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Implants
You can gain a total of 3 implants, given to you when you reach BR6, 12 and 18. You can change your implants as often as you wish as long as you are near an implant terminal, found in Sanc and Bio-labs.
| Implants Explained |
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| Audio Amplifier: |
Amplifies footsteps of nearby soldiers, allowing onboard systems to analyze that sound and place enemy soldier locations on your personal radar, thus revealing their position when they are running or walking near you. |
| Darklight Vision: |
Greatly reduces your normal visibility while simultaneously shifting your perceptions to allow you to see cloaked enemies in an area around you. |
| Enhanced Targeting: |
Allows you to see the name, health and armour of enemy characters under your reticle. It also reveals the names of enemies within a vehicle, as well as revealing enemy deployables at a greater range. |
| Melee Booster: |
Drains a soldier's Stamina when he swings a knife, but greatly enhances the damage of that knife when it hits. |
| Personal Shield: |
Harnesses a soldier's Stamina and turns it into a personal force field that blocks incoming damage on a one for one basis. |
| Range Magnifier: |
Used instead of a weapon's normal zoom function, but has much greater capacity. Zoom levels are 4x, 8x, and 12x. |
| Regeneration: |
Allows you to use Stamina points to quickly regenerate missing Health points at the cost of two Stamina points for each Health point regained. |
| Second Wind: |
When a soldier is on the brink of death, the Second Wind implant automatically boosts Health and Stamina to safer levels, with a gain of 25 points. After each use, a recharge period must elapse before Second Wind can be used again. |
| Sensor Shield: |
Using counter-frequency technology, this implant completely nullifies the sounds and movements of soldier's walking or running with it active, blocking their movement from all radar types. This implant also stops the basic Pain Field. |
| Surge: |
This implant boosts the foot speed of a soldier by draining their Stamina to power enhanced leg units, surge can not be active when a weapon is unholsterd. |
All implants with the exception of Enhanced Targeting, Range Magnifier and Second Wind drain stamina when active. The amount of drain varies for each implant and often depends upon your armor type, Infiltration suit drains least with Rexo the most. Stamina will also drain at different speeds for walking, standing still or crouching and no stamina is drained whislt inside a vehicle.
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