top
mainpage
Places to Visit
get me out of here

What's A Fellow Got To Do ToGet A Drink Around Here?
OK here is a switch from your standard fantasy world, bars are almost nonexistent in this city. So before you get the D.T.'s, let me explain that a bit more. In some respects the guild houses serve as private clubs  for members of a specific guild, and that doing business with the guild at a particular time. This is all well and good, but what if you are not a Guild  member? You sir will be forced down a few different paths. Firstly, you could take a room in a common house. This will normally let you learn what is going on outside Helsport because most people who end up in a commonhouse tend  to be newly immigrated. On the downside, you probably will not learn much  about the city you live in by doing this. Second option, join a"Social Club."  That's right, just as our world's Gambinos have their clubs, various groups of people in Helsport have their own private clubs. These clubs tend to be  much as the stereotypical types found in the Godfather movies. It is often  ethnically and ganged based, although there are some that are extra professional, meaning that while there may be a nice club for a guild member to normally  attend, there are times where he might want to be 'away' from his supervisors.  Such clubs are hard to locate and much less to be permitted to enter. Each club will have to be judged by the player as to whether or not attempting  to become a regular is worth the hassle. For example some of these clubs  are intended only for being able to avoid one's spouse while becoming intoxicated.  However,some clubs may seem dedicated to spouse avoidal, but are in fact  hotbeds of revolution, and crime. So, while a person picked up by the watch  leaving the former type of club might just be roughed up a bit, leaving the second type of club and being unfortunate enough to meet with the watch might cause  your untimely demise. Then there is another avenue thatr equires its ownheading...

citydistricts
flora
helsportheraldry
issligi
landsend
the wrongly accused
new chichen nitza
there are no orcs in helsport citizen
people to avoid, no really
yeah right!
you really dont want to go there
its all lies lies and lies
a little side trip for the bold
a way off this stinking rockball?
yes there is more here than just skeitters
that would be us
just an order of meat and tacos please
it isnt really miskavar anymore, right padre?

My, What Large And PlentifulEyes You Have Citizen
One of the nice things about this campaign is that I make the rules and the story. Perhaps my favorite N.P.C. just might be the Beholder named "Sid Vicious."In the original campaign of Hel's Port, the beholder was an individual who was tempted into the city and persuaded to stay. He became a more distant N.P.C.during the second campaign, but he did get his name during this time, so I know he was still making an impact. Sid has the only official game in town. Consider visiting his bar and casino as an event akin to winning the Powerball Lottery, being waived into Studio 54by the bouncers during its heyday, and having a first class passage on theTitanic with a guaranteed lifeboat all rolled into one. Suffice to say,ifyou get into the "Dot Matrix"someonewants youto be there.You will not likely ever be there by chance,and you will not likely want to be there uninvited.This does not mean that you cannot go there uninvited, but you are going to need plenty of chutzpah to pull it off. Just remember this is the one place in Helsport recognized as a fair and neutral area. Everseen the movie Casablanca? Well, consider the DotMatrix a version of "Ricks." In this bar, you just might see a mage having a drink with a Templar of Hel. In the past many diplomats who stayed at the White Griffin were encouraged to visit Sid's bar and casino so that they might be spied upon.Whether this still happens is hard to say,but I just wanted you to be aware of that possibility.One thing you might want to remember is that Sid is a beholder.So while you sit there drinking from Sid's privatestock of LathanderLight(When you open the bottle, yes a brief flash like the dawn is seen escaping from the bottle) and start to get hammered, be sure that you do not point out the obvious fact that Sid is being treated like a human while floating aroundhis bar.Sidis very consciousof the factthat according to Helsport law he should be dead or worse, but he feels very proud of his purple citizenship papers. As such a citizen of worth, please do not insult him. The Dot Matrix was closed after one such incident for a significant period of time,and Sid was seen wearing a blackeyepatch over his centraleye for a significant time period following that incident. So what goes on at this bar? Well, for starters, if you wanta libation this is the only legal place you can visit. While most citizens do brew their own wine in small batches, it is not permitted for sale to other households, hence the private "socialclubs." But here in the Dot Matrix you can and will be able to find just about any liquid you could wish to ingest.Well maybe not now, but you could in the past. All liquors and wines were brought into Helsport through trade, but there was one home grown beverage, Lothander Light.

T he brewery isnow somewhat defunct and  its ownership and guild rights are in questionstill, but Sid did manage  to get all thebottles andkegs that survivedthe Great Destruction. If thereis  anything that theHelsport citizensagree upon, it's the fact thatthe Lathanderites knew how tobrew agood beer. Another oddity is the fact that Sid openly sells many types of poisons, and liquids of even more devastating effects. If you happen to be an assassin, per use his pharmaceutical tinctures.The most famous is  Sid's Tear Drops, which while deadly to humans, gives elves and dwarves a delightful high. Then there is the gaming. It is unlikely you will be invited to  join one of the private tables for a game of cut-throat cards, but you will  find plenty to amuse yourself with. Roulette and dice games are well represented, as is some one arm band its of gnomish design. Sid runs a basically honest operation. Do be awareof the following, he hates the slot machines ever since two P.C.'s fixed them to pay out more than the cash value of the entire Dot Matrix. Sid was forced to give them a partnership since he could not pay them their winnings,but since the great destruction they have not been seen. Sid is scrupulous though and posts their earnings from the casino in  a glasscase. So far no one has come to claim the partnership. If you are like  most people though you will not likely win or lose much. But lets say you bet the farm and cannot pay the house what you owe. Well now we come to the bouncers. Sid has mostly Orcs as employees, and the dishonest ones tend to disappear in explicably.The bartenders tend to be humans, but in many cases they look more like barbarians than bartenders. Then the pit bosses are another matter altogether.They are big, blue, horned humanoids who seem to float more than walk and who do not take American Express. As far as I know, no one has ever been foolish enough to welsh on a bet placed in the Dot Matrix. So what kinds of rumors will you learn about here? Think of it this way, most traders pass here at least once a day, diplomats tend to waste their entire days here, the government officials tend to show up here sometime after lunch,and finally if you are a mover and shaker you are eventually bound to show up here.The question is do you have the nerve to be brazen enough to enter the Dot?
 












Hosted by www.Geocities.ws

1