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Weapons

The Charm of the Layman - 9,000z
This gives the user the rudimentary ability to use any type of energy. However, you can only use the energies that you didn�t already know at 1/2 your full power. (IE: If you have no tele, with this you can use tele but with 1/2 of your full energy level).

Gem of the Golem- 25,000z
A powerful magic gem that is embedded into the owners body. For short bursts of time (one round, your enemies attack and then your own) can instill in the bearer a weak form of invincibility. This allows the bearers body to ignore any non-physical constraints (IE: Fear, Charm, pain etc.) and attack the opponent. The ultimate last defense item. (This ability does not stack with any other. The gem can be used twice per battle.)

Chime of Interruption- 5,000z
When the user hits this chime against something, it keeps the attacker from using a magical spell the entire day. Armor or weapons which can do spells do not count.

Iron bands- 15,000z
These can be used to hunt and capture large creatures. These can only with stand creatures up to 100k. (This is meant for creatures, though it can be used in battle.) The creature is contained and forced immobile until they are released by the command word of the owner. They can speak, and move there facial features, but they can not attack. Two smaller animals can be caught in this.

Iron flask- 3,000z
This is to capture small creatures (animals only, no people. Can not be used in battle) They can be kept in the flask as long as needed, but if the stopped is removed, they are freed. A small creature with a power level up to 100k can be contained. (Animal does not follow your bidding)

Friendship bracelet- 25,000z
This bracelet has four charms on it. Four different people can be linked to the same bracelet, though if it is destroyed it no longer works. When the owner says the person of there friend, they appear next to the wearer. This only works on a willing person. The friend will know who is calling them, and it is there choice if they want to respond to the call or not. They are brought with all of there normal equipment. Pets can also be assigned to this.

Master's Glove- 10,000z
This isn't a set of gloves, but rather a single glove, either left or right handed based on the user's preference. It allows the person wearing it to hold the Master's Bow if they don't meet the requirements, but doing so will cause the Master's Bow to become damaged and break three times as fast as it normally would.
Quivered Glove- 1,500z
A magical glove which is worn on the hand that draws the string of a bow. Upon pulling back on the bowstring, it will cause basic wooden arrow with a metallic head to form, at absolutely no cost!

Summoning Quivered Glove- 2,000z
A magical glove that is worn on the hand that draws the string of a bow. Upon drawing the bowstring fully, the user can focus on a type of arrow they wish to be put in the bow, and it will appear! But only if the person using it owns an arrow that they're trying to form. So if the user were to have 2 Foam Arrows and nothing else, they couldn't summon an Exploding Arrow. As a 'consolation', this glove has the same basic properties of the Quivered Glove, meaning one wearing it can summon a very basic arrow at no cost.

Potion Belt- 1000z
A belt that can be worn around the waist or diagonally across the torso, it holds up to ten vials of your choosing, and protects the containers so they can't be struck and broken when not in use.

Dust of Appearance-500z
This dust makes any non-seeable person seeable again. This negates any blur, copy, or displacement affects. It reveals which is the true one of the copies.

Dust of disappearance- 1,000z
This dust will make you disappear! Sounds and your smell will be undetectable, though you will be able to be sensed by your life force.

Efreeti Bottle- 30,000z
This bottle contains a genie. It can be used once a day, and the genie has the base power level of 200k. It has a 50% chance of attacking you when you open the bottle. The other 50% chance is that it will do your bidding until it is told to go back into the bottle, or until it is destroyed. (When destroyed it is simply sucked back into it�s bottle.)

Ever smoking bottle- 1,500z
This bottle is identical to the Efreeti bottle, only it does nothing but smoke. Great for a battle that you need an extra advantage in! It makes sensing abilities harder, and makes it nearly impossible to see (Unless your using something to make your vision better.) Air attacks help disperse the smoke. It will continue until the bottle is plugged once more.

Eyes of Charming- 3,000z
These two crystal lenses fit over your eyes like contacts. Your gaze can charm your enemy, making them either become attracted to you, or making them not want to attack you anymore.

Eyes of detection- 2,000z
These two crystal lenses fit over your eyes like contacts. Your gaze an check for traps, and follow the tracks of someone or something that was walking on the land, even if they tried to cover there tracks!

Eyes of Doom- 10,000z
These two crystal lenses fit over your eyes like contacts. Your gaze can instill fear into your enemy, making them want to leave the battle, or making them, become more careful of you.(Enemies more than four times your power ignore this effect. Enemies of less power than you are forced to flee.)

Eyes of the Eagle- 4,000z
These two crystal lenses fit over your eyes like contacts. These make the users eyesight extremely good, making it so that they can look through thick fog or smoke, and making it so that they can see over long distances.

Eyes of petrification- 15,000z
These two crystal lenses fir over your eyes like contacts. These lenses make your enemy turn to stone for up to 20 minutes, how long depends on how much stronger you are then that person. (Works like this, enemies at your strength are turned to stone for 20 minutes, weaker enemies get another 5 minutes for every ten thousand life force difference. Stronger enemies subtract 1 minute from the 20 minutes for every eight thousand life force difference.)

Sovereign glue- 2,000z
This glue attaches two things together permanently. It can not be removed ever. (Can not work on people, or other peoples items.)

[Gems can only be used once, unless otherwise noted.]

Fire gem- 15,000z
This gem has an orange red glow. When broken, a fire elemental is conjured to fight with you. These can only be used once. The fire elemental has base stats of 100k. They can use only fire attacks, abilities, weapons and etc.

Water gem 15,000z
This gem has a blue green glow. When broken a water elemental is conjured to fight with you. These can only be used once. The water elemental has base stats of 100k. They can only use water based attacks, abilities, weapons and etc.

Earth gem 17,000z
This gem has a brown glow. When broken, an earth elemental is conjured to fight with you. These can only be used once. The earth elemental has base stats of 100k. They can only use earth based attacks, abilities, weapons, and etc.

Air gem 17,000z
This gem is clear, and has a white glow. When broken, an air elemental is conjured to fight with you. These can only be used once. The air elemental has base stats of 100k. they can only use air based attacks, abilities, weapons, and etc.

Elemental gem 30,000z
This gem swirls with different colors. You can choose any elemental of your choice, And this can be broken up to four times. Each elemental has base stats of 100k, and can only use attacks, abilities, weapons, and spells which coincide with each element.

Gem of seeing- 500z
Allows the user to locate a friend who�s name they speak. If they are inside of there home, it may not work if they have protection from items or spells such as this.

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