|
Main
Dark
Lords clan
Map
and Interesting places
Classes
Skills
EXP points
Quests
Combat and Duelling
Monsters
Cooking
Crafting
Fishing
Fletching
Herblaw
Magic
Mining
Prayer
Ranger
Smithing
thieving
Shops
Items
Links
| |
monsters]
[
Animated Axe | Bandit
| Black Demon |
Black Dragon | Black Unicorn| Blue
Dragon | Baby Blue Dragon | Barbarian
| Bear | Bear
| Black Knight | Chaos
Druid | Chaos Dwarf | Chicken
| Count Draynor | Cow
| Dark Warrior | Darkwizard,
bearded | Darkwizard, clean-shaven | Red
Spider | Delrith | Demon,
Lesser | Demon, Greater |
Druid | Dwarf | Farmer
| Fire Bird | Ghost
| Giant | Giant
Bat | Giant Rat | Giant
Rat [2] | Giant Spider | Giant
Spider | Goblin | Goblin
w/spear | Green Dragon | Grey
Wolf | Guard Dog | Gunthor
the Brave | Hans | Hell
Hound | Hobgoblin
| Highwayman
| Ice
Giant | Ice
Queen | Ice
Spider | Ice
Warrior | Imp
| Jailer
| Jailguard
| Johnny
The Beard | King
Scorpion | Lord
Darkquarius | Man
| Melzar
the Mad | Monk
| Monk
of Zamorak | Monk
of Zamorak [2] | Moss
Giant | Mugger
| Otherworldy
Being | Pack
Leader | Pirate
[2] | Poison
Spider | Poison
Scorpion | Rat
| Red
Dragon | Renegade
Knight | Scorpion
| Sheep
| Sir
Mordred | Skeleton
| Skeleton
[2] | Skeleton
w/scimitar | Skeleton
Warrior | Spider
| Straven
| Suit
of Armor | Thief
| Tree
Spirit | Unicorn
| Warrior,
male | Warrior,
female | Weaponsmaster
| White
Knight | White
Wolf | White
Wolf Sentry | Witch
| Wizard
| Wyson
the Gardener | Zombie
| Zombie
[2] | Zombie
w/Axe ]
Level 2
Rat: 2
hits. 24 XP. An easy one to kill. Can be found anywhere, and sometimes drops
a rat's tail, which is needed for a quest. Treasure: meat and bones
Spider: 2 hits. 24 XP.
Small, easy to miss creature, a good fight for a new player. Can be found
anywhere. Treasure: None.
Level 3
Chicken: 3 hits. 26 XP.
Easy to kill, and it provides Rawmeat, which can be cooked (see the Cooking
section). Found on or near farms and the Champions' Guild. Treasure:
Meat, bones and sometimes Feathers, which can be used for fly fishing.
Hans: 7 hits. 26 XP. Hans
hangs out in Lumbridge Castle. he doesn't seem to have any purpose, though
you can talk to him.
Treasure: None.
Level 5
Imp: 8 hits. 28 XP. Hundreds
of these nasty little buggers were summoned by the Wizard Grayzag, and now
they're stealing everything in sight, including four magic beads from the
Wizard Mizgog. They can be found in a variety of places, which I will not
mention, as they are part of a quest. Treasure: They drop anything on
the general items list, but no quest items (except for the beads, of
course).
Level 6
(members only)Fire Bird:
2 hits. 32 XP. This bird is a members only creature that is found on Entrana
Island. These creatures drop the sacred "Fire Bird feather" which
is used in one of the new quests. Treasure: Fire Bird feather.
Level 7
Goblin: 6 hits. 36 XP.
These green creatures are found all over Runescape. They are not aggressive,
but they are a good fight for a new player. Treasure: Usually 1-2
gold or runes, sometimes a bronze square shield or beer, rarely fishing
bait, chef's hat, crossbow bolts, a brass necklace, or a shortbow.
Level 8
Cow: 8 hits. 36 XP. Cows
wander around in the fields on the farms near Lumbridge. They can be killed
for meat and cowhide, which can be taken to the tannery to make leather. Treasure:
Meat and Cowhide.
Giant Spider: 6 hits. 38
XP. A little more powerful than its smaller cousin, can provide a tough
fight for a new player. Can be found anywhere. Treasure: None
Giant Rat: 8 hits. 40 XP. Larger
versions of normal rats, these are found only in the Varrock Sewers. They
can be killed for meat. Treasure: None.
Wyson the Gardener: 7
hits. ?? XP. Wyson wanders the garden in Falador. He is unique among
Runescape mobs (him and Straven, but I don't have Straven's level) in that
you can't attack him, but he can attack you. He is part of a quest. Treasure:
None.
Level 9
Man: 8 hits. 38 XP. Men in
black shirts and pants. Can be found anywhere. Treasure: Usually a
few gold or 1-2 runes, sometimes an herb, rarely 25 gold, 5 arrows, copper
ore, or 1 fishing bait.
Level 10
Johnny the Beard: 9 hits.
41 XP. Johnny, a member of the Blackarm Gang, frequents the Blue Moon Inn in
Varrock. He is part of the Shield of Arrav Quest. Treasure: Johnny
always has a Scroll, which you need for the quest.
Mugger: 10 hits. 40 XP.
Men in red shirts and black pants who can be found in the Varrock slums and
the first part of the Ice Giants Dungeon. They will attack anyone they
encounter, hoping to get some gold, and will run if they are being beaten. Treasure:
Gold.
Level 13
Darkwizard
(clean-shaven): 12 hits. 46 XP. These are the weaker wizards; they can
be found near the Stone Circle and just south of Draynor Village. They are
aggressive, and will always attack players who come too close. Treasure:
Usually gold, a staff, a black hat or robe, or 3-4 elemental runes/1-2 new
runes; sometimes thread.
Giant rat: 10 hits. 45 XP.
Larger cousins of normal rats, giant rats can be found all over Runescape.
They are more aggressive, but will run away if they are losing a fight. You
can kill them for meat.
Treasure: None.
Goblin w/spear: 14 hits.
48 XP. A more powerful breed of goblin encountered on the road between
Varrock and Barbarian Village, the swamp south of Lumbridge Castle, and the
Goblin Village. Treasure: Usually 5-10 gold, sometimes a few runes or
a red cape, rarely a bronze axe or scimitar, blue wizard's hat, or arrows.
Highwayman: 13 hits.
46 XP. Highwaymen can be found only on the road north of Morgan's Village
and the crossroads just north of Port Sarim, where they waylay passers-by. Treasure:
Always a black cape.
Monk: 15 hits. 44 XP.
Bald-headed men in brown robes, they can be found in and around the
monastery in Asgarnia. They are peaceful and will heal some hits (8) if
asked, and always run from a fight. Treasure: None.
Level 15
Farmer: 12 hits. 50 XP.
Men in brown clothes, can be found near the farms of Lumbridge. Treasure:
Gold, a few runes, or fishing bait.
Level 16
Barbarian: 14 hits. 52
XP. These are bearded men in leather armour with iron helms and bronze axes.
They are found, obviously, in the Barbarian Village. Treasure: Often
gold, runes, or a flier for Bob's Axes, sometimes a fur or staff, and rarely
a beer, iron mace, 15 arrows, a ring mould, bronze axes, uncut sapphire, or
uncut emeralds.
Wizard: 13 hits. 52 XP.
These blue-robed mages can be found at Wizard's Tower, and one wanders
around the crossroads south of Falador. They are not aggressive, but put up
a tough fight against low-level players. Treasure: A Wizard's Robe
and a Wizard's Hat (both blue, of course).
Level 18
Dwarf: 15 hits. 56 XP.
Shorter versions of barbarians, they can be found in and around the
underground mine atop Ice Mountain. Treasure: Pick axe or hammer,
copper, tin or iron ores, sometimes a bronze bar or bronze medium helm,
rarely a bronze battle axe, coal ore, iron dagger, or iron bar.
Warrior, male: 19 hits.
56 XP. Purple shirted men who patrol the area around the palace in Al-Kharid.
Treasure: Often gold, sometimes 1-5 runes, a bronze helmet, 5 arrows,
copper ore, or cabbage, rarely an iron dagger.
(members only) Chaos
Druid: 16 hits. 56 XP. Red robed druids which are located in the new
members dungeon. One of the easiest ways to obtain herbs are through these
harmless fellows(1/12 chances of getting a herb). Treasure: Herbs,
Bronze Long Sword, Iron daggers, strength potion, cure poison potion, defence
potion, law rune(1), fire runes(5), air runes(24).
Level 19
Monk of Zamorak: 20 hits.
59 XP. These evil monks look just like the good monks, except that they wear
red robes. They can be found in their tower at the far NW corner of Asgarnia.
If you attack them, try to pick up one of their iron maces or the wine, or
cast spells on them in battle, they also curse you, lowering your Attack, Defence, Strength, and hits by 3!
Treasure: Iron mace.
Zombie: 20 hits. 68 XP.
Blue-skinned walking corpses that infest the Varrock sewers. They are not
aggressive and flee when seriously wounded. Treasure: Gold, sometimes
5 fishing bait.
Level 21
Scorpion: 17 hits. 64
XP. Another one that has caused the death of many a newbie. These creatures
can be found mainly in the Chasm Mine, where they harass people trying to
get ore from the rocks there, and in the sewers of Varrock. Treasure:
None.
Skeleton: 14 hits. 61
XP. To new players, this creature will appear red. It is not recommended you
attack it until you become more powerful. Skeletons can easily overwhelm new
players. Can be found in Draynor Manor, the basement of Wizard Tower, and in
the various dungeons.
Treasure: Gold, runes, or arrows; sometimes a jug, an herb, rarely
iron ore.
Thief: 16 hits. 64 XP.
These shady characters can be found in the slums of Varrock and wandering
around the docks of Port Sarim. Treasure: Usually gold, sometimes a
few arrows or fishing bait.
Unicorn: 15 hits. 61 XP.
These can be found wandering the forests near Varrock and north of the
Barbarian Village. They always run from a fight. Treasure: Unicorn
horn.
(members only) Dark Warrior:
16 hits. ?? XP.
Location: Dark Castle, Wilderness.
Appearance: Black Plate chest and legs. Black battle axe. Black
medium helmet.
Aggressive: No.
Treasure: coins, black mace, black medium helmet.
Level 24
Bear: 20 hits. 68 XP. Bears
can be found in the forests near Lumbridge and Varrock. They can be killed
for fur and meat. Treasure: None.
Zombie: 23 hits. 68 XP.
These horrid undead things are found in any dungeon. Unlike their lesser
cousins, they attack mindlessly, but they do retreat. Treasure:
Usually gold, sometimes a crossbow or iron mace, rarely runes, a hammer, or
a bronze bar.
Level 25
Ghost: 20 hits. 70 XP. One
of these can be found in the Castle graveyard (but you can't attack it).
Others roam Draynor Manor and the Varrock Sewers. The ones in the sewers
will attack you, but the others will not. Tough opponents, and not worth the
time it takes to kill them, as they don't even leave bones. Treasure:
None.
Darkwizard (bearded):
21 hits. 68 XP. These are the more powerful wizards, found only near the
Stone Circle. As with their weaker counterparts, they will attack passersby.
Treasure: They usually drop gold, black robes, or runes.
Skeleton: 24 hits. 72
XP. These resemble exactly their lesser cousins, but they are aggressive and
slightly more powerful. They are found solely in the middle section of the
Ghost Town Dungeon.
Treasure: Gold, sometimes 2 arrows, an herb, 8 air runes, an iron
dagger, bronze long or short sword, a jug, or grain, rarely iron ore.
Weaponsmaster: 15
hits. ?? XP. The Weaponsmaster guards the Phoenix Gang's weapons store. He
will always attack anyone who tries to take his weapons, but is otherwise
cordial. Treasure: None.
Witch: 74 hits. Witches
wear black cloaks and black hats, and can be found in Draynor Manor and in
the house south of Al Kharid.
Treasure: None.
Level 26
Bear: 26 hits. 72 XP. These
bears look just like their more peaceful cousins. They are found solely in
the Wilderness, however, guarding several arrow spawns at Wilderness level
11, and a pair wander around due north of there, at Level 17. Treasure:
Meat and fur.
Poison Scorpion: 21
hits. 72XP. These scorpions are just like their relatives, yet more
dangerous. These bugs are aggressive & will poison you EVERY time you
fight them. They can be found in the members dungeon past the animated axes.
Treasure: Zilch.
Level 27
Pirate: 19 hits. 76 XP.
Bearded men in black shirts and pink/red pants (yes, pink - apparently
they're secure in their masculinity), these guys hang out in the Ice Giants'
Dungeon. Treasure: Gold, a few runes, or a bronze scimitar; sometimes
arrows, rarely an iron dagger, chef's hat, or iron plate.
Warrior, female: 20
hits. 76 XP. These warrior women stride the halls of the Varrock Palace
sporting the new women's armour in iron and wield iron battle axes. Treasure:
None.
Level 28
Guard: 23 hits. 78 XP.
These are the guys in iron chain mail and bronze helms who wander around
Varrock and Falador, breaking up fights between characters. Treasure:
Usually gold, grain, a jug, or a bronze helm, sometimes a bronze long sword,
an iron dagger, runes, or arrows.
Level 29
Monk of Zamorak: 28 hits.
77 XP. These more powerful monks look just like the others, and they curse
you just as badly. Treasure: Steel mace.
(members only) Druid: 24
hits. 78XP. White robed men w/ long grey beards. They are not aggressive and
can be found in the town of tavernly and are located by Sanfew & in
druids circle. Treasure: Herbs, longbow, attack & cure poison
potions, vial, chaos runes(2), law rune(1), and druids robe (top&bottom).
(members only)Suit of Armor:
27 hits. 78XP. These pesky suits of armor are technically not aggressive
except when you click on the door in the members dungeon leading to the
cauldron of thunder. Treasure: None.
Level 30
Straven: 23 hits. 61 XP.
Straven is down in the Pheonix gang wandering around. I don't know anything
else about him.
Delrith: ?? hits. 72 XP.
This demon can be found in the Stone Circle near Varrock; he can only be
fought with Silverlight. Treasure: None.
(members only)Pirate: 27
hits. 80XP. These one eyes pirates are located only on in the new members
town of brimhaven (on the island of karamja). Although not powerful these
guys are not recommended for beginners. Treasure: Eye patch, nature
rune(1), chaos rune(1), law rune(1), fire rune(1), air runes(7),
arrows(9-15), iron daggers & scimitars.
Level 31
Giant Spider: 26 hits.
81 XP. Very big, hairy spiders found only at the far end of the Varrock
Sewers. Treasure: None.
Skeleton w/scimitar: 30
hits. 82 XP. As the name suggests, these are skeletons with scimitars and
buckler shields, found in the far end of the Varrock sewers. Treasure:
Often gold, sometimes runes, a wooden shield, iron dagger, or bronze bar,
rarely a hammer, bronze chain, or an iron helmet or scimitar.
(members only) White Wolf
Sentry: 31 hits. 82 XP. The weakest of the wolf family are located on
the ice mountain connecting taverly and catherby. They may seem to be a weak
foe, yet are challenging to many. They are also aggressive. Treasure:Zip.
(members only) Black Unicorn:
?? hits. 82 XP. A branch off of the unicorn family. They can only be found
in lvl. 24 wilderness due east of the graveyard. Nothing more known about
them. Treasure:??.
Level 32
Hobgoblin: 31 hits. 84
XP. These creatures look just like beefed-up goblins without spears. They
can be found only in the Ghost Town dungeon and the Ice Giants' Dungeon.
They are aggressive, but flees when seriously wounded. Treasure:
Gold, sometimes an iron axe, an herb, iron short sword or bronze battle axe,
or limpwurt root, rarely a steel dagger, steel long sword, goblin armour, or
crossbow.
Zombie w/Axe: 30 hits. 84
XP. These creatures can only be found near the end of the Ghost Town
dungeon. They guard the brass key that opens the door to the small house
north of Barbarian Village. They are aggressive, hard to kill, and deal a
fair amount of damage, but they do flee. Treasure: Gold, iron short
sword, sometimes runes or an iron scimitar, rarely an iron bar or bronze
kite shield.
(members only) Giant Bat:
?? hits. 84 XP. The bats can be found at two member locations. One, right
outside of Morgan Le Faye's castle, and in the members dungeon. They are
aggressive and can be quite a task to finish off for a beginner. There bones
are used for a quest. Treasure: Bat bones.
Level 34
Jailguard: 29 hits. 68
XP. These guys guard the jail just south of Draynor Village. Treasure:
None.
Level 36
Deadly Red Spider: 32
hits. 92 XP. Large red spiders that inhabit the cave at the very end of the
Varrock Sewers. They are very aggressive, and very dangerous. Their eggs can
be combined with Limpwurt Root to make a 4-dose Strength Potion.
Treasure: None
King Scorpion: 30 hits.
88 XP. These larger versions of the normal scorpions spawn in the lower ends
of the Dwarven Mines, where iron, coal, and other high-level ores are mined.
Treasure: None.
Level 37
Giant: 35 hits. 95 XP.
Giants resemble large humans, and can only be found at the end of the Ghost
Town dungeon. They are aggressive, but easy enough to kill if you're strong
enough. Treasure: Lots of gold, a few runes, brown apron, bronze
mace, large iron helm, iron kite shield, beer, limpwurt root, iron dagger,
unfired pie dish, or rarely a steel long sword or iron mace.
Gunthor the Brave: 33
hits. 72 XP. Gunthor is the leader of the barbarians, a mighty fighter. He
can be found in the meadhall, and like the others, he is not aggressive (but
rude if you talk to him). Treasure: Gold, sometimes runes, a flier, a
dozen arrows, or an iron mace.
Level 40
(members only) Bandit: ??
hits. 100 XP. Nothing is really known about these men, just that they give
100 XP. Treasure: ??.
Level 41
(members only) White Wolf:
?? hits. 100 XP. The second weakest wolf in the family is also located on
the ice mountain connecting taverly & catherby. They are aggressive and
deadly to weak and helpless prey. Treasure: None.
Level 43
Count Draynor: 35 hits. ??
XP. Count Draynor is a vampire, and the subject of a quest. He lurks around
his coffin the basement of Draynor Manor. He does not attack unless
provoked. Treasure: None.
Level 45
Melzar the Mad: 44 hits.
109 XP. Melzar the Mad owns the Maze just north of Rimmington, and can be
found in a small room in the basement. Treasure: He always drops the
Magenta key, as well as coins or runes of various types.
Level 46
Black Knight: 38 hits.
112 XP. There are only three black knights in Misthalin: one between
Morgan's Village and Wizards' Tower, one in the woods north of Varrock, and
one around the Boar's Head Tavern northeast of Varrock. They are extremely
powerful, but fortunately, they are not aggressive. There is an entire
castle of black knights atop Ice Mountain in Asgarnia, and more (aggressive)
ones wander the Wilderness. They also roam parts of the members dungeon. Treasure:
Gold, runes, bronze scimitar, short bow, tin ore, sometimes an iron short
sword, a herb, iron large helm, or steel bar, rarely a steel mace and/or
iron large helm, flour (no pot), or bread.
(members only) Animated Axe:
?? hits. 112 XP. One of the more, /unique/ monsters Andrew came up with, are
Animated Axes. These Iron axes float around inside parts of the members
dungeon. Oh yes, for obvious reasons, these monsters don't drop bones. Treasure:
Iron Axes (who'd have guessed?)
Level 48
(members only)Guard Dog:
34 hits. 116 XP. These vicious canines are only located in the brimhaven on
the island of karamja. Although not a high level monster they are known for their
strength & often for their inconsistency. Treasure:
Coins(12-150).
Level 50
(members only) Baby Blue
Dragon: 38 hits. 120 XP. These are Baby Blue Dragons, obviously. They
only appear in one place, a large room full of Blue Dragons and related
objects (blue dragon scales, eggs) deep inside the Members Dungeon. They may
be rather low for Dragons, but adult Blue Dragons (lvl 105) wander in the
same room.
Treasure: Vial (rare)
Level 51
(members only) Renegade
Knight: ?? hits. 124 XP. These are the renegade knights who guard
Morgana's fortress. They are aggressive, and are clad in full black plate. Treasure:
Coins, iron short sword, large iron helmet.
(members only) Jailer: 45
hits. 122 XP. These burly foes are aggressive and very powerful. They are
located in the members dungeon by the explorer. Highly touted to be a low
level player killing enemy. Treasure: Jail cell keys, coins(35),
bones.
Level 54
Level 56
White Knight: 43
hits. 132 XP. White Knights are the counterparts to black knights. They wear
iron armour and can be found in the White Knight Castle and keeping the peace
around Falador. Treasure: 5-70 gold, runes, bronze battle axe, iron
ore, iron long sword, steel short sword, long bow, half an apple pie, pot of
flour, med steel helm, or rarely 1-3 steel or iron bars.
Level 57
Ice Warrior: 59 hits. 172
XP. Ice Warriors are blue-skinned men in mithril armour, wielding steel
maces. They inhabit the Ice Caves and the Glacier along with the Ice Giants.
They are aggressive and fight to the death. Treasure: Gold, runes,
bronze or iron battle axe, rarely a mithril mace.
Level 58
(members only) Sir Mordred:
?? hits. 136 XP. Sir Mordred is on the top floor of Morgana's fortess. He is
part of the Merlin quest, kill him, and his mother pops out. He drops
nothing, not even bones. Treasure: None.
Level 59
Chaos Dwarf: 58 hits.
138 XP. Chaos Dwarves resemble normal dwarves, except they have red skin,
and wear steel chain. They are aggressive, and can be found at Level 31 in
the Wilderness. Treasure: Gold, runes, coal, rarely a muddy key,
mithril bar, mithril long sword, or mithril plate.
Level 62
Moss Giant: 56 hits.
144 XP. These resemble Giants, but carry staves and have longer beards. Treasure:
Lots of gold, limpwurt root, bronze two-handed sword, sometimes a medium
steel helmet or steel bar, or rarely a magic or air staff, spinach roll,
black square shield, mithril short sword, or mithril plate.
Level 63
(members only) Poison Spider:
?? hits. ?? XP. Poison spiders, like the poison scorpions, poison you. And
just like the poison scorpions, they drop zip. They are located deep inside
the members dungeon I believe. Treasure: None.
Level 64
(members only) Ice Spider:
?? hits. ?? XP. These guys roam the ice dungeon. They don't drop anything,
and are a real pain. Treasure: None.
(members only) Grey Wolf:
?? hits. 148 XP. Not much is know about the grey wolves, but they are
located in level 27 wilderness. Treasure:??.
Level 66
(members only) Otherworldly
Being: 67 hits. ?? XP. Rather interesting these guys are level 66.
Otherworldly Beings are found only in the Lost City after you finish the
members quest. Strange things. Treasure: 1 or 2 chaos runes, a law
rune, a cosmic rune, or rarely a ruby ring. 2gp is a 100 percent drop.
Level 68
Ice Giant: 60 hits. ?? XP.
Ice giants look like big blue-skinned giants wielding staves, and they can
only be found in the Ice Giants' Dungeon. They are aggressive and extremely
dangerous. Treasure: Gold, 10-20 runes, banana, iron plate skirt,
iron two-handed sword, steel axe, dagger, short sword, shield, or black
kite, or rarely a mithril mace, mithril ore, mithril square shield, or
diamond amulet.
Level 71
(members only) Pack Leader:
?? hits. 162 XP. These ferocious canines are located on the ice mountain
connecting catherby & taverly. The most powerful of the wolf branch are
aggressive and do not flee if weakened, which makes them a dangerous foe. Treasure:
Nothing.
Level 76
(members only) Lord
Darkquarius: 79 hits. 172 XP. The lord of the black knights palace in
the underground members dungeon. A helmet less lord of the black knights battles with the
Excalibur and is known to pick on high level players by
attacking and running & (like no other monster) heals for a hit point or
2. This guy is aggressive. Treasure: Iron large helm, iron short
sword, gold(5-85), steel mace.
Level 79
Demon, Lesser: 83 hits.
175 XP. The lesser demon can only be found in a cave on the island of
Karamja, and in the cage in the top floor of the Wizard's Tower. The lesser
demon looks just like his weaker cousin Delrith in the Stone Circle. They
are aggressive, but run when they are reduced to a few hits. Treasure:
Gold, ashes, 2 death runes, 8 chaos runes, 40 fire runes, gold nugget, steel
scimitar, large steel helm, steel axe, sometimes 1-2 wines, or cadavaberries,
sometimes 2 tunas, rarely a mithril short sword, square shield, chain mail
or plate, or a runite medium helmet.
Level 89
Demon, Greater: ?? hits.
?? XP. Greater demons are found only in far edges of the Wilderness (level
48), at the northeast corner. They are, of course, aggressive, and very
powerful. Treasure: Gold, runes, sometimes a mithril kite, rarely a
runite large helm.
Level 95
(members only) Tree Spirit:
92 hits. 210 XP. A giant tree (with eyes) located on the new members island
of entrana. A challenge for ANY player because you are not allowed weapons
on the island. Also the branch of this tree is used for a quest. Treasure:
Nothing.
Level 103
(members only) Ice Queen: 102
hits. 226 XP. A queen by appearence, a brute in strength. This is one evil
lady who will take out the strongest of players, who is located in the new
ice mountain caves. Her gloves are used for a quest. Treasure: Ice
gloves, coins(??), bones.
Level 105
(members only) Blue Dragon:
109 hits. 180 XP. The Blue Dragon is only found in the Members dungeon. Deep
inside the dungeon, the blue dragon practically owns a large room full of
eggs and Baby blue dragons. They are aggressive, and there are more than one
in the room. Treasure: Herbs, Bass, coins, Steel battle axe, nature
and water runes, rune dagger, mith battle, mith legs, mith plate.
Level 110
Green Dragon: ??
hits. 30,510/220 XP. The legendary Green Dragon is the subject of a quest.
There is a picture of it on the main RS page. Killing the dragon gives you
the right to purchase the fabled Rune Plate Armour. The XP totals noted above
are special: if you kill the dragon by yourself, as part of the quest, you
get the first number (55 for Attack and Hits, the rest split between
Strength and Defence). The second number is for when two or more people help
to kill the dragon. Treasure: None.
Level 114
(members only) Hell Hound:
121 hits. 248 XP. Nothing is really know about these evil canines, just that
they are located deep in the members dungeon. Treasure: ??.
Level 140
(members only) Red Dragon:
134 hits. 300 XP. These red fire breathers have their own habitat, on the
red lava isle in level 27 wilderness. Like any other dragon they are
aggressive and highly dangerous even with anti-dragon shield. Treasure:
Chocolate cakes(2), mithril kites(3), coins(100-2k), rune long sword.
Level 156
(members only) Black Demon:
142 hits. 332 XP. An enormous demon that resides deep inside the members
dungeon. With arms the size of a player this monster uses pure strength to
hit up 19 even w/ silverlight! They are aggressive and do not run. Treasure:
Coins(15-3k), rune chain, rune 2-hand, rune battle axe, rune square, adam
bars(1-3), often rune medium(1/26 chance).
Level 200
(members only) Black
Dragon: 171 hits. 420 XP. The grand prize for all monsters is the feared
black dragon. Equipped with fire breathing and scaly skin (good defence)
this is one dangerous foe. They are only located in the very back of the
members dungeon. They are aggressive and do not retreat. Treasure:
Coins(90-??), rune kite (rare), adam 2-handers(1-3), law runes(3), death
runes(3), mith 2 handers(1-5), herbs(1-5).
|