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Time to Kill - Agile
Taking Weapons Damage into account to make Shots to Kill (STK) and the Time to Fire (TTF) a weapons ammo you can then work out the Time to Kill (TTK) of a weapon.
The below lists all the data you need to know when shoting at an Agile Armour from 5 meters, including Ammo Held, Time to Fire, Shots to Kill, Rate of Fire (RoF) and Time to Kill.
Please note some weapons are not included in this list, they include weapons with only 1 shot held, the Bolt Driver and Phoenix.
| Standard Assualt |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
AMP Beamer Repeater Scatter Suppressor |
30 16 20 8 25 |
5.11 5.37 5.82 5.28 5.93 |
9 7 8 3 10 |
5.87 2.98 3.44 1.52 4.22 |
1.53 2.35 2.33 1.98 2.37 |
| Medium Assualt |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
Cycler Gauss Pulsar Punisher Sweeper |
50 30 40 30 8 |
7.40 5.11 6.87 5.11 4.29 |
9 8 8 9 3 |
6.76 5.87 5.82 5.87 1.86 |
1.33 1.36 1.37 1.53 1.61 |
| Heavy Assualt |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
Jack Hammer Lasher Mini-Chaingun Maelstrom - Whip Maelstrom - Gren |
16 25 100 150 15 |
7.62 6.14 11.47 16.47 21.16 |
2 5 9 13 4 |
2.1 4.07 8.72 9.11 0.71 |
0.95 1.23 1.03 1.43 5.64 |
| Special Assualt |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
Rocklet Thumper - Frag Thumper - Plasma |
6 6 6 |
2.63 7.62 7.62 |
4 2 2 |
2.28 0.79 0.79 |
1.75 2.54 2.54 |
| Anti-Vehicular |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
Decimator Lancer Striker |
3 6 6 |
6.23 4.75 5.11 |
2 6 6 |
0.48 1.26 1.17 |
4.15 4.75 5.11 |
| Sniping |
Ammo Held |
Time To Fire |
Shots To Kill |
Rate Of Fire |
Time To Kill |
| Heavy Scout Rifle |
10 |
5.11 |
4 |
1.96 |
2.05 |
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