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Magic Guide
Magic skill determinate what
spells you can cast, to see all your spells click on spell book icon and this
brings up the magic menu. From there you can select spells to cast. The colour of
the spell name tells you if you can cast it or not. If the spell appears black
then your magic level is not higher enough to use it. You will have to practice
on lower magic spells to level to higher spells. If the spell name appears in white,
this means you are good enough to use this but have not got the required runes
to cast it. If a spell name appears in yellow then you have everything
you need to cast that spell.
When you want to cast a spell just click on the spell
name, and then click onto target. Some spells can only be used on yourself or on
hostile monsters. To know what a spell does just move your mouse over the spell.
This will tell you which runes are needed at the bottom of the window. There is
2 numbers shown above each rune X/Y. The first number X tells you
haven many runes you have and the second number Y tells you how many are
required. If the number is in red Y then this means you do not have the
required amount to use this spell. You may obtain runes from magic shops or from
killing certain monsters.
Sometimes spells will fail to work. If this happens you keep your runes, you can
recast after 20 seconds. Higher level spells are more likely to fail but as you
increase your magic levels the lest it will fail.
To cast a spell you either need to have in
your inventory all required runes, in sufficient amounts, or if you hold a staff
of the appropriate rune type, it will count for any number of that type of rune.
For example you can cast Wind bolt with only 1 fire rune in inventory and an
equipped wind staff.
Also, keep in mind that some Items like staffs, hats
and robes will boost your general magic skill.
Spell-casting success depends on your total magic
skill, which is calculated according to the following formula:
total magic skill = to magic school skill + bonus from items
If you fail to cast the spell, you cannot cast other spells for 20 seconds.
Spell List
Spell List
Level
|
Name
|
Experience |
Description
|
Runes
|
1 |
Wind Strike |
22 |
A strength 1 missile attack |
1 Air, 1 Mind |
3 |
Confuse |
26 |
Reduces your opponents attack by 5 % |
3 Water, 2 Earth, 1 Body |
5 |
Water Strike |
30 |
A strength 2 missile attack |
1 Water, 1 Air, 1 Mind |
7 |
Enchant lv-1 amulet |
35 |
Make Sapphire Amulet |
1 Water, 1 Cosmic |
9 |
Earth Strike |
38 |
A strength 3 missile attack |
2 Earth, 1 Air, 1 Mind |
11 |
Weaken |
42 |
Reduces your opponents strength by 5 % |
3 Water. 2 Earth, 1 Body |
13 |
Fire Strike |
46 |
A strength 4 missile attack |
2 Air, 3 Fire, 1 Mind |
15 |
Bones to Bananas |
50 |
Changes all held bones into bananas |
2 Earth, 2 Water, 1 Nature |
17 |
Wind Bolt |
54 |
A strength 5 missile attack |
2 Air, 1 Chaos |
19 |
Curse |
58 |
Reduces your opponents defence by 5% |
3 Earth, 2Water, 1 Body |
21 |
Low Level Alchemy |
62 |
Converts am item into gold |
3 Fire, 1 Nature |
23 |
Water Bolt |
66 |
A strength 6 missile attack |
2 Air, 2 Water, 1 Chaos |
25 |
Varrock Teleport |
70 |
teleports you to varrock |
3 Air, 1 Fire, 1 Law |
27 |
Enchant a lvl-2 amulet |
74 |
Make Emerald Amulet |
3 Air, 1 Cosmic |
29 |
Earth Bolt |
78 |
A strength 7 missile attack |
2 Air, 3Earth, , 1 Chaos |
31 |
Lumbridge Teleport |
82 |
Teleports you to Lumbridge |
3 Air, 1 Earth, 1 Law |
33 |
Telekinetic grab |
86 |
Take an item, you can see but can't reach |
1 Air, 1 Law |
35 |
Fire Bolt |
90 |
A strength 8 missile attack |
3 Air, 4 Fire, 1 Chaos |
37 |
Falador Teleport |
94 |
Teleports you to falador |
3 Air, 1 Water, 1 Law |
39 |
Crumble Undead |
98 |
Hits skeletons, ghosts & zombies hard |
2 Air, 2 Earth, 1 Chaos |
41 |
Wind Blast |
102 |
A strength 9 missile attack |
3 Air, 1 Death |
43 |
Superheat Item |
106 |
Smelt 1 ore without furnace |
4 Fire, 1 Nature |
45 |
Camelot Teleport (members) |
110 |
Teleports you to Camelot |
5 Air, 1 Law |
47 |
Water Blast |
114 |
A strength 10 missile attack |
3 Air, 3 Water, 1 Death |
49 |
Enchant Level 3 Amulet |
118 |
For use on ruby amulets |
5 Fire, 1 Cosmic |
53 |
Earth Blast |
126 |
A strength 11 missile attack |
3 Air, 4 Earth, 1 Death |
55 |
High Level Alchemy |
130 |
Convert an item into more gold |
5 Fire, 1 Nature |
56 |
Charge Water Orb (members) |
132 |
Needs to be cast on a water Obelisk |
30 water, 3 cosmic,1 Glass Orb |
57 |
Enchant Level 4 Amulet |
134 |
For use on diamond amulets |
10 Earth, 1 Cosmic |
59 |
Fire Blast |
138 |
A strength 12 missile attack |
4 Air, 5 Fire, 1 Death |
60 |
Charge Earth Orb (members) |
140 |
Needs to be cast on Earth Obelisk |
30 Earth, 3 Cosmic, 1 Glass Orb |
62 |
Wind Wave (members) |
144 |
A strength 13 missile attack |
5 Air, 1 Blood |
63 |
Charge Fire Orb (members) |
146 |
Needs to be cast on Fire Obelisk |
30 Fire, 3 Cosmic, 1 Glass Orb |
65 |
Water Wave (members) |
150 |
A strength 14 missile attack |
7 Water, 5 Air, 1 Blood |
66 |
Charge Air Orb (members) |
152 |
Needs to be cast on Air Obelisk |
30 Air, 3 Cosmic, 1 Glass Orb |
68 |
Enchant Level 5 Amulet (members) |
156 |
For use on Dragonstone Amulets |
15 Earth, 15 Water, 1 Cosmic |
70 |
Earth Wave (members) |
160 |
A strength 15 missile attack |
7 Earth, 5 Air, 1 Blood |
75 |
Fire Wave (members) |
170 |
A strength 16 missile attack |
7 Fire, 5 Air, 1 Blood |
Runes + Fixed Spawn
Locations
Note: After introduction of wilderness there is many
new spawn points even for most sought after high lvl runes.
4 elemental runes. Can be replaced by a staffs.
Theses staffs can be brought from the staff shop in Varrock city.
|
Rune Type
|
Spawn Location
|
|
Air Rune |
in forest west of Lumbridge castle near well. 3
runes spawn behind luthas's house (Banana field) on Karamja island. |
|
Earth Rune |
in forest north of Varrock Castle and in the
Varrock Sewers Dungeon. |
|
Fire Rune |
in Desert Chasm, in Demon cave on Karamja
Island. (demons drop 20 - 40) |
|
Water Rune |
in Desert Chasm. |
Low and medium level runes - Runes can be found
in many places, the easiest way to obtain the low level runes is to buy them
from the magic shop's like the one in Varrock. The high level runes (*) can only
be obtained by killing the correct monsters.
|
Rune Type
|
Description
|
Spawn Locations
|
|
Body |
This rune is required for curse spells.
|
on 2nd floor of in Al Kharid Scimitar shop and
in the Varrock Sewers Dungeon. There is a place just west of Varrock
Castle inside the gates where the body rune spawns. |
|
Chaos * |
This rune is required for bolt spells |
There
is spawn point for Chaos runes guarded by 2 Moss giants in wilderness. |
|
Blood * |
This Rune is required for missile attacks |
You
get them from monsters such as ice warriors, and they are very rare. |
|
Cosmic * |
This is required for amulet enchant spells. |
Spawn point is in the wilderness northwest
corner. It is protected by ice giants and ice warriors. You can easily
sneak by though at last (but only if you are brave enough to go to lvl
40-something wilderness.) |
|
Death * |
This is required for blast spells. |
|
|
Law * |
This is required for teleport spells. |
|
|
Mind |
This is required for strike spells
|
On table near kitchen in Lumbridge Castle and in
the Varrock Sewers Dungeon.
|
|
Nature * |
This is required for object conversion spells. |
There is spawn point in wilderness on isle (one
spot is 4 and other 3 runes you need telekinetic grab to get them)
|
Other Rune and Magic Tips
The fastest way to get runes is to buy them in Varrock
Magic Shop, but only if you can afford to. Alternately, if you can survive
the fighting, the Dark Wizards in the stone circle south of Varrock's
South Gate drop up to 12 runes of random kinds when you defeat them. If
you're low level, watch out for the bearded Dark Wizards.
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