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Welcome to the Arch
Angels Space Marine Codex.
The following pages provide
information which will allow users to field an Arch Angels army
in their Warhammer 40,000 games. Please note that this is not an
official Games Workshop Codex and should only be used with your
opponent's consent.
Special
Rules
And They Shall Know No Fear
This rule is exactly as found in Codex
Space Marines
Drop Pods
This rule is exactly as found in Codex Space Marines
Fear Not the
Unclean
Because of the Arch Angel's close proximty to the Warp Rift Ultima
Tormentius, the Arch Angel marines have nearly day-to-day contact
with those corrupted by Chaos. The Arch Angel's are fearless of
forces of Chaos and will never fall back from their effects. However,
because of this, Arch Angels may never voluntarily fall back when
fighting against Chaos armies as well.
Choose Your Company
The First Company (Paramount) of the Arch Angels is undergoing testing
of a new combat performance enhancing drug. Eversor-236 basically
simulates all of the advantages and disadvantages that the Blood
Angels have. (i.e. Black Rage, Red Thirst, Death Company etc.) If
you choose to play an army made up solely of members of the First
Company, then you may construct your force using the Blood Angels
Codex. Arch Angels do not have access to Baal Predators since they
are a specialty vehicle manufactured only by the Blood Angels and
their successor Chapters. All other Arch Angel marine companies
are treated exactly as Codex Space Marine units.
Deathwatch
The Arch Angels are very active in supplying troops for the Deathwatch.
If you like, you may use the rules for the Deathwatch found in White
Dwarf 259.
Wargear
The Arch Angels Chapter has access
to some unique items of wargear asides from those found in Codex
Space Marine. Only 1 of each of these items may be used in a game.
The Sword of Might (any) - 30 points
The Sword of Might is a rather large and ancient power sword. It
counts as a master crafted weapon and if it is used with one hand,
it is works exactly as a power weapon and adds +1 strength to the
user. If used with both hands, the sword is treated exactly as a
power fist.
Helm of Avalon (Force Commander only)
- 15 points
Allows the character or the squad he is commanding, to reroll the
first failed armor save once per turn.
Targeting Web (one tactical squad)
- 15 points
The Targeting Web allows up to 5 members of a tactical squad, all
armed with bolt guns to act as one. Nominate 1 model to act as the
targeter. Roll once to hit your target. All 5 models are assumed
to be shooting at the same target at the same time.
If a successful hit is scored, consult the results below:
1 Model Firing - As normal
bolt gun
2 Models Firing - Strength 5 , AP 4
3 Models Firing - Strength 6, Ap 3
4 Models Firing - Strength 7, Ap 2
5 Models Firing - Strength 7, Ap 2, Roll +2d6 penetration if target
is 12" or closer.
Relic of St. Boreas (chaplain or banner
bearer only) - 20 points
St. Boreas was the Commander of the Chapter Vessel that destroyed
the Heretic Space Marine Vessels during the Horus Heresy. It was
the destruction of those same vessels that created the Ultima Tormentius.
Commander Boreas nearly succeeded in cleansing Maleficarum, the
Daemon World, located near the entrance of the Ultima Tormentius.
The relic may be revealed at the start of any assault phase. All
Arch Angel models within 12" add +1 strength until the end of the
turn.
Click an icon below
to contiue
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