This level is the clock in the attic. To make everything stop in the level, go in when the minute hand is on the 12. Go in when it is on the 3 to make it go slow, and on 9 to make it fast. 6 will make it screwy and hard to play.
1. Roll into the Cage
It's easiest to stop the clock for this one. Go left and follow the path until you reach a cage with a star in it. Jump on the platform, then to the treadmill to get the star.
Difficulty: 5/10
2. The Pit and the Pendulums
Stop it again for this star. Simply take the left path until you get to the final 2 pendulums, which you go past to get a star.
Difficulty: 5/10
3. Get a Hand
Make sure you do not stop the clock. Go left until you are at the ledge with the black ball shooting fire at you. Wait for the hand of the clock to come, avoiding fire. Stay at the edge of the hand and wait for it to bring you to a star.
Difficulty: 4/10
4. Stomp on the Thwomp
Do not stop the clock. Go left until you get to the first pole. After this pole, jump to a different platform to the right. Go right again at the triangle and keep following this path until it ends, forcing you to take a clock hand. When you get to a thwomp, double jump on it and get the star.
Difficulty: 9/10
5. Timed Jumps on Moving Bars
It's easiest on stop for this one. Go the same way as star 4 but this time go on a different path after the rotating triangle. Go on the bars and into the cage.
Difficulty: 7/10
6. Stop Time for Red Coins
Stop the clock, go to the right and jump up the platforms for red coins and the star.
Difficulty: 5/10
7. 100 Coins
Get the blue coins by the pendulums and it shouldn't be too hard if it is stopped.
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