MASTER OF THE FORGE:
Brother-Captain Damian 

CHAPTER HISTORY
CHAPTER HERALDRY

TROOP DISPOSITION

PERSONAL LOG
CODEX

 

Welcome to the Arch Angels Space Marine Codex.

The following pages provide information which will allow users to field an Arch Angels army in their Warhammer 40,000 games. Please note that this is not an official Games Workshop Codex and should only be used with your opponent's consent.

 

Special Rules

And They Shall Know No Fear

This rule is exactly as found in Codex Space Marines

Drop Pods
This rule is exactly as found in Codex Space Marines

Fear Not the Unclean
Because of the Arch Angel's close proximty to the Warp Rift Ultima Tormentius, the Arch Angel marines have nearly day-to-day contact with those corrupted by Chaos. The Arch Angel's are fearless of forces of Chaos and will never fall back from their effects. However, because of this, Arch Angels may never voluntarily fall back when fighting against Chaos armies as well.

Choose Your Company
The First Company (Paramount) of the Arch Angels is undergoing testing of a new combat performance enhancing drug. Eversor-236 basically simulates all of the advantages and disadvantages that the Blood Angels have. (i.e. Black Rage, Red Thirst, Death Company etc.) If you choose to play an army made up solely of members of the First Company, then you may construct your force using the Blood Angels Codex. Arch Angels do not have access to Baal Predators since they are a specialty vehicle manufactured only by the Blood Angels and their successor Chapters. All other Arch Angel marine companies are treated exactly as Codex Space Marine units.

Deathwatch
The Arch Angels are very active in supplying troops for the Deathwatch. If you like, you may use the rules for the Deathwatch found in White Dwarf 259.

 

Wargear

The Arch Angels Chapter has access to some unique items of wargear asides from those found in Codex Space Marine. Only 1 of each of these items may be used in a game.

The Sword of Might (any) - 30 points
The Sword of Might is a rather large and ancient power sword. It counts as a master crafted weapon and if it is used with one hand, it is works exactly as a power weapon and adds +1 strength to the user. If used with both hands, the sword is treated exactly as a power fist.

Helm of Avalon (Force Commander only) - 15 points
Allows the character or the squad he is commanding, to reroll the first failed armor save once per turn.

Targeting Web (one tactical squad) - 15 points
The Targeting Web allows up to 5 members of a tactical squad, all armed with bolt guns to act as one. Nominate 1 model to act as the targeter. Roll once to hit your target. All 5 models are assumed to be shooting at the same target at the same time.
If a successful hit is scored, consult the results below:

1 Model Firing - As normal bolt gun
2 Models Firing - Strength 5 , AP 4
3 Models Firing - Strength 6, Ap 3
4 Models Firing - Strength 7, Ap 2

5 Models Firing - Strength 7, Ap 2, Roll +2d6 penetration if target is 12" or closer.

Relic of St. Boreas (chaplain or banner bearer only) - 20 points
St. Boreas was the Commander of the Chapter Vessel that destroyed the Heretic Space Marine Vessels during the Horus Heresy. It was the destruction of those same vessels that created the Ultima Tormentius. Commander Boreas nearly succeeded in cleansing Maleficarum, the Daemon World, located near the entrance of the Ultima Tormentius. The relic may be revealed at the start of any assault phase. All Arch Angel models within 12" add +1 strength until the end of the turn.

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