    • Bronze Bar -- For making a key for the jail.
  • Next go to the Village west of Lumbridge or south of Draynor Manor. There is a new Jail there with Prince in it. Near the jail, you will find a daughter of Osman. She is a spy. She will tell you how to use the tools you've collected. Behind this little Village, you will find a Witch. She will make you a yellow dye and makeup. In the Village, you will also find Ned the Seaman, who will make you the rope and wig. The daughter of Osman will tell you about the key that you need to open the jail and rescue the Prince.
  • Talk with Lady Keli (she is in the jail ) and ask her if you can see the key. You will automatically take an imprint. Go back to the King of Osman in Al Kharid and give him the clay with print of the key. He will tell you that you need to go back to Leela (his daughter). She gives you a Bronze Key for the Jail.
  • Talk one more time with Leela. She tells you that the guard needs 3 beers. Now you
    can go and rescue the Prince. The prince needs to disguise himself in the wig, skirt and make-up.
  • Go into the jail, talk to the Lady Keli's body-guard, and give him 3 beers. Next use the rope on Lady Keli and go into the Jail with the key. Talk with the Prince and come back to Al Kharid for your reward.

Reward: 700gp, 3 quest points

Starting at Draynor Manor

Ernest the Chicken

Difficulty level: Medium

Talk with Veronica near the manor gates. She will ask you to find Ernest. Ernest is out of luck! The mad scientist transformed him into a chicken. To help him get back you need to bring scientist some parts of machine, which gremlins hid all around manor.

  • Pressure Gauge
    • Hint 1 location --It is located in the fountain in house garden.
    • Hint 2 -- And you cannot get it easy because of some Piranhas which like to live there. Go to second floor and get Fish Food.
    • Hint 3 -- Poisoned Fish food. Go in manor Kitchen (where witch spawn) and get poison. Use poison on fish food to make Poisoned Fish Food. Use it on Fountain and Search the fountain.
  • Rubber tubing
    • Hint 1 Location -- is closed in closet but you need to find a key. Skeleton will not attack.
    • Hint 2 -- You need Shovel. And one can be found in the exit room.
    • Hint 3 -- Go in garden and find a pile of compost, Use shovel on it to get Key of closet
  • Oil Can
    • Hint -- you need to manage 6 switches and 8 doors in the basement, remember that all data is saved individually and if you see someone pass a door that don't mean you can pass a same door too. You will need to use some switches twice.
    • Door Guide --
      • Pull A.
      • Pull B.
      • Go NE door.
      • Pull D.
      • Go SW door.
      • Go S door.
      • Pull A.
      • Pull B.
      • Go NW door.
      • Go W door.
      • Go N door.
      • Pull F.
      • Pull E.
      • Go E door.
      • Go E door.
      • Pull C.
      • Go NW door.
      • Go W door.
      • Pull E.
      • Go E door.
      • Go S door.
      • Go S door.
      • Go W door.
    • Here's a map of the final state of the switches that you need to get the oil can.
Reward: 4 quest points and 300 GP

 

Starting at Farm northwest of Lumbridge Castle

Sheep Shearer

  • The farmer asks you to delivery 20 wool yarn balls to him, and refers darkly to some thing that ate the sheep. You have to find a tool you can use to gather wool, and then take the wool somewhere so you can spin it into yarn.
  •  
  • Get 20 wool yarns to the farmer. Use shears on sheep, with this raw wool go to the Lumbridge castle tower or barbarian village to make wool on spinning wheel.

Reward: 60gp, 1 quest point, crafting skill (+1[level 1-2])

 

Starting at Lumbridge Castle

Cooks Assistant

  • In this quest, you gather ingredients for the chef at Lumbridge Castle
  •  
  • Talk to the cook in kitchen. He requests three items: An egg, a bucket of milk, and some flour.
    • The egg is in the chicken farm to the north - east of Lumbridge.
    • Milk: Use a bucket on a cow to get milk. Bucket you can buy in General Shop or find in Chicken Farm house
    • Flour: Go to the windmill with wheat from one of the fields (near the egg farm) and bring one POT with you. At the top of the windmill is
      a hopper. Use the wheat on the hopper, then operate the hopper. Go downstairs and use the pot on the flour.
    • Take all three ingredients to the chef and talk to him to finish the quest.

Reward: 1 quest point, cooking skill (+3[level 1-4]) and you have access to range in Lumbridge castle kitchen (additional cooking skill bonus when cooking there)

 

The Restless Ghost

In this quest, you must rid the church cemetery of its ghost.

Difficulty level: Easy

Start: Go to the church in Lumbridge Castle and talk to the priest.

  • Hint 1 - hermit's house is in swamp south of Lumbridge Castle
    -talk to the hermit. He'll give you the Amulet of Ghostspeak.
  • Hint 2 -Return to the church and go into the graveyard while wearing the amulet.
    - Now you can talk with a ghost
  • Hint 3 - Skull can be found in catacombs under Wizard's Tower.
    - You can take a skull from a cell guarded by skeleton.
  • Hint 4 - Return to the ghost with the skull and place the skull in the coffin.

Reward: 1 quest point, prayer skill (+5[level 1-6])

 

Starting at the Small Village

Vampire Slayer

  • The vampire sleeping in the coffin under Draynor Manor has been terrorizing the inhabitants of the small village to the south and must be stopped! If you think you are up to the task of slaying a vampire, go and talk to the people in the village to find out how you can destroy this evil monster!
  •  
  • Hints - Go to the crossroads west of Lumbridge. Get the garlic in the 2nd floor in the first house to the south. Find Morgan in second house to the south to get the quest. He tells you to go to the Jolly Boar inn and talk to the drunken EX-vampireslayer. Buy the drunk a beer and talk to him about it (might take a few tried) and you'll get a stake. Go to the Draynor Manor and get in to the cellar. There you'll find Count Draynor. Equip the stake and you need hammer in your inventory (make sure you have the garlic in your inventory, because it makes him lose 10 hp) and slay the evil Count.

Reward: 3 quest points, attack skill (+6[level 4-10] +5[level 22-27])

 

Starting at Varrock Town

Demon Slayer

  • In the Delrith quest, you find out that you are destined to take out Delrith, a demon who, when last he walked the earth, levelled Varrock!
  •  
  • Talk to the gypsy in Varrock market, collect 3 keys (1) 25 bones for wizard is one mini quest, 2) use bucket on sink, use full bucket on castle kitchen drain, go in sewers to get key, 3) find a guard chief in palace [easiest]) Silverlight is nothing special (11 aim 11 power) but it is only one able to hit Delrith, when fighting demon you must select the right incantation from 4 possible or he will get to full health once killed.

Reward: silverlight sword, 3+3 quest points

 

Romeo & Juliet

  • A Runescape retelling of the classic by Bill Shakespeare, this one ends up being pretty simple to do, and no one gets killed!
  •  
  • Talk to Romeo, Juliet or Priest (Father Lawrence). Cadava berries needed to make potion are found in forest near Varrock's southeast mine.

Reward: 5 quest points

 

Shield of Araav

  • In this quest, you're tasked to recover the Shield of Araav for the King of Varrock. This Quest Requires two People to Complete.
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  • Phoenix Gang Member
    • Joining - Talk with the librarian in Varrock palace. And Read the book you locate in one of the shelves of the library. Once you've read it talk to him again. Talk to the fur trader in the market and give him 20gp he'll tell you the location of the hide out. Talk to the Man in the Hide out and do as he says.
    • The Shield - The man tells you of an informant of their rival in the local Inn. Kill Jonny with a Beard and being the intellegents list back to the man. he'll let you into the hide out and also give you a key to the armoury. The Shield is in the back room of the hide out inside the chest.
  • Black Arm Gang Member
    • Joining - Talk to the tramp near the sword shop and ask what's down the ally, he'll tell you it's the Black Arm gangs hideout. Talk to Katine in the hideout and she'll give you a small task.
    • The Shield - Katine wants you to get 2 Phoenix Crossbows, there is a Respawn in the Phoenix Armoury but you'll need the Key from a Phoenix Member, when you pick up a bow from the armoury the weaponsmater(lvl-25) will attack. Once you get kill him pick up the bows and return to Katine. she'll give you access to the Hide out and the shield is in the cupboard on the second floor.
  • Obtaining Proof of the Shield - one of the people must talk to the Museum Owner and receive two Certificates. Take the Certificate to the King and receive the reward.

Reward: 2 certificates - each of which grants the bearer a 600gp reward when presented to the King (note: king will only pay once, it is easy to give other certificate to player that helped), 1 quest point

 

Starting at the Wizard's Tower

Imp Catcher

Difficulty level: Easy

The Wizard Mizgog tasks you with recovering 4 magic beads which imps have stolen.

Start: Talk with Wizard Mizgog on the 3rd floor of the Wizard's Tower.

  • Hints: Go slaughter innocent imps (they look like tiny Delriths) until you find all four beads, they're black, red, white and yellow. Click the '.' at the end of this paragraph for a better look.  If you go this route and kill them yourself, be warned -- it takes a lot of patience.
  • To see a map of where the imps spawn, click the 'M' at the end of this paragraph.
  • If you can find people who will sell or give you the beads, that will work too. 
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  • Return to the Wizard Mizgog for your reward.

Reward: Amulet of Accuracy (adds +4 to weapon aim when worn), 1 quest point, magic skill (+3[level 5-8, 12-15])

 

Clock Tower

Difficulty level: Medium, Members Only

Start: In this quest you need to repair a clock set south of Ardougne city. Talk to the monk Kojo inside the clock tower to start the quest.

  • What you need: Water or Ice gloves.
  • PURPLE Cog: ??
  • RED Cog: ??
  • BLUE Cog: ??
  • BLACK Cog:: ??

Reward: 1 Quest Point and 500 Gp.

 

Staff of Armadyl

Difficulty level: Hard, Members Only

Start: A mysterious stranger called Lucien asks you to retrieve an artifact known as the Staff of Armadyl. Speak to him in the 'flying
horse' Inn in Ardougne.

  • What you need: Ranged Skill over ??

Reward: ???

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