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Time to Kill - Rexo

Taking Weapons Damage into account to make Shots to Kill (STK) and the Time to Fire (TTF) a weapons ammo you can then work out the Time to Kill (TTK) of a weapon.
The below lists all the data you need to know when shoting at a Rexo Armour from 5 meters, including Ammo Held, Time to Fire, Shots to Kill, Rate of Fire (RoF) and Time to Kill.

Please note some weapons are not included in this list, they include weapons with only 1 shot held, the Bolt Driver and Phoenix.

Standard Assualt
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
AMP
Beamer
Repeater
Scatter
Suppressor
30
16
20
8
25
5.11
5.37
5.82
5.28
5.93
13
9
10
4
15
5.87
2.98
3.44
1.52
4.22
2.21
3.02
2.91
2.64
3.56

Medium Assualt
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
Cycler
Gauss
Pulsar
Punisher
Sweeper
50
30
40
30
8
7.40
5.11
6.87
5.11
4.29
12
10
10
13
4
6.76
5.87
5.82
5.87
1.86
1.92
1.70
1.72
2.21
2.15

Heavy Assualt
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
Jack Hammer
Lasher
Mini-Chaingun
Maelstrom - Whip
Maelstrom - Gren
16
25
100
150
15
7.62
6.14
11.47
16.47
21.16
3
6
13
22
5
2.1
4.07
8.72
9.11
0.71
1.43
1.47
1.49
2.42
7.05

Special Assualt
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
Rocklet
Thumper - Frag
Thumper - Plasma
6
6
6
2.63
7.62
7.62
6
3
2
2.28
0.79
0.79
2.63
3.81
2.54

Anti-Vehicular
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
Decimator
Lancer
Striker
3
6
6
6.23
4.75
5.11
3
12
9
0.48
1.26
1.17
6.23
9.50
7.67

Sniping
Ammo Held
Time To Fire
Shots To Kill
Rate Of Fire
Time To Kill
Heavy Scout Rifle
10
5.11
5
1.96
2.56


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