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| RED ALERT 2 |
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| Max Players: 8 Type: Multiplayer Terrain: Snow Time: Afternoon Resources: Large Size: Small Author: Dark22ice Rating: **** |
| Island Hopper |
| Description: The first map made by Dark22ice, this one starts each player out in a corner ( or 2 if you play 8 ). One gem field is provided for immediate resources, with the rest being squre betwen you and your opponents. Resource dominance is the key in this map, and a sizeable advantage can be gained by attaining the central area's tech structures. Remember the oil derreck... |
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| Platform Battle |
| Max Players: 6 Type: Multiplayer Terrain: Misc Time: Afternoon Resources: Medium Size: Extreme Author: Napalm809 Rating: **** |
| Description: This map sets each of the six players on an urban platform. Some tech structures are provided to foster the growing economy, but the entirety of the ore lies in the center, making confict unavoidable. Naval forces are EXTREMELY useful on this map, when used correctly, but beware - the sea has eyes. |
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| Take The Island |
| Max Players: 4 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: Each player begins the game in a corner with their own private gem field to harvest from. No obstructions exist between the four rivals, so set up base defenses quickly. The center island contains a great amount of tech structures, and should you decide to dedicate the costly resources required to take it you will have a definite advantage. |
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| Epicenter |
| Max Players: 4 Type: Multiplayer Terrain: Sand Time: Afternoon Resources: Medium Size: Extreme Author: Napalm809 Rating: **** |
| Description: Starting out, each player is given a small island of ore to harvest from. All of the additional resources can be found in the center area, in the form of tech structures. The four oil derrecks can only be accesed by air or water, so allies have a small advantage from the onset. Set your defenses up to take advantage of the narrow entrance to your base, but beware of naval forces. |
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| Frozen Death Squares |
| Max Players: 4 Type: Multiplayer Terrain: Snow Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: This map starts each of the four players out on thin ice, literally. No immediate resources are provided, and your base is completely vulnerable to the enemy. The ore fields lie in between players, making dominance over them very important. There is an airfield and an oil derreck provided behind your base, but you must spend time to blow it out from behind confinement. |
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| Safe Harbor Redux II |
| Max Players: 4 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Medium Size: Extreme Author: Napalm809 Rating: **** |
| Description: A new spin on the safe harbor idea, this map places each player on a corner of the map with a line of ore mines to provide constant resources. An allied air force command and an airfield are provided for each player as well. The real action lies in the sea, however, as the center area contains a horde of wealth, but guarded fiercely. Be on the lookout for your rivals as well. |
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| Canal Warfare Redux |
| Max Players: 8 Type: Multiplayer Terrain: Urban Time: Afternoon Resources: Extreme Size: Extreme Author: Napalm809 Rating: **** |
| Description: A variation on the Canal Warfare idea, this map is built for a massive free for all. Waterways block all forms of land progression, so all advances must be made by air or sea. An ore field is provided form the onset, but the real wealth lies in the interior, where a slew of tech structures awaits you on the islands. The center area is valuable, take it - if you can. |
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| Rush To The Middle Redux |
| Max Players: 4 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Extreme Size: Small Author: Dark22ice Rating: **** |
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| Description: This one places each of the players in a corner with a small ore field to harvest from. Tech structures lie in between each player, but they are guarded. The center area contains 4 CYs, ripe for the picking, should you try to take them. In addition, two large gem fields lie in the center, making a refinery there VERY advantageous. Take the middle, if you can. |
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| Extreme Terrain |
| Max Players: 4 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: This map places each player in a corner of the map in a depression. The entirety of the ore lies in the center, with alot of terrain convolutions around. Having the resources centrally located means that confict will come quickly. The guarded central area contains valuable tech structures. Take them if you can. |
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| Battle In The Hills I |
| Max Players: 4 Type: Cooperative Terrain: Temperate Time: Afternoon Resources: Extreme Size: Extreme Author: Napalm809 Rating: **** |
| Description: So close to a five it isnt funny. 4 players start on a side, cooperating to gain control of the center hilly area. There exist only 2 entrances to the area, making very nice choke points. Massive amounts of neutral troops stand ready to defend their territory. Use the hills to your strategic advantage, and dominate your rivals. |
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