HOUSE OF PAYNE INTERNATIONAL: Archive: GMP


The Gold Monkey Project: Episode 5


Subj: Shroedinger takes a holiday. (and other stuff)
Date: 10/27/99 5:47:49 PM Mountain Daylight Time
From: [email protected] (TIMOTHY FRANTZ)
To: [email protected] (John Payne)

We now return you to your regularly scheduled program, "Tales of the Gold Monkey".

When we last left our intrepid hero, he was finding an unobtrusive wall to climb down with the intention of warning the Shaftesque person that he's being hoodwinked and maybe relieve the hoodwinkers of their ill gotten booty in the process. After which it was his firm intention to check out the gentleman who is obviously waiting for SOMEONE, That someone may as well be our hero, n'est ce pas?

Even after having been catching that groovy smoke for almost, but not quite, too long, Chisaibu clambers down the wall with ease and comes up on Shaft type person and company from behind. With all the skill of his years of training, enhanced by his considerable natural talents, he waits until the pick is concentrating on the person who, at this closer range, looks exactly like Shaft then makes his move. The pick is trying to carefully cut the stitches in Shaft's purse so that it will appear as if the money fell out on its own. Chisaibu, on the other hand, doesn't need to be so subtle. He just steps forward and quickly cuts the pick's purse strings and lets the purse fall into his hand. It must have been a good night based on the weight of the purse.

Chisaibu then flamboyantly clamps a hand on the pick's shoulder and in a very loud friendly voice exclaims "Shaft! So good to see you again! How have you been?"

This sudden action makes both Shaft and the pick jump. As a result the pick accidently cuts a large gash in Shaft's purse and the jig, as they say, is up.

"What is this?" Shaft yells. The pick looks stunned and a little nervous. His accomplice then jumps in.

"HEY! You owe five shurtures!" He says while standing up suddenly.

"Bet's off!" Shaft shoots back. "This Snirvblin was trying to rob me."

"No one said nothin' about distractions. Pay up!"

The pick makes a move to run off. Shaft lunges at the pick and the accomplice lunges at Shaft. A fight is sure to ensue unless someone interrupts. Also the commotion has gotten the attention of the whole pub and most of these people seem eager to help the fight spread. Chisaibu can stay and help his buddy who has proven useful in the past, but a fight might scare off that other person he was hoping to talk to.

What do you do?

[If you descide to fight send me back 10-20 d20 rolls (or I can handle it if you prefer). Also could you please help the DM? ( the goodwill could come in handy later.) I need to be reminded what I said the local coinage is. I remember Shurture and Glom, but the others escape me.

Also if you have the time and inclination, feel free to include personality details for Chisaibu. i.e.: Exactly what he wants to say and how, and so forth. I am not as familiar with the convolutions of his mind as you are and accuracy is important. Besides, keeping the DM amused is also a good way to have close rolls go your way.]

I guess that's it. Talk to you soon.

LONGSHOT


Subj: "Scarpa! Drepner! Shuture! Glom! Make this stuff into a bomb!" --MacGyver
Date: 10/28/99
To: [email protected]

As the scene dissolves into violence, Chisaibu wanders away, suddenly bored. John Shaft is a mighty fightin' man. He can take care of himself. He and Chisaibu will probably bump into each other again, now that both know the other is in town. Shaft knows his little yellow friend well enough not to be too angry about being abandoned during a fight. He knows Chisaibu is an odd duck.

And as for our little bald friend, he has largely forgotten the entire incident as soon as he has taken a few steps. He is deep in contemplation� or, at least, about as deep as a man with the attention span of a hyperactive three-year-old is ever going to get. He has been an instrument of vengeance in the hands of the gods, punishing a sinfully incompetent thief. Having served his purpose and accomplished his divine mission, he wanders away, totally disinterested. The goings-on of this illusory world do not concern him. Only instinct, reinforced by years of habit, keep him from immediately dropping the bag of coins he has just taken as punishment.

With his mind on things not of this world, he will probably now walk out of the tavern and into the night, perhaps picking the odd pocket or two as he goes. He is on autopilot now, and has entirely forgotten about the man he was supposed to meet. Perhaps the cold night air (Is it cold? What season is it?) will jolt him out of his reverie and jog his memory...

RE: COINAGE: "A moment of thought reminds Chisaibu that a drepner is the local silver piece. Scarpa, Drepner, Shuture, Glom: Values from least to highest. Each is worth only half to three quarters of an equivalent Daleland coin because the coins here aren't pure metal. The locals don't use an electrum based coin."

In your last message, you used the word "shurture" instead of "shuture." I think I like it better with the "r" in it. It's chewier.


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The Gold Monkey Project: Episode 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9

GMP: Episode 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19



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