How NOT to Look Like a n00b!

How to Bind

A Primer by {ICoP}AmosMagee

If you're reading this article, then I assume you've already been on many different JKII servers and have discovered others with colored names, or people quickly spouting lines of colored text. And now you just can't wait to do the same, right? Well, you've come to the right place. Here you will learn all about coloring your name, coloring text and making text and command binds.

Coloring

Okay, so let's start with the easiest of all � coloring your name.

There are two places you can work on your name. The most obvious place is in the Player screen, under "Setup." The other place is in your config file, in your base folder. For simplicity, let's stick with the former.

The key to changing the color in your name is the caret symbol "^". With this little keystroke and one more element, you can change your name to bright red, forest green or hazard yellow!

Let's colorize the word "SnarfBubble". We'll make "Snarf" blue and then "Bubble" purple. To do this, you simply type in the field where you enter your name:
^4Snarf^6Bubble
See how easy this is?

Here's the list of numbers and colors:

Send Your Enemies Flying


How NOT to Look Like a n00b 1


How NOT to Look Like a n00b 2


How NOT to Look Like a n00b 3


How to Bind Taunts and Text


Hot Moves: Lunge, Finisher, DFA
1 = Red
2 =
Green
3 =
Yellow
4 =
Blue
5 = Teal
6 =
Purple
7 =
White
0 =
Black
Keep in mind, for the colors to work, you must have a ^ in front of the number. Also, black doesn't work in names. It will simply come out white.

You may see someone's name out there that looks like this: ^aNerd^+Boy. When you look at the name when you're checking out the scoreboard, NerdBoy's name may look fine, but when he types and sends a message, the previous gobbledygook will show up instead. Obviously, NerdBoy didn't read my tutorial. If he had, he'd know that letters and other symbols might colorize your name, but not properly. Make sure you always use numbers for coloring.

Binding Commands and Messages

I'm sure you've seen people do things like change their names on the fly, or send you a message that says, "Good fight! You fought well Jedi!" or something similar. These are called binds.

To bind a command, such as your taunt (when played, you and your opponent, if they have your skin, will hear an intimidating taunt from your character), you simply type in the console:
bind <key you want to bind> +taunt
Let's say you want to make T your taunt. This is how it should look in the console:
bind t +taunt
(For those who may not know, to get to your game console, you simply press your Shift key along with your tilde key "~". The tilde symbol can be found underneath your Esc key, next to your 1.)

Now, while making these binds in your game console works, it is not recommended. Many things can go wrong and you could lose your binds. And that would just suck. So, to be safe, let's explore how to make binds in our config files. :)

First, you'll want to find your "jk2mpconfig.cfg" file. This will most likely be located under "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Base". Now, it's a good idea to make a copy of this file and save it elsewhere, like your "My Documents" folder, in case anything should go wrong, you can go back to the defaults, by simply copying the saved copy back to your base folder. Now you'll want to open the original file in Word, or WordPad. To make sure your binds will work, you need to follow the syntax (the way in which a command is formatted) that is used for key binds in the file. After adding or modifying all the binds you want, save your file. When you next load your game, your binds will work!

A good way to make sure your binds will always work is to make a copy of your config file and name it something easy to remember like, "binds.cfg". Then if you find that while playing the game, there's a hiccup and you lose your binds, all you need to do is drop the console and type:
exec binds.cfg
...then hit enter and everything will be restored.

If you are known by different names on different servers, there are a couple of ways you can change your name, saber color and skin with just a touch of a single button.

One way is to make four config files for different names (skins, saber color, etc). For example, I have a "binds1", "binds2", "binds3" and "binds4" config files. All of these are stored in my "base" folder, along with my original "jk2mpconfig.cfg" file. To execute these binds more easily, I created a bind for each file. For example:
bind F9 "exec binds1.cfg"
Now when I enter the FragRock server and I need to play Admin, I hit my "F9" key and my "[ADMIN]AmosMagee" name is displayed.

The second way, and probably the easiest way, is to just bind a key to change your name, saber color and skin. You can make one key execute all of these commands at once by simply separating the commands with a semi-colon. (And this works for all commands, like if you want to taunt someone and send a text message at the same time, just separate the commands with a semi-colon.) For example:
bind F9 "seta name ^7{^1ICoP^7}^3AmosMagee; team_model ICoP_AmosMagee/default; model ICoP_AmosMagee/default; seta color1 4"
(Make sure that's all on one line.)

So by doing that, I've set it so that by hitting F9, my name will change to "{IcoP}AmosMagee", my skin will change to my clan skin (both default AND team skin) and my saber color is blue.

Here's the legend for saber colors:
0 =
red
1 =
orange
2 =
yellow
3 =
green
4 =
blue
5 =
purple

There are many different commands, so just study your "jk2mpconfig.cfg" file to get an idea of what they are and what they do. Here are some good examples of some binds that would be useful for you:
bind M "messagemode3"
This will allow you to send a private message to someone when you target him or her and then press the bound key.
bind 9 "say ^2 Please refrain from using offensive language, cause that's bad, mmmkay?"
This obviously will allow you to display this text message when you press the bound key. Make sure it's all on one line.
bind F10 "exec binds2.cfg"
This works to restore the binds from a particular config file.
bind END "+force_grip"
This will allow you to use Force Grip when you press the END key.

NOTE: If you frequent servers that have mods, you will notice in your GameData folder a subfolder, most likely with the name of the mod (i.e., "adminmod"). To make sure your binds work in these servers that run mods, you'll need to have copies of your config files in your mod subfolder, as well as your base folder.

I hope this guide has been helpful for you. HUGE thanks to Cap'n Crunch for letting me use his tutorial as a base for this guide. And hey, you should all go duel him on the FraggleRock server. I'll bet 5 credits he beats ya. ;)

~Amy
Hosted by www.Geocities.ws

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