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Weapons

Master's Bow - 20,000z
This bow has the same ease to draw as the Swift Shortbow, but maintains the intense damage that the Monolith Longbow can produce. The problem is a small enchantment on the bow that will harm anyone who tries to touch it who isn't worthy, requiring a base life force of 125,000 in order to even hold. This can be bypassed by wearing the Master's Glove.

Monolith Longbow - 8,000z
A bow that is made from the bones of a massive demon. The thickness of the bone makes it so it's hard to draw back, requiring a strength of 2,500 in order to be fully drawn. Once fully drawn, a magical enchantment activates that causes the arrows fired from this bow to strike with force equal to that of twice the users strength.

Swift Shortbow - 2,000z
While not very powerful, this bow is extremely light while still remaining with the basic durability of any other weapon. It's extremely easy to draw and allows the person weilding it to fire arrows at an incredibly fast rate. The magical enchantment on this bow will allow a person to fire arrows twice as fast as they normally would be able to, but the arrows deal only half the damage they normally would.

Quickfire Crossbow - 22,000z
A crossbow has the advantages of not only being powerful, but much swifter than a bow, although suffer horrendously from loading times, as well as a heavy strength requirement on being able to load another bolt. This crossbow completely surpasses that by using a new technology, placing a 'cartridge' of sorts at the end of the crossbow, it will automatically reload itself when reload itself when a bolt is fired, and can be fired semi-automatically, coming with a cartridge that can hold up to twenty bolts. The downside is that when you have to change the cartridge, it will take a full turn to do so, along with the fact of having to carry extras around.

Gravity Canon - 1,500z*
This is a giant rocket launcher like cannon that is able to fire gravity fields. The cannon takes at lest one turn to charge however depending on how large and strong of a gravity field that is being fired. The fields can fire one concentrated blast or a field of 10ft by 10ft. The cannon can only be fire once every three posts and the field can only be as strong as the one firing can handle or they will be crushed by the charge. *[per gravity level Want it to go all the way to x50?! 75,000z]

AMMUNITION
[Sold in sets of ten.]

Explosive Arrows - 1,500z
These arrows look normal enough, but the tip has a round glass arrowhead, rather than a pointed metallic one. Upon impact with almost any surface, the glass head will bust open and the chemichals inside will mix with the air, resulting in a powerful explosion, but they can also be broken before actually being fired, making them dangerous to carry around in large quantities.

Filuminating Arrows - 1,700z
Much like the explosive arrows, these will explode upon impact, but the glass casing is housed inside of a sharp metallic arrowhead. Upon impact with something, there will be a short delay before the explosion, allowing the arrowhead to penetrate skin or armor before explosion, which could cause much more severe damage. The metallic surrounding also makes it harder to break the protective casing around the explosive elements, which allows it to be somewhat safer to carry.

Molten Arrow - 1,500z
Unlike it's explosive sisters, this arrow is much more dangerous. Upon impact, the entire arrow will shatter, releasing a goopy substance that catches flame on contact with the air. It acts much like napalm, covering whatever it touches and burning until it's washed off or somehow removed.

Electrified Arrow - 1,800z
An arrow with a tip that acts much like a tazer gun, penetrating only a couple layers of skin, but releasing a powerful surge of electricity that can paralyze the opponent for a turn, or if enough are shot into a person at one time, it could actually kill them.

Foam Arrow - 1,500z
More intimidating than it sounds, this arrow is made of a dense foam that, when exposed to intense heat or an open flame, will expand rapidly, smothering the flame and leaving a large pile of foam where the flame once was. Useful for fighting people who use fire based attacks.

Sticky Foam Arrow - 1,800z
This foam arrow is just the same as the regular foam arrow, except that once the foam begins expanding, it turns into a glue-like substance, which if the opponent gets hit with one of these while a fire attack is still in their grasp, or even if they're near an open flame, can trap them to the ground where they are, or simply make their arms and legs harder to move.

CARTRIDGES
[Hold what they say.]

Quickfire Cartridge - 1,800z
This is a reload cartridge for the Quickfire Crossbow. It comes preloaded with the maximum of 20 bolts for the crossbow.

Quickfire Expansion Cartridge - 3,600z
Although a bit more expensive, this cartridge will hold up to 50 bolts rather than 20 for the Quickfire Crossbow, and takes up no extra room and has no extra loading time.

Hellfire Cartridge - 2,500z
A cartridge for the Quickfire Crossbow that is loaded with 30 explosive bolts, and much safer to carry around than explosive arrows, since the bolts are held in a stabilizer chemical until fired.

Poison Cartridge - 2,500z
Holds 30 poisoned bolts for the Quickfire Crossbow, even putting one of these into a tree will cause it to start wilting and rotting after a few minutes, and will start turning the insides of a person to goo if enough are put in their body.

Plague Cartridge - 2,000z
Holds 15 bolts for the Quickfire Crossbow, that upon impact with anything, will release a poisonous cloud of gas, which if inhaled, will cause severe internal damage to the lungs and esophogus, and if stood in for long enough, will cause anything from irritation to large blisters and corrosion on the skin.

Rigid Cartridge - 4,000z
45 bolts for the Quickfire Crossbow are contained within this cartridge, and upon entering the skin of an opponent, they will simply feel like a normal bolt penetrating the skin, but if pushed out by means of an automatic healing, or pulled out by force, small barbs will come out from the sides of the bolt, causing even more damage upon removal, removing hunks of flesh that would be much harder to heal over with even a very advanced healing level.

Quickfire Special! - 7,200+
This cartridge comes fully stocked with 100 bolts of your choosing. You can pick 100 of any bolt, or mix and match! You can even choose the order the bolts are loaded, such as if you pick to load it with Poison Bolts and Rigid bolts, you could have them loaded in order of poison, rigid, rigid, poison, poison, rigid, poison, rigid, poison, etc, etc. The price can vary slightly depending on which type of bolt you choose.

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