|
| RED ALERT 2 |
![]() |
| Max Players: 3 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Extreme Size: Extreme Author: Crapnut564 Rating: *** |
| Man In The Middle |
| Description: This map begins each player out on a long island with 4 gem fields from which to harvest. One oil derreck is also provided to the exterior players. The center player is given one extra oil derreck and the sole airfield in order to compensate for the increased beating he is likely to take. Great for a 2vs1 grudge match. |
![]() |
![]() |
![]() |
| Delta |
| Max Players: 2 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Extreme Size: Large Author: Crapnut564 Rating: ** |
| Description: This map sets each player on the side of a large lake with 3 gem fields from which to harvest. The lake narrows land combat to a small strip at the bottom where the sole tech structures on the map reside. Naval forces are VERY useful on this map, as they can be used for both offensive and defensive strikes with ease. |
![]() |
![]() |
| Martial Law |
| Max Players: 2 Type: Multiplayer Terrain: Urban Time: Afternoon Resources: Extreme Size: Small Author: Napalm809 Rating: **** |
| Description: This map is short and sweet. Each player begins the map either in the top left/bottom right corner with only one derreck to get resources from. The center area contains a massive amount of ore, should you get there. Barriers and neutral forces slow your advance, and once there you have your rival to contend with. |
![]() |
![]() |
| Close Encounters |
| Max Players: 4 Type: Multiplayer Terrain: Snow Time: Afternoon Resources: Extreme Size: Small Author: Swirlerz Rating: **** |
| Description: Another close quarters map, this one places each player in a corner surrounded by waterways. Tech derrecks abound near the starting point, providing ample resources. Two bunkers offer initial protection, as asualts will come quickly on a map of this size. The center gem field can be a great asset, if siezed quicly enough. |
![]() |
![]() |
| Enemy Lines |
![]() |
| Max Players: 4 Type: Multiplayer Terrain: Urban Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: Yet another outstanding map from Napalm809, this one is built for a massive 4 player brawl. Each player begins with a single derreck and 2 ore fields to harvest from. Islands in the center contain millitary bases, some with structures to plunder. No direct land route exists, all attacks must be made by sea/air/chrono. |
![]() |
| Frost Bite |
| Max Players: 8 Type: Multiplayer Terrain: Snow Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: This huge map is perfectly designed for large scale combat. Two allies start at each corner. They can either affiliate with their vertical counterparts, and go head on with a giant sea battle, or duke it out in a massive meat grinder - followed by naval conquest. Millitary bases fill the center area, prividing naval tacticians with ample fun. |
![]() |
![]() |
| Canal Warfare |
![]() |
| Max Players: 8 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: ***** |
| Description: This map is one of the best here in The Map Archive. Each player begins with at least one gem field to harvest from. No direct confrontation route exists, so one must use the canals to their advantage. Various resource pockets exist there, and tech structures are awaiting your plunder in the center island. That is, if you can make it past the neutral armada. |
![]() |
| Patchwork Islands |
| Max Players: 6 Type: Multiplayer Terrain: Urban Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: Inspired by insomnia and caffene, this map features a sprawling urban landscape placed upon 3 large islands. Each island comes complete with a massive gem field, and its own neutral force guardians. No land bridge exists between the three large land masses, so naval warfare is both key and unavoidable. One piece of advice, watch your harvesters. |
![]() |
![]() |
![]() |
| Strangle Hold I |
| Max Players: 4 Type: Multiplayer Terrain: Temperate Time: Afternoon Resources: Large Size: Extreme Author: Napalm809 Rating: **** |
| Description: Each player begins on the map with only a small ore field from which to harvest. The entireity of the rest of the resources on the map resides within the large central area, and 4 small outposts. All of these areas are guarded by neutral walls and / or units. He who wins the resource war on this map, will surely attain victory. |
![]() |
![]() |
| Take The Fort |
| Max Players: 6 Type: Multiplayer Terrain: Ground Time: Afternoon Resources: Large Size: Large Author: Napalm809 Rating: **** |
| Description: Another great map from Napalm809, this one requires strategy if one is too win. Each player begins with a few tech structures to fuel their beginning economy. A line of blockades provides some defense against attacks, funneling them to choke points. The large central area contains a massive amount of resources, but is heavily guarded. Take it, if you dare. |